Commit graph

18451 commits

Author SHA1 Message Date
Sally Coolatta
047b725a30 Implement bumpy floor 2021-12-09 16:12:09 -05:00
toaster
a149fa9db9 GL now loads in netgames and doesn't memory leak
What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
Sally Coolatta
b3d3135c58 Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag! 2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc Implement splash & footstep blocks, commentate more of the code
They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8 Sync mobj->terrain
This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
bf4b47a2cf Merge branch 'master' into terrain-lump 2021-12-09 03:46:01 -05:00
Sally Coolatta
e212f947ad Implement the sector special-like effects
Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
d7a8ec9fbd Liquid terrain functions 2021-12-09 02:37:44 -05:00
Sally Coolatta
f7834054a5 You can now link terrain to textures 2021-12-09 01:55:29 -05:00
Sally Coolatta
53d777788a Friction value is used, implemented DefaultTerrain 2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6 Add terrain pointer to mobj_t 2021-12-09 00:56:05 -05:00
Sally Coolatta
a8615cac5b TERRAIN lump reading
Does not impact gameplay but hey pretty cool
2021-12-08 19:16:12 -05:00
SteelT
dfadd430b7 Merge branch 'landmine-explosion' into 'master'
New Landmine Explosion VFX

See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
SteelT
83988a1cd8 Merge branch 'fade-strength' into 'master'
Alpha value for fade colormaps + colormap bug

See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00
SteelT
d0caa79414 Merge branch 'snapify-hitlag' into 'master'
Snapify Hitlag 2

See merge request KartKrew/Kart!461
2021-12-08 01:53:28 +00:00
James R
3ae09d750c Merge branch 'water-physics-mkii' 2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1 Merge branch 'fuck-crazy-turn' into 'master'
Fuck crazy water turning

See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
e07b296368 Merge branch 'waterrun' into 'master'
Water running

See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
f2e8d7d469 Increase step up with water-running just like water-skipping 2021-12-07 16:26:52 -08:00
James R
a1e8cdf8c5 Adjust underwater steering again
- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
Sally Coolatta
7c0088b752 TERRAIN lump mockup 2021-12-07 17:23:42 -05:00
SinnamonLat
2b3da168cb New landmine explosion 2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f Fuck crazy turning 2021-12-07 01:01:00 -05:00
James R
0cbd24e589 2x vertical speed for downward springs 2021-12-06 21:30:35 -08:00
James R
ce366099b0 Make horizontal versus vertical momentum more strict when deciding water-run 2021-12-06 21:07:34 -08:00
James R
84170a59fa Cap underwater steering tilting 2021-12-06 20:35:26 -08:00
James R
ab77bceb88 Adjust underwater strafing
- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
Sal
d05e781467 Merge branch 'uncapped' into 'master'
Try fixing uncapped netgame camera jittering

See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
Sally Coolatta
dbefc8fe58 Fix yellow persist fade colormap bug
I did the equivalent change to OpenGL and it broke Zoned City, despite it being fine in Software ... not sure what's up with that, since the color math is pretty similar. Just gonna leave that alone for now...
2021-12-06 22:47:15 -05:00
Sally Coolatta
b03cfe302d OGL fade alpha support 2021-12-06 20:58:31 -05:00
Sally Coolatta
8484ba9294 Alpha value for fade colormaps 2021-12-06 20:38:30 -05:00
James R
58446441fe Don't water-run while in grow
Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea Water-run if you are above 100% speed and would cross a tripwire 2021-12-05 23:23:43 -08:00
James R
9bde266f9f Water running
You can run on water in any case where you would have
slope resistance AND your speed is over 100%. You may run
on water regardless if you're speed is above 200%.
2021-12-05 22:41:25 -08:00
James R
f0c9e49a2b Clip watertop and waterbottom between other sector and FOFs 2021-12-05 22:38:59 -08:00
James R
aebe6dd59c Don't apply shallow water effects while in offroad 2021-12-05 20:13:20 -08:00
James R
2a74ee07f1 Update underwater physics
- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
35eeaaa16f Merge branch 'master' into bot-maint 2021-12-03 12:40:10 -05:00
Sal
be34cd699b Merge branch 'clipflip' into 'master'
Fix drift clips suddenly inverting gravity

See merge request KartKrew/Kart!471
2021-12-03 13:27:26 +00:00
Sal
da744d7f37 Merge branch 'ripply' into 'master'
Ripply return

Closes #191

See merge request KartKrew/Kart!473
2021-12-03 13:27:12 +00:00
toaster
234403f1f2 Fixed the bad merge that prevented non-transparent surfaces from rippling. 2021-12-02 16:49:13 +00:00
Sally Coolatta
83444ce5d5 Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
Sally Coolatta
a8d5a949ae Enable the thinker of NOTHINK...
OK so we kind of need NOTHINK objects to still think because otherwise they can never update their interpolation values. This should probably replaced with some other kind of system, consider this temporary...

(MF_NOTHINK is still mostly covered by a very early return in MobjThinker, if you're unaware, just means this might have to waste the extra time iterating through them...)
2021-12-01 15:51:57 -05:00
Sally Coolatta
225590b7ba Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
Sally Coolatta
3e227654c7 Little unneeded semicolon 2021-12-01 12:46:41 -05:00
Sally Coolatta
7238a1be83 Interpolate camera roll, fix skybox in opengl 2021-12-01 10:53:15 -05:00
Sally Coolatta
0c8a6ccf40 Merge branch 'master' into uncapped 2021-12-01 07:55:22 -05:00
Sally Coolatta
55f48be6ab Missing parenthesis. 2021-12-01 07:55:09 -05:00
Sally Coolatta
362f779f26 Merge branch 'master' into uncapped 2021-12-01 06:46:41 -05:00
Sally Coolatta
6ecac4159a This seems to fix the camera stuttering in netgames when I try it on my own
Feel like this might be wrong so TRY IT first!!
2021-12-01 06:45:02 -05:00