RingRacers/src
Sally Coolatta a0c36c6126 Wrong var name oops
I autopiloted
2021-12-23 22:50:57 -05:00
..
android
blua
dummy
hardware
locale
Makefile.d
nds
sdl Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
sdl12
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
command.c
command.h
comptime.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
config.h.in
console.c
console.h
d_clisrv.c
d_clisrv.h Instead of gentlemens dropping packets, it simply delays what it sends 2021-11-29 05:27:44 -05:00
d_event.h
d_main.c
d_main.h
d_net.c
d_net.h Use a random port when connecting 2020-08-19 18:16:53 -07:00
d_netcmd.c
d_netcmd.h
d_netfil.c Start checking files from correct position on rejoin 2021-12-18 19:52:59 -08:00
d_netfil.h
d_player.h
d_think.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c
deh_soc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
deh_tables.c
deh_tables.h
dehacked.c
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c
discord.h
doomdata.h
doomdef.h
doomstat.h
doomtype.h
endian.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
f_finale.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
f_finale.h
f_wipe.c
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c
filesrch.h
font.c
font.h
g_demo.c
g_demo.h
g_game.c Some fixes for bad player info on joining servers. 2021-11-30 21:24:00 +00:00
g_game.h
g_input.c
g_input.h
g_splitscreen.c
g_state.h
http-mserv.c
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h
i_tcp.c
i_tcp.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
i_threads.h
i_video.h
info.c
info.h
k_battle.c
k_battle.h
k_bheap.c
k_bheap.h
k_bot.c
k_bot.h Code cleanup 2021-12-12 02:32:03 -05:00
k_botitem.c Make rivals even more aggressive to players 2021-12-12 03:28:49 -05:00
k_botsearch.c New bot prediction wall detection 2021-12-10 17:42:00 -05:00
k_brightmap.c
k_brightmap.h
k_collide.c New solid object bouncing, and updated player bouncing 2021-04-22 20:29:59 -04:00
k_collide.h
k_color.c
k_color.h
k_grandprix.c
k_grandprix.h
k_hud.c
k_hud.h
k_kart.c
k_kart.h Add footstep particles 2021-12-18 21:23:41 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c
k_race.h
k_respawn.c
k_respawn.h
k_terrain.c
k_terrain.h
k_waypoint.c
k_waypoint.h
keys.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h structs gunched 2021-04-17 00:27:13 +01:00
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
lua_libs.h
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_polyobjlib.c Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
lua_script.c FIX PARTIES 2021-04-23 03:53:35 -04:00
lua_script.h
lua_skinlib.c
lua_taglib.c Better check for tag list userdata 2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c Update copyright year to 2020 2020-02-19 14:08:45 -08:00
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c Revert "Use R_PointToDist2 instead" 2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c
m_menu.h
m_misc.c
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
md5.c
md5.h
mserv.c
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_local.h Add terrain splashes 2021-12-19 00:57:45 -05:00
p_map.c Merge branch 'master' into terrain-lump 2021-12-18 18:36:05 -05:00
p_maputl.c
p_maputl.h Add terrain pointer to mobj_t 2021-12-09 00:56:05 -05:00
p_mobj.c
p_mobj.h
p_polyobj.c
p_polyobj.h Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate 2020-09-09 19:38:56 +01:00
p_pspr.h
p_saveg.c
p_saveg.h
p_setup.c Merge branch 'master' into terrain-lump 2021-12-18 18:36:05 -05:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c
r_bsp.c
r_bsp.h
r_data.c
r_data.h
r_defs.h
r_draw.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_draw.h
r_draw8.c Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
r_draw8_npo2.c Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
r_draw16.c
r_fps.c
r_fps.h
r_local.h
r_main.c
r_main.h
r_patch.c
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
r_picformats.h
r_plane.c
r_plane.h
r_portal.c
r_portal.h
r_segs.c
r_segs.h Additive/Subtractive translation map support on midtextures 2020-10-22 22:27:14 +01:00
r_skins.c
r_skins.h
r_sky.c
r_sky.h
r_splats.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_splats.h
r_state.h
r_textures.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_textures.h
r_things.c
r_things.h
s_sound.c
s_sound.h
screen.c
screen.h Disable ASM column / span entirely 2021-12-17 16:39:09 -05:00
slope_anchors.c
sounds.c
sounds.h
Sourcefile
st_stuff.c
st_stuff.h
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c
tables.c Attempt at a non-controller dependent compromise for turn easing 2021-04-05 23:52:56 -04:00
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
v_video.h
version.h Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c Add some missing G_SetGametype calls 2021-12-14 18:11:08 -08:00
y_inter.h
z_zone.c
z_zone.h