RingRacers/src
2021-02-21 18:08:04 +00:00
..
android Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
blua Merge branch 'lua-polyobjects' into 'next' 2020-10-15 19:08:54 -04:00
dummy
hardware Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
locale
nds
sdl Merge public next 2020-11-10 15:32:48 -05:00
sdl12
win32 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Store where the finish line beam should be displayed 2021-02-05 01:24:23 -05:00
command.c
command.h Merge public next 2020-11-10 15:32:48 -05:00
comptime.c
config.h.in
console.c Resolves #87 after literally 7 months 2021-02-14 23:07:26 +00:00
console.h
d_clisrv.c Air failsafe boost 2021-02-07 14:07:27 -05:00
d_clisrv.h Air failsafe boost 2021-02-07 14:07:27 -05:00
d_event.h
d_main.c Draw an icon above players when they are typing in chat or console 2021-02-16 09:24:22 -08:00
d_main.h
d_net.c Hole punching 2020-11-12 17:08:34 -08:00
d_net.h
d_netcmd.c Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
d_netcmd.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
d_netfil.c Merge public next 2020-11-10 15:32:48 -05:00
d_netfil.h Merge public next 2020-11-10 15:32:48 -05:00
d_player.h Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
d_think.h
d_ticcmd.h Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
dehacked.c Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
dehacked.h
discord.c Merge public next 2020-11-10 15:32:48 -05:00
discord.h
doomdata.h
doomdef.h More finalized Chaos Emerald visuals 2020-11-15 15:11:13 -05:00
doomstat.h Update position nums to use additive 2021-02-02 19:58:07 -05:00
doomtype.h
endian.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
f_finale.c
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
font.c
font.h
g_demo.c Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
g_demo.h
g_game.c Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
g_game.h Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
g_input.c
g_input.h
g_splitscreen.c Lua stuff is done 2020-08-15 07:47:18 -04:00
g_state.h A bunch of easy files (1-5 conflicts) 2020-08-05 14:34:17 -04:00
http-mserv.c
hu_stuff.c Draw an icon above players when they are typing in chat or console 2021-02-16 09:24:22 -08:00
hu_stuff.h Draw an icon above players when they are typing in chat or console 2021-02-16 09:24:22 -08:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h Hole punching 2020-11-12 17:08:34 -08:00
i_sound.h
i_system.h Cleanup 2020-08-15 08:32:56 -04:00
i_tcp.c Ignore zero length packets 2020-11-12 17:08:34 -08:00
i_tcp.h
i_threads.h
i_video.h Merge branch 'sdlglcontext' into 'master' 2020-04-09 19:51:20 -04:00
info.c Merge branch 'master' into waypoints-disable 2021-02-12 20:28:16 -05:00
info.h Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
k_battle.c Make i consistent with orbs variable 2020-11-18 17:08:54 -05:00
k_battle.h Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
k_bheap.c Fix the cause of the waypoint debug message spam in Canyon Rush. 2020-07-08 21:36:28 +01:00
k_bheap.h
k_bot.c Bots will now pretend their imaginary accelerate buttons are real, just so PF_ACCELDOWN is properly tracked. 2021-02-21 16:56:16 +00:00
k_bot.h
k_botitem.c Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_botsearch.c Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_collide.c Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
k_collide.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_color.c
k_color.h
k_grandprix.c Minor adjustments to starting difficulty calculations for big GPs 2021-02-06 01:40:58 -05:00
k_grandprix.h
k_hud.c Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
k_hud.h Don't allocate result 2021-02-12 19:34:43 -05:00
k_kart.c Merge branch 'oop-starttime' into 'master' 2021-02-18 18:33:47 -05:00
k_kart.h Reset properties on map load 2021-02-12 20:25:03 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
k_pwrlv.h
k_race.c Bots do things during POSITION 2021-02-06 05:14:15 -05:00
k_race.h Bots do things during POSITION 2021-02-06 05:14:15 -05:00
k_respawn.c Merge branch 'jumping-finish-line-distance' into 'master' 2021-02-18 18:23:08 -05:00
k_respawn.h Several changes to respawning and race start. 2021-02-17 21:48:09 +00:00
k_waypoint.c Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
k_waypoint.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
keys.h Update copyright year to 2020 2020-02-19 14:08:45 -08:00
lua_baselib.c Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
lua_blockmaplib.c
lua_consolelib.c Merge public next 2020-11-10 15:32:48 -05:00
lua_hook.h Merge public next 2020-11-10 15:32:48 -05:00
lua_hooklib.c Added PlayerThink hook 2020-11-05 21:23:22 -08:00
lua_hud.h
lua_hudlib.c
lua_infolib.c
lua_libs.h player.respawn wasn't pushed either?? 2021-01-31 22:24:41 +01:00
lua_maplib.c
lua_mathlib.c Start on Chaos Emeralds 2020-11-01 23:44:54 -05:00
lua_mobjlib.c Merge master, add support for hitlag jitter in OpenGL 2020-11-08 01:56:27 -05:00
lua_playerlib.c Air failsafe boost 2021-02-07 14:07:27 -05:00
lua_polyobjlib.c
lua_script.c Fix lap executors not happening, and also edit it so they act like Each Time rather than Once 2021-02-01 14:34:48 -05:00
lua_script.h Merge public next 2020-11-10 15:32:48 -05:00
lua_skinlib.c
lua_thinkerlib.c Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c Update copyright year to 2020 2020-02-19 14:08:45 -08:00
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c Consider stuff unlocked if DEVELOP flag set 2021-01-06 22:10:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c Merge public next 2020-11-10 15:32:48 -05:00
m_fixed.h
m_menu.c Merge branch 'battle-rethink' into 'master' 2020-11-29 19:13:38 -05:00
m_menu.h
m_misc.c
m_misc.h YAY, round 2 2020-08-09 21:02:56 -04:00
m_perfstats.c
m_perfstats.h Put newline to end of m_perfstats.h 2020-10-10 22:23:33 +03:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h This was lost 2020-11-10 19:49:21 -05:00
Makefile Store where the finish line beam should be displayed 2021-02-05 01:24:23 -05:00
Makefile.cfg
md5.c
md5.h
mserv.c Hole punching 2020-11-12 17:08:34 -08:00
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c
p_enemy.c Caltrop calstop (resolves #114). 2021-02-14 21:48:55 +00:00
p_floor.c
p_inter.c Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
p_lights.c
p_local.h Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
p_map.c Merge branch 'player-new-frames' into 'master' 2021-02-06 05:57:11 -05:00
p_maputl.c Windows??? 2021-02-15 23:12:30 -08:00
p_maputl.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
p_mobj.c MT_BRAKEDRIFT appears to be broken, and self-removing if BT_ACCELERATE ISN'T there, as opposed to if it is as the comment suggests. Fix that here. 2021-02-21 16:58:37 +00:00
p_mobj.h Merge branch 'master' into battle-rethink 2020-11-18 17:49:06 -05:00
p_polyobj.c Merge public next 2020-11-10 15:32:48 -05:00
p_polyobj.h
p_pspr.h
p_saveg.c Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
p_saveg.h
p_setup.c Merge branch 'skyswapping' into 'master' 2021-02-18 18:55:31 -05:00
p_setup.h
p_sight.c Waypoints use trace for blocking lines, instead of a sight check 2021-01-06 16:21:57 -05:00
p_slopes.c
p_slopes.h Merge master 2020-09-25 12:00:50 -04:00
p_spec.c Acceleration Kickstart, my little hobby project. 2021-02-20 23:10:18 +00:00
p_spec.h Fix slope spawning; let polyobjects spawn again 2020-09-25 13:35:56 -07:00
p_telept.c Get up to p_user 2020-08-14 23:23:14 -04:00
p_tick.c Do starttime calculation on second tick instead 2021-02-11 20:25:22 -05:00
p_tick.h
p_user.c Make kickstartaccel a UINT8 instead of an INT32 kartstuff entry. 2021-02-21 18:08:04 +00:00
r_bsp.c Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_bsp.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_data.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_data.h
r_defs.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_draw.c
r_draw.h
r_draw8.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_draw8_npo2.c
r_draw16.c
r_local.h
r_main.c Merge public next 2020-11-10 15:32:48 -05:00
r_main.h Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_picformats.c
r_picformats.h
r_plane.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_plane.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_portal.c
r_portal.h
r_segs.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_segs.h Additive/Subtractive translation map support on midtextures 2020-10-22 22:27:14 +01:00
r_skins.c A whole bunch of cleanup to get most record attack/replay stuff reasonably functional. 2020-11-27 20:30:28 +00:00
r_skins.h
r_sky.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_sky.h
r_splats.c
r_splats.h
r_state.h Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_textures.c
r_textures.h
r_things.c Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers. 2021-02-16 14:34:00 +00:00
r_things.h Revert "Do not sort sprite in front of plane if plane should render in front of sprite's plane" 2020-11-05 00:20:14 -08:00
s_sound.c Merge public next 2020-11-10 15:32:48 -05:00
s_sound.h
screen.c
screen.h
slope_anchors.c
sounds.c Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
sounds.h
st_stuff.c HUD polish 2020-11-16 00:17:40 -05:00
st_stuff.h Merge master 2020-09-25 12:00:50 -04:00
strcasestr.c
string.c
stun.c Merge public next 2020-11-10 15:32:48 -05:00
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Shortcut function for getting angle difference, so that I don't need (INT32) in front of all of the angle_t's :V 2021-02-12 20:11:09 -05:00
tables.h Shortcut function for getting angle difference, so that I don't need (INT32) in front of all of the angle_t's :V 2021-02-12 20:11:09 -05:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Invert the screen for encore circle transition in OpenGL 2021-02-16 18:26:45 +00:00
v_video.h Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
version.h
vid_copy.s
w_wad.c
w_wad.h * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful. 2020-09-23 23:46:54 +01:00
y_inter.c
y_inter.h
z_zone.c
z_zone.h Remove these 2 calls to HWR_UnlockCachedPatch 2020-10-28 15:16:05 -04:00