RingRacers/src
2021-02-12 18:41:16 +00:00
..
android
blua
dummy
hardware Fix for missing part of lighting calculation compared to software. 2021-02-12 18:41:16 +00:00
locale
nds
sdl
sdl12
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Store where the finish line beam should be displayed 2021-02-05 01:24:23 -05:00
command.c
command.h
comptime.c
config.h.in
console.c
console.h
d_clisrv.c Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
d_clisrv.h Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
d_event.h
d_main.c
d_main.h
d_net.c Hole punching 2020-11-12 17:08:34 -08:00
d_net.h
d_netcmd.c DEVELOP: everyone is an admin 2021-01-24 22:51:09 -08:00
d_netcmd.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
d_netfil.c
d_netfil.h
d_player.h Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
d_think.h
d_ticcmd.h
dehacked.c Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
dehacked.h
discord.c
discord.h
doomdata.h
doomdef.h More finalized Chaos Emerald visuals 2020-11-15 15:11:13 -05:00
doomstat.h Update position nums to use additive 2021-02-02 19:58:07 -05:00
doomtype.h
endian.h
f_finale.c
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c When resuming from a rewind, don't: 2020-11-28 12:31:16 +00:00
g_demo.h
g_game.c Update panim for the new states 2021-02-03 19:29:13 -05:00
g_game.h Turn the aim axis into a digital one, as we only use it for throwing items and the vote screen 2021-01-09 12:09:00 +00:00
g_input.c
g_input.h
g_splitscreen.c
g_state.h
http-mserv.c
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h Hole punching 2020-11-12 17:08:34 -08:00
i_sound.h
i_system.h
i_tcp.c Ignore zero length packets 2020-11-12 17:08:34 -08:00
i_tcp.h
i_threads.h
i_video.h
info.c Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
info.h Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
k_battle.c Make i consistent with orbs variable 2020-11-18 17:08:54 -05:00
k_battle.h Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
k_bheap.c
k_bheap.h
k_bot.c Reduce max rubberband top speed from +100% to +25% 2021-01-31 20:11:44 -05:00
k_bot.h
k_botitem.c Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_botsearch.c Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_collide.c Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
k_collide.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_color.c
k_color.h
k_grandprix.c
k_grandprix.h
k_hud.c Merge branch 'player-new-frames' into 'master' 2021-02-06 05:57:11 -05:00
k_hud.h
k_kart.c Merge branch 'funny-spikes' into 'master' 2021-02-07 05:51:57 -05:00
k_kart.h Merge branch 'funny-spikes' into 'master' 2021-02-07 05:51:57 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c
k_pwrlv.h
k_race.c Beam objects 2021-02-05 01:58:34 -05:00
k_race.h Beam objects 2021-02-05 01:58:34 -05:00
k_respawn.c Balloons by default will randomly pick CNZ colors 2021-02-02 22:44:53 -05:00
k_respawn.h
k_waypoint.c Waypoints use trace for blocking lines, instead of a sight check 2021-01-06 16:21:57 -05:00
k_waypoint.h
keys.h
lua_baselib.c Ring burst adjustment 2021-02-06 02:45:23 -08:00
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c
lua_libs.h player.respawn wasn't pushed either?? 2021-01-31 22:24:41 +01:00
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
lua_polyobjlib.c
lua_script.c Fix lap executors not happening, and also edit it so they act like Each Time rather than Once 2021-02-01 14:34:48 -05:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c Consider stuff unlocked if DEVELOP flag set 2021-01-06 22:10:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Merge branch 'battle-rethink' into 'master' 2020-11-29 19:13:38 -05:00
m_menu.h
m_misc.c
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h This was lost 2020-11-10 19:49:21 -05:00
Makefile Store where the finish line beam should be displayed 2021-02-05 01:24:23 -05:00
Makefile.cfg
md5.c
md5.h
mserv.c Hole punching 2020-11-12 17:08:34 -08:00
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c
p_enemy.c Merge branch 'hitlag-fixes' into 'master' 2021-01-06 21:09:07 -05:00
p_floor.c
p_inter.c Drop spikes once ring burst puts you into debt 2021-02-06 20:22:15 -08:00
p_lights.c
p_local.h Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
p_map.c Merge branch 'player-new-frames' into 'master' 2021-02-06 05:57:11 -05:00
p_maputl.c
p_maputl.h
p_mobj.c Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
p_mobj.h Merge branch 'master' into battle-rethink 2020-11-18 17:49:06 -05:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
p_saveg.h
p_setup.c Beam objects 2021-02-05 01:58:34 -05:00
p_setup.h
p_sight.c Waypoints use trace for blocking lines, instead of a sight check 2021-01-06 16:21:57 -05:00
p_slopes.c
p_slopes.h
p_spec.c Line special 2003: No Climb - only respawn when crossing front side 2021-02-04 18:51:32 -08:00
p_spec.h
p_telept.c
p_tick.c Store where the finish line beam should be displayed 2021-02-05 01:24:23 -05:00
p_tick.h
p_user.c Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
r_bsp.c Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_bsp.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_data.c Use fabs 2021-02-10 23:47:09 -08:00
r_data.h
r_defs.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_draw.c
r_draw.h
r_draw8.c
r_draw8_npo2.c
r_draw16.c
r_local.h
r_main.c
r_main.h
r_picformats.c
r_picformats.h
r_plane.c Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_plane.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_portal.c
r_portal.h
r_segs.c
r_segs.h
r_skins.c A whole bunch of cleanup to get most record attack/replay stuff reasonably functional. 2020-11-27 20:30:28 +00:00
r_skins.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_textures.c
r_textures.h
r_things.c Merge branch 'plane-sorting-fix-part-2' into 'master' 2020-11-29 19:14:03 -05:00
r_things.h
s_sound.c
s_sound.h
screen.c
screen.h
slope_anchors.c
sounds.c Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
sounds.h
st_stuff.c HUD polish 2020-11-16 00:17:40 -05:00
st_stuff.h
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
v_video.h Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
version.h
vid_copy.s
w_wad.c
w_wad.h
y_inter.c
y_inter.h
z_zone.c
z_zone.h