Sally Coolatta
047b725a30
Implement bumpy floor
2021-12-09 16:12:09 -05:00
toaster
a149fa9db9
GL now loads in netgames and doesn't memory leak
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What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc
Implement splash & footstep blocks, commentate more of the code
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They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8
Sync mobj->terrain
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This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
bf4b47a2cf
Merge branch 'master' into terrain-lump
2021-12-09 03:46:01 -05:00
Sally Coolatta
e212f947ad
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
d7a8ec9fbd
Liquid terrain functions
2021-12-09 02:37:44 -05:00
Sally Coolatta
f7834054a5
You can now link terrain to textures
2021-12-09 01:55:29 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
Sally Coolatta
a8615cac5b
TERRAIN lump reading
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Does not impact gameplay but hey pretty cool
2021-12-08 19:16:12 -05:00
SteelT
dfadd430b7
Merge branch 'landmine-explosion' into 'master'
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New Landmine Explosion VFX
See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
SteelT
83988a1cd8
Merge branch 'fade-strength' into 'master'
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Alpha value for fade colormaps + colormap bug
See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00
SteelT
d0caa79414
Merge branch 'snapify-hitlag' into 'master'
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Snapify Hitlag 2
See merge request KartKrew/Kart!461
2021-12-08 01:53:28 +00:00
James R
3ae09d750c
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1
Merge branch 'fuck-crazy-turn' into 'master'
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Fuck crazy water turning
See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
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Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
f2e8d7d469
Increase step up with water-running just like water-skipping
2021-12-07 16:26:52 -08:00
James R
a1e8cdf8c5
Adjust underwater steering again
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- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
Sally Coolatta
7c0088b752
TERRAIN lump mockup
2021-12-07 17:23:42 -05:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f
Fuck crazy turning
2021-12-07 01:01:00 -05:00
James R
0cbd24e589
2x vertical speed for downward springs
2021-12-06 21:30:35 -08:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
James R
84170a59fa
Cap underwater steering tilting
2021-12-06 20:35:26 -08:00
James R
ab77bceb88
Adjust underwater strafing
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- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
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Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
Sally Coolatta
dbefc8fe58
Fix yellow persist fade colormap bug
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I did the equivalent change to OpenGL and it broke Zoned City, despite it being fine in Software ... not sure what's up with that, since the color math is pretty similar. Just gonna leave that alone for now...
2021-12-06 22:47:15 -05:00
Sally Coolatta
b03cfe302d
OGL fade alpha support
2021-12-06 20:58:31 -05:00
Sally Coolatta
8484ba9294
Alpha value for fade colormaps
2021-12-06 20:38:30 -05:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea
Water-run if you are above 100% speed and would cross a tripwire
2021-12-05 23:23:43 -08:00
James R
9bde266f9f
Water running
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You can run on water in any case where you would have
slope resistance AND your speed is over 100%. You may run
on water regardless if you're speed is above 200%.
2021-12-05 22:41:25 -08:00
James R
f0c9e49a2b
Clip watertop and waterbottom between other sector and FOFs
2021-12-05 22:38:59 -08:00
James R
aebe6dd59c
Don't apply shallow water effects while in offroad
2021-12-05 20:13:20 -08:00
James R
2a74ee07f1
Update underwater physics
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- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
35eeaaa16f
Merge branch 'master' into bot-maint
2021-12-03 12:40:10 -05:00
Sal
be34cd699b
Merge branch 'clipflip' into 'master'
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Fix drift clips suddenly inverting gravity
See merge request KartKrew/Kart!471
2021-12-03 13:27:26 +00:00
Sal
da744d7f37
Merge branch 'ripply' into 'master'
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Ripply return
Closes #191
See merge request KartKrew/Kart!473
2021-12-03 13:27:12 +00:00
toaster
234403f1f2
Fixed the bad merge that prevented non-transparent surfaces from rippling.
2021-12-02 16:49:13 +00:00
Sally Coolatta
83444ce5d5
Interpolate angle & nametags
2021-12-01 16:50:17 -05:00
Sally Coolatta
a8d5a949ae
Enable the thinker of NOTHINK...
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OK so we kind of need NOTHINK objects to still think because otherwise they can never update their interpolation values. This should probably replaced with some other kind of system, consider this temporary...
(MF_NOTHINK is still mostly covered by a very early return in MobjThinker, if you're unaware, just means this might have to waste the extra time iterating through them...)
2021-12-01 15:51:57 -05:00
Sally Coolatta
225590b7ba
Draw framerate counter properly in uncapped
2021-12-01 13:52:51 -05:00
Sally Coolatta
3e227654c7
Little unneeded semicolon
2021-12-01 12:46:41 -05:00
Sally Coolatta
7238a1be83
Interpolate camera roll, fix skybox in opengl
2021-12-01 10:53:15 -05:00
Sally Coolatta
0c8a6ccf40
Merge branch 'master' into uncapped
2021-12-01 07:55:22 -05:00
Sally Coolatta
55f48be6ab
Missing parenthesis.
2021-12-01 07:55:09 -05:00
Sally Coolatta
362f779f26
Merge branch 'master' into uncapped
2021-12-01 06:46:41 -05:00
Sally Coolatta
6ecac4159a
This seems to fix the camera stuttering in netgames when I try it on my own
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Feel like this might be wrong so TRY IT first!!
2021-12-01 06:45:02 -05:00