RingRacers/src
2020-09-26 04:10:06 -04:00
..
android
blua Merge master 2020-09-25 12:00:50 -04:00
dummy YAY, round 2 2020-08-09 21:02:56 -04:00
hardware SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
locale Cheese mode activate! 2020-07-01 16:37:36 -07:00
nds
sdl Merge master 2020-09-25 12:00:50 -04:00
sdl12 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
win32 Merge master 2020-09-25 12:00:50 -04:00
win32ce
.gitignore
am_map.c Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h Fuck you macro 2020-07-04 12:52:01 -07:00
CMakeLists.txt Merge master 2020-09-25 12:00:50 -04:00
command.c Another round of fixing up 2020-08-11 16:13:17 -04:00
command.h Compiling reaches g_demo.c again after the merge 2020-08-12 22:40:15 -04:00
comptime.c
config.h.in Merge master 2020-09-25 12:00:50 -04:00
console.c Fix console backpic scaling 2020-09-22 16:12:00 -07:00
console.h Merge remote-tracking branch 'public/master' 2020-08-12 18:55:43 -04:00
d_clisrv.c Merge master 2020-09-25 12:00:50 -04:00
d_clisrv.h Merge master 2020-09-25 12:00:50 -04:00
d_event.h Another round of fixing up 2020-08-11 16:13:17 -04:00
d_main.c Merge master 2020-09-25 12:00:50 -04:00
d_main.h
d_net.c YAY, round 2 2020-08-09 21:02:56 -04:00
d_net.h Use a random port when connecting 2020-08-19 18:16:53 -07:00
d_netcmd.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
d_netcmd.h Merge master 2020-09-25 12:00:50 -04:00
d_netfil.c Merge master 2020-09-25 12:00:50 -04:00
d_netfil.h Merge master 2020-09-25 12:00:50 -04:00
d_player.h Turning code overhaul 2020-09-22 00:35:44 -04:00
d_think.h
d_ticcmd.h Turning code overhaul 2020-09-22 00:35:44 -04:00
dehacked.c Player death uses damage types 2020-09-25 16:31:10 -04:00
dehacked.h Merge dehacked.c/h 2020-08-02 16:59:24 -04:00
discord.c Player death uses damage types 2020-09-25 16:31:10 -04:00
discord.h Dedicated servers can change discordinvites without needing RPC support 2020-08-30 23:20:06 -04:00
doomdata.h Merge master 2020-09-25 12:00:50 -04:00
doomdef.h Merge master 2020-09-25 12:00:50 -04:00
doomstat.h Fix ring usage & gravity 2020-08-16 02:12:17 -04:00
doomtype.h YAY, round 2 2020-08-09 21:02:56 -04:00
endian.h
f_finale.c Make title screen full black 2020-08-18 21:49:37 -04:00
f_finale.h Cleanup 2020-08-15 08:32:56 -04:00
f_wipe.c A bunch of serious heavy lifting to fix title cards and closely related. 2020-09-22 18:27:47 +01:00
fastcmp.h
filesrch.c Merge filesrch.c 2020-08-02 18:03:59 -04:00
filesrch.h
font.c
font.h
g_demo.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
g_demo.h Fix G_WriteStandings 2020-08-18 05:08:21 -04:00
g_game.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
g_game.h Merge master 2020-09-25 12:00:50 -04:00
g_input.c g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_input.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
g_splitscreen.c Lua stuff is done 2020-08-15 07:47:18 -04:00
g_state.h A bunch of easy files (1-5 conflicts) 2020-08-05 14:34:17 -04:00
http-mserv.c Merge master 2020-09-25 12:00:50 -04:00
hu_stuff.c Lots of little fixes 2020-08-16 00:29:04 -04:00
hu_stuff.h hu_stuff & y_inter 2020-08-14 01:06:55 -04:00
i_addrinfo.c
i_addrinfo.h
i_joy.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
i_net.h
i_sound.h YAY, round 2 2020-08-09 21:02:56 -04:00
i_system.h Just SetCurrentDirectory to the exe's folder on windoze 2020-08-31 01:23:56 -07:00
i_tcp.c -clientport (it's back!) and -serverport, which is an alias to -port 2020-08-19 18:16:54 -07:00
i_tcp.h
i_threads.h
i_video.h
info.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
info.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
k_battle.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_battle.h
k_bheap.c Fix the cause of the waypoint debug message spam in Canyon Rush. 2020-07-08 21:36:28 +01:00
k_bheap.h
k_bot.c Quitting players act like bots 2020-09-25 02:27:11 -04:00
k_bot.h
k_botitem.c Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]" 2020-08-16 01:46:54 -04:00
k_botsearch.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_collide.h
k_color.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
k_color.h NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_grandprix.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_grandprix.h
k_hud.c Fix a few instances of rainbow things going through invalid skincolors 2020-09-25 12:54:35 -04:00
k_hud.h Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_kart.c Merge master 2020-09-25 12:00:50 -04:00
k_kart.h Fixed friction being applied incorrectly 2020-09-25 04:33:20 -04:00
k_pathfind.c Fix shadowed declaration in pathfind code 2020-07-10 01:32:46 +01:00
k_pathfind.h
k_pwrlv.c NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_pwrlv.h
k_respawn.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
k_respawn.h Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
k_waypoint.c Makes it through all kart files 2020-08-15 04:42:56 -04:00
k_waypoint.h
keys.h
lua_baselib.c Merge master 2020-09-25 12:00:50 -04:00
lua_blockmaplib.c Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
lua_consolelib.c Lots of splitscreen fixes 2020-08-10 23:38:32 -04:00
lua_hook.h Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hooklib.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
lua_hud.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
lua_hudlib.c Lua stuff is done 2020-08-15 07:47:18 -04:00
lua_infolib.c Minor fixes 2020-08-23 14:08:54 -04:00
lua_libs.h Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
lua_maplib.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
lua_mathlib.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
lua_mobjlib.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
lua_playerlib.c Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup 2020-09-25 09:28:19 -04:00
lua_script.c Merge master 2020-09-25 12:00:50 -04:00
lua_script.h Fix pointers on LUA_Archive and LUA_UnArchive 2020-08-21 19:47:53 -07:00
lua_skinlib.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_anigif.h Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Turning code overhaul 2020-09-22 00:35:44 -04:00
m_cheat.h actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V 2020-08-14 21:21:17 -04:00
m_cond.c Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it. 2020-09-22 18:10:49 +01:00
m_cond.h m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_dllist.h
m_fixed.c m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_fixed.h
m_menu.c Fix mid-game render switch 2020-09-25 12:20:08 -04:00
m_menu.h Merge master 2020-09-25 12:00:50 -04:00
m_misc.c Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port). 2020-09-22 19:44:13 +01:00
m_misc.h YAY, round 2 2020-08-09 21:02:56 -04:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge master 2020-09-25 12:00:50 -04:00
Makefile.cfg Merge master 2020-09-25 12:00:50 -04:00
md5.c
md5.h
mserv.c Merge master 2020-09-25 12:00:50 -04:00
mserv.h Merge master 2020-09-25 12:00:50 -04:00
p5prof.h
p_ceilng.c
p_enemy.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
p_floor.c Restructure how damage works in kart COMPLETELY 2020-08-19 00:55:36 -04:00
p_inter.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
p_lights.c
p_local.h Player death uses damage types 2020-09-25 16:31:10 -04:00
p_map.c Player death uses damage types 2020-09-25 16:31:10 -04:00
p_maputl.c Merge master 2020-09-25 12:00:50 -04:00
p_maputl.h Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
p_mobj.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
p_mobj.h Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
p_polyobj.c Fix springs giving you way too many 2020-09-25 02:24:19 -04:00
p_polyobj.h Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
p_pspr.h Merge p_pspr.h 2020-08-10 12:38:20 +08:00
p_saveg.c Merge master 2020-09-25 12:00:50 -04:00
p_saveg.h Get up to p_user 2020-08-14 23:23:14 -04:00
p_setup.c Fix slope spawning; let polyobjects spawn again 2020-09-25 13:35:56 -07:00
p_setup.h
p_sight.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
p_slopes.c Merge master 2020-09-25 12:00:50 -04:00
p_slopes.h Merge master 2020-09-25 12:00:50 -04:00
p_spec.c Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
p_spec.h Fix slope spawning; let polyobjects spawn again 2020-09-25 13:35:56 -07:00
p_telept.c Get up to p_user 2020-08-14 23:23:14 -04:00
p_tick.c Minor touchups to netcode 2020-09-22 01:53:28 -04:00
p_tick.h
p_user.c Player death uses damage types 2020-09-25 16:31:10 -04:00
r_bsp.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_bsp.h Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
r_data.c Up to screen.o 2020-08-15 00:55:30 -04:00
r_data.h Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
r_defs.h Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
r_draw.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw8_npo2.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_draw16.c
r_local.h
r_main.c Player death uses damage types 2020-09-25 16:31:10 -04:00
r_main.h View morph splitscreen support! 2020-09-23 17:50:47 -07:00
r_patch.c Remove GrTexInfo 2020-07-06 00:35:48 -03:00
r_patch.h
r_plane.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_plane.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_portal.c
r_portal.h
r_segs.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_segs.h
r_skins.c Fix skin names trying to use the non-existant katana dot 2020-09-26 04:10:06 -04:00
r_skins.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
r_sky.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_sky.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_splats.c
r_splats.h
r_state.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_things.h Up to screen.o 2020-08-15 00:55:30 -04:00
s_sound.c Merge master 2020-09-25 12:00:50 -04:00
s_sound.h Merge master 2020-09-25 12:00:50 -04:00
screen.c Make it to s_sound 2020-08-15 01:54:45 -04:00
screen.h YAY, round 2 2020-08-09 21:02:56 -04:00
slope_anchors.c Merge master 2020-09-25 12:00:50 -04:00
sounds.c Merge master 2020-09-25 12:00:50 -04:00
sounds.h Merge master 2020-09-25 12:00:50 -04:00
st_stuff.c Merge master 2020-09-25 12:00:50 -04:00
st_stuff.h Merge master 2020-09-25 12:00:50 -04:00
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Cleanup 2020-08-15 08:32:56 -04:00
v_video.h Fix the HUD 2020-08-18 06:09:27 -04:00
version.h Update version.h 2020-08-15 10:17:21 -04:00
vid_copy.s
w_wad.c * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
w_wad.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
y_inter.c Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
y_inter.h Merge y_inter.c/h 2020-08-10 15:14:03 -04:00
z_zone.c
z_zone.h