Sally Coolatta
f4dddf0385
Properly run ahead in fuse state
2022-09-21 11:59:59 -04:00
Sally Coolatta
a790ffee79
The little SPB tweaks
...
- Explosion strength scales with how long you've been outrunning it. 0 seconds is even more punishing than it was before, while surviving 60+ seconds converts the damage into minimal stumble.
- When it starts properly chasing a new target, it will be intangible for 1 second
- Hot potato takes 2 seconds instead of 7
- Too much hot potato will make it run ahead & explode (untested)
2022-09-21 11:51:16 -04:00
Sally Coolatta
eaf232302f
Turn off the seek test
2022-09-21 07:12:16 -04:00
Sally Coolatta
dd94b1449e
Juicebox gates forward port for SPB
2022-09-21 07:05:26 -04:00
Sally Coolatta
3c26a2f19b
Increase seeking speed
2022-09-21 02:49:37 -04:00
Sally Coolatta
03effa44e5
Fix spb.c header
2022-09-21 02:13:57 -04:00
Sally Coolatta
b7f0f05f84
Merge branch 'master' into new-spb
2022-09-21 02:12:53 -04:00
James R
81eb513ef1
Fix item pop sfx not playing for eggman boxes and playing TWICE for everything else
...
The former is my bruh and the latter is probably not my
brew.
2022-09-20 06:10:52 -07:00
James R
7d87f2e1a2
Fix item debris animation
...
WHAT WERE THEY COOKING
2022-09-20 05:45:28 -07:00
James R
f6ef29cf03
Refactor item debris cloud
...
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
VelocitOni
992dde0e3b
Merge branch 'master' into item-debris-final
2022-09-18 07:58:53 -04:00
Sally Coolatta
fe960530da
Pohbee turns around when reaching the waypoint
2022-09-18 05:20:29 -04:00
Sally Coolatta
ab8126b706
Add Tyron's sound
2022-09-18 05:06:45 -04:00
Sally Coolatta
dc350a77df
Remove old powerup warning option
2022-09-18 04:58:17 -04:00
Sally Coolatta
e610c41d0f
Add Poh-Bee sprites
2022-09-18 04:33:03 -04:00
Sally Coolatta
5767315787
SPB in its own file + better waypoint movement
2022-09-18 01:07:46 -04:00
James R
4d67cc6324
Replace shitty item box pop with flying debris and dust clouds
...
Debris flies forward and outward from the player in the
direction of momentum. Debris particles bounce once then
disappear when they hit the ground for the second time.
Clouds spawn on and trail behind the player for a short
duration.
2022-09-17 06:41:44 -07:00
Sally Coolatta
8f38555a86
fixme for james :)
2022-09-16 00:06:02 -04:00
Sally Coolatta
01b1a9d3a7
Prevent poh-bees on no-respawn waypoints
2022-09-15 21:44:45 -04:00
Sally Coolatta
cb2d2cb2ba
Cleanup objects properly
2022-09-15 20:03:32 -04:00
Sally Coolatta
c80f46f7c7
Reduce code duplication
2022-09-15 19:52:35 -04:00
Sally Coolatta
b1f9dd8264
Line up the laser visual better
2022-09-15 02:42:16 -04:00
Sally Coolatta
dc44196c49
Bigger laser shimmer
2022-09-15 02:27:20 -04:00
Sally Coolatta
e2e984ec14
More consistent chain length
2022-09-15 01:54:19 -04:00
Sally Coolatta
71723a803d
Implement pohbee chain
...
Crashes when drawing the sprites after looking at it for like half a second and idk why tf
2022-09-15 01:03:08 -04:00
Sally Coolatta
cee2c25e27
Don't drop items from Shrink
2022-09-14 19:17:45 -04:00
Sally Coolatta
c65e5af718
Reduce grow add from lasers
2022-09-14 19:15:42 -04:00
Sally Coolatta
a4b63f3ffa
Make shrink lasers add timer instead of resetting
2022-09-14 03:15:03 -04:00
Sally Coolatta
07f2932d3a
Set owner of particle
2022-09-12 00:18:35 -04:00
Sally Coolatta
135b444b5e
Fix bad shrink position
2022-09-12 00:06:04 -04:00
Sally Coolatta
b8bbdda1f3
Improvements from the netgame
...
- Double active time
- Increase height they spawn from
- Slow down swing speed the tiniest bit
- Add an extra 7 for first place
- Increase hitbox
- Make particles into hitbox
- Tweak item odds
2022-09-11 23:31:53 -04:00
Sally Coolatta
6aaa608299
Playable Shrink
2022-09-11 21:40:24 -04:00
Sally Coolatta
a74506690f
More shrink foundation
...
- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it.
- Added the laser shooters. Still purely visual.
- Added despawn behavior.
2022-09-11 02:15:44 -04:00
Sally Coolatta
cf9bfcae02
Start on new Shrink
...
Currently just spawns an object that goes along the waypoint path
2022-09-10 21:44:40 -04:00
Eidolon
d3287c044d
cmake: add objects CMakeLists.txt
2022-08-23 21:29:06 -05:00
James R
6a7b42c063
Cap hyudoro speed at 50% kart speed for first place
2022-06-10 18:24:56 -07:00
James R
a12c88c5e2
Strip items after stealing with Hyudoro
2022-05-22 19:20:27 -07:00
Sally Coolatta
800dcc6302
Revert "Some asserts in hyu code"
...
This reverts commit 0ce466e7ef .
2022-05-22 22:02:31 -04:00
Sally Coolatta
61d61dcf25
Revert "EVEN MORE"
...
This reverts commit 5ef78cbc16 .
2022-05-22 22:02:21 -04:00
Sally Coolatta
5ef78cbc16
EVEN MORE
...
(also removed the define replacements since didn't work)
2022-05-22 21:41:40 -04:00
Sally Coolatta
0ce466e7ef
Some asserts in hyu code
...
Instead of letting it crash due to a NULL subsector later, let it crash earlier so I can see what is happening...
2022-05-22 21:34:24 -04:00
James R
2de756d077
Fix typo
2022-05-01 18:31:17 -07:00
James R
3e8d50a44a
Fix/finish hyudoro return delivery
...
- Fix item detection, matches paper sprite pickups
- Stacked hyudoros deliver item once player is not holding
2022-04-30 00:25:42 -07:00
James R
c6e7fe2d29
Hyudoro object code
2022-04-29 22:02:22 -07:00