Commit graph

263 commits

Author SHA1 Message Date
Sally Cochenour
fa34e4eee4 Merge branch 'master' into sal-waypoints 2020-03-15 20:21:17 -04:00
Sally Cochenour
d459407866 Forgotten player check here 2020-03-03 17:22:13 -05:00
Sally Cochenour
885d6fea1f Merge branch 'master' into special-sector-tweak 2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756 Fix offroad collision
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
TehRealSalt
150c985ce5 Merge branch 'master' into sal-waypoints 2019-10-28 20:22:37 -04:00
TehRealSalt
d52e7a652e Faster waterskipping 2019-10-27 09:03:35 -04:00
TehRealSalt
b69d105af3 Add respawn animation
This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
James
4b04423bbe Bring this back, but more lenient
(not tested)
2019-10-22 08:46:14 -04:00
James
f9ea683312 P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial 2019-10-22 08:45:38 -04:00
TehRealSalt
d1c20c2a5a Don't allow finish lines to be hit multiple times per tic 2019-10-15 21:30:23 -04:00
TehRealSalt
9e3b818cce Fix finish line occasionally failing for small players 2019-09-29 14:40:23 -04:00
TehRealSalt
2c400487a5 not def 0 2019-09-27 23:11:43 -04:00
TehRealSalt
bc3f0568ee Merge master 2019-09-27 23:09:54 -04:00
Sal
542c4a3306 Merge branch 'new-springs' into 'master'
New springs

See merge request KartKrew/Kart!171
2019-09-27 03:06:29 -04:00
James R
7a6a2f248e Remove trailing whitespace 2019-09-26 14:32:25 -07:00
TehRealSalt
bc7673f2da Update Spring Shells, add color modulo check 2019-09-23 06:29:30 -04:00
TehRealSalt
9d8cb5247a Special effects!
Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
22ccce6f24 Modify angle offset with your speed vs the spring's speed
Blue springs will send you more at a reflected momentum angle, while red springs will send you more straight
2019-09-16 20:47:13 -04:00
TehRealSalt
5738071100 Horizontal/diagonal springs use all object's speed, instead of only players 2019-09-15 00:49:10 -04:00
TehRealSalt
0e35b65caa Spring Bullshit, part (?)
Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b Grease part 3 2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1 Grease part 2 2019-09-12 14:23:45 -04:00
TehRealSalt
d3f1b4f82c Greased horizontals 2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b Remove commented out code 2019-09-12 00:32:47 -04:00
TehRealSalt
55caae6d1a Remove teleporting jank from springs, set angle when going directly against a horizontal/diagonal spring 2019-09-12 00:31:51 -04:00
Sryder
6bcc283d3b Reimplement system for specials that activate when crossing a linedef from DOOM
Used for the finish line, crossing it the correct way increments the lap count, the wrong way decrements it
Remove usability of the sector special for the finish line
Undo another check of numstarposts to force all of them to need passing to complete the stage
player laps start from 0 now, it goes to lap 1 when you initially cross the start line.
2019-06-16 22:03:57 +01:00
TehRealSalt
9a24f65cb8 Merge branch 'master' into model-gradients 2019-05-30 02:00:06 -04:00
TehRealSalt
e8edfb03fb Merge branch 'master' into rings 2019-05-29 22:15:05 -04:00
TehRealSalt
f0ff7e7b05 Merge branch 'master' into model-gradients 2019-05-29 22:10:45 -04:00
TehRealSalt
c6a0a41d1a Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2019-05-28 17:21:22 -04:00
Latapostrophe
1bcebaadfd Lua fixes + new drawOnMinimap function 2019-05-26 15:05:10 +02:00
Latapostrophe
ba3e682e0e fix banana's SpinPlayer using the wrong inflictor 2019-05-26 11:19:26 +02:00
TehRealSalt
5bacbe6222 Fix Sneakers in Battle 2019-05-10 16:33:38 -04:00
TehRealSalt
f1f664e9b1 Merge v1 2019-05-02 01:36:19 -04:00
wolfy852
9cac5f5277 Don't cut off flashing tics when using sneakers, don't allow stealing bumpers while intangible 2019-04-22 20:18:15 -05:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
1b02ac10e2 Remove dumb special case 2019-03-16 01:29:13 -05:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
82d93a95fd Remove P_CanRunOnWater 2019-03-11 00:28:30 -05:00
Sally Cochenour
75a2ed7534 Add banana snipe sound effect to eggboxes & sinks 2019-03-05 22:02:41 -05:00
Sally Cochenour
ac61451556 Merge branch 'next' into minor-item-tweaks 2019-02-27 01:32:52 -05:00
Sally Cochenour
02862f8010 Banana snipe sfx 2019-02-22 18:43:10 -05:00
wolfy852
7410508476 Fix Hyudoro being tangible to Jawz and Orbinauts 2019-02-19 21:27:14 -06:00
James
a31b204cf2 Mines can be punted
Setting behind leaves a longer startup animation window so that it can be punted more easily
2019-02-19 18:38:54 -05:00
Sally Cochenour
dded2e7656 Play hit confirm sound for shields 2019-01-30 14:42:24 -05:00
toaster
4e4d663b3e Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
Sal
900c6df765 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
Sal
b69013a4f1 Merge branch 'bump-fixes' into 'next'
Push bouncing players backwards if they get stuck in a wall

See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
fickleheart
55e0dcb2e3 oops forgot this 2018-12-26 15:31:19 -06:00