RingRacers/src/objects
2023-11-22 23:53:14 -08:00
..
versus Blend Eye Hardcode part EX: Code the rest of the owl 2023-10-31 21:47:18 +00:00
ark-arrow.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
audience.c Adjust Prison followers based on feedback... 2023-11-12 23:51:44 +00:00
ball-switch.cpp Fix activating more than once 2023-09-26 11:40:29 -04:00
battle-ufo.cpp Final thing args code cleanup 2023-08-22 02:14:09 -04:00
block.c Mega Barrier for Barrier power-up -- just a visual object 2023-11-16 21:08:30 -08:00
broly.c Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
bungee.c Add Obj_EndBungee, end bungee state when P_ResetPlayer and when player is damaged in any way 2023-11-17 00:49:26 -08:00
charge.c Fix double offset scale on charge sparks 2023-11-15 00:54:01 -07:00
checkpoint.cpp Checkpoints: add object configuration, collision, animations 2023-09-16 21:46:22 +01:00
CMakeLists.txt Hardcode Frozen Production Frost Throwers (ceiling and horizontal versions) 2023-11-22 23:53:14 -08:00
dash-rings.c Obj_RainbowDashRingSpawn: Fix copypaste error that could have resulted in out-of-bounds access 2023-11-06 14:47:54 +00:00
dlzothers.c Fix DLZ Ring Sucker effect 2023-10-07 23:43:42 +01:00
dlzrocket.c Newly added object files: Fix Random classes 2023-09-26 22:10:43 +01:00
dlzseasaw.c Obj_DLZSeasawUpdate: fix eflags typo 2023-11-21 01:06:06 -08:00
drop-target.c
duel-bomb.c
eggball.c Fix Leaf Storm Eggball 2023-10-07 23:15:27 +01:00
emerald.c Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
frost-thrower.cpp Hardcode Frozen Production Frost Throwers (ceiling and horizontal versions) 2023-11-22 23:53:14 -08:00
gachabom-rebound.cpp Gachabom rebound: initialize soundplayed flag 2023-10-22 01:45:11 -07:00
gardentop.c Obj_GardenTopThrow: reset item and shield even if Top object is missing 2023-09-14 04:03:50 -07:00
gpzseasaw.c Hardcode Gust Planet seasaws 2023-11-21 01:07:17 -08:00
hyudoro.c hyudoro_patrol_hit_player: do not make 1st place invisible 2023-09-17 21:59:35 -07:00
instawhip.c Reduce whip charge time 2023-10-13 22:49:06 -07:00
item-debris.c Ring Box dopamine 2023-07-30 22:15:50 -07:00
item-spot.c
jawz.c Obj_JawzThrown: chase UFO Catcher immediately 2023-08-16 01:00:08 -07:00
loops.cpp Default loop camera settings if camera distance is not set 2023-10-20 03:45:21 -07:00
manta-ring.c
mega-barrier.cpp mobj.hpp: add srb2::Mobj class, abstraction around mobj_t 2023-11-22 19:04:30 -08:00
monitor.c Charge instawhip test fixups 2 2023-10-14 05:56:42 -07:00
orbinaut.c Obj_OrbinautJawzCollide: Orbinauts, Jawz, and Gachabom will die on collision with MF_PAIN objects 2023-10-31 20:13:50 +00:00
powerup-aura.cpp Power-up Aura: hide if Mega Barrier is the only power-up 2023-11-16 21:08:30 -08:00
random-item.c Use more realistic practice conditions for SPB Attack 2023-11-15 15:41:33 -07:00
rideroid.c Move transfer line dismount hack to linedef type 2005 2023-10-07 12:22:53 +02:00
ring-shooter.c Ring Shooter: Only P_SetTarget if player is in game 2023-07-18 15:29:32 +01:00
servant-hand.c Servant Hand: Refactor to use its own thinker 2023-07-18 15:45:49 +01:00
shadow.cpp Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
shrink.c UCRP_GROWCONSECUTIVEBEAMS 2023-10-19 19:44:37 +01:00
sneaker-panel.c Add spawn rate arg to Sneaker Panel Spawners; allow sneaker panels to scale themselves redundantly 2023-08-27 14:01:23 +10:00
spb.c UCRP_RETURNMARKTOSENDER 2023-10-17 22:25:47 +01:00
super-flicky.cpp Obj_IsSuperFlickyWhippable: pass target 2023-11-14 21:01:53 -08:00
ufo.c Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX 2023-11-13 23:49:33 -08:00
wpzothers.c Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
wpzturbine.c Define out WPZ turbine bubbles until we actually know why they false-positive 2023-11-18 22:33:22 -07:00