..
acs
Disable all g_dialogue-dependent ACS behaviour in netgame conditions
2023-09-17 13:50:32 +01:00
android
audio
Merge branch 'vape-mode' into 'master'
2023-08-03 14:11:40 +00:00
blua
core
dummy
hardware
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
hud
hwr2
Add missing include in HWR2 header
2023-09-16 11:30:53 -05:00
io
locale
Starpost Gentrification
2023-09-01 00:31:49 -04:00
Makefile.d
media
menus
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
monocypher
nds
objects
Hyudoro: flickering shadows for patrolling and stealing from a player
2023-09-17 21:56:19 -07:00
rhi
rhi gl: Remove the garbage disposal
2023-09-02 12:53:45 -05:00
sdl
hwr2: upscale chosen resolution to desktop res
2023-09-01 15:30:04 -05:00
sdl12
Make bios.pk3 consistent filename
2023-08-20 22:06:11 +01:00
tests
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt
Use srb2::finally on bot predictions
2023-09-10 03:20:29 -04:00
command.c
Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
2023-09-01 22:13:17 +01:00
command.h
Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu
2023-09-01 22:13:18 +01:00
comptime.c
config.h.in
Various fixes to let release builds compile
2023-08-31 18:15:52 -07:00
console.c
Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
2023-09-01 22:13:17 +01:00
console.h
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
cvars.cpp
P_IsPickupCheesy: add debugcheese cvar
2023-09-17 19:57:55 -07:00
cxxutil.hpp
d_clisrv.c
Merge branch 'bot-finally' into 'master'
2023-09-10 23:52:08 +00:00
d_clisrv.h
Use srb2::finally on bot predictions
2023-09-10 03:20:29 -04:00
d_event.h
d_main.c
Make timing of level fade-in consistent, relative to title card
2023-09-12 05:19:27 -07:00
d_main.h
d_net.c
DebugPrintpacket: fix underflow for PT_TEXTCMD reporting
2023-08-11 18:14:28 -07:00
d_net.h
d_netcmd.c
Merge branch 'revert-md5-thread' into 'master'
2023-09-10 21:17:37 +00:00
d_netcmd.h
MAJOR cleanup of Spectator set/unset
2023-08-26 19:48:20 +01:00
d_netfil.c
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
d_netfil.h
d_player.h
itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD
2023-09-17 21:56:18 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
Rework the Spray Can system to ACTUALLY be what we want
2023-08-23 00:46:46 +01:00
deh_lua.h
deh_soc.c
Self-review: Correctly initialised gamedata spraycan map id in clear_Levels
2023-08-24 01:16:14 +01:00
deh_soc.h
deh_tables.c
PLAYERFLAG_LIST: fix missing and incorrect names
2023-09-17 21:56:17 -07:00
deh_tables.h
dehacked.c
Only permit Spray Cans to be grabbed on base game levels
2023-08-23 17:16:07 +01:00
dehacked.h
discord.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
discord.h
doomdata.h
Final thing args code cleanup
2023-08-22 02:14:09 -04:00
doomdef.h
Sonic 3-style intermission coloring
2023-09-07 16:19:37 -04:00
doomstat.h
Add GTR_CHECKPOINTS
2023-09-16 23:22:59 +01:00
doomtype.h
Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile
2023-08-06 19:34:52 -07:00
endian.h
f_finale.c
Credits and Evaluation: Replace dedicated Responder functions with Menu-style input processing
2023-09-02 00:26:29 +01:00
f_finale.h
Credits and Evaluation: Replace dedicated Responder functions with Menu-style input processing
2023-09-02 00:26:29 +01:00
f_wipe.cpp
hwr2: upscale chosen resolution to desktop res
2023-09-01 15:30:04 -05:00
fastcmp.h
filesrch.c
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
filesrch.h
font.c
font.h
g_build_ticcmd.cpp
Add 1pswap cvar, let P1 profile control any other splitscreen player
2023-09-10 02:44:48 -07:00
g_demo.c
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
g_demo.h
MAJOR cleanup of Spectator set/unset
2023-08-26 19:48:20 +01:00
g_game.c
Double hyudoro invisibility time
2023-09-17 21:56:18 -07:00
g_game.h
Shrink growtime 2x, global darkness when using shrink
2023-09-01 20:40:52 -07:00
g_input.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
g_input.h
g_party.cpp
g_party.h
g_state.h
http-mserv.c
HMS_fetch_rules: Return NULL if the curl connection failed, instead of producing garbled rules
2023-08-31 20:00:35 +01:00
hu_stuff.c
Create V_CenteredTitleCardStringOffset
2023-08-27 15:06:51 -07:00
hu_stuff.h
HU_DoTitlecardCEcho: add splitscreen support and interrupt feature
2023-08-26 21:39:18 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
Completely refactor G_BuildTiccmd into many smaller pieces
2023-08-13 17:08:12 -07:00
i_tcp.c
i_tcp.h
i_threads.h
i_time.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
i_time.h
i_video.h
hwr2: Remove pass infrastructure
2023-09-01 15:30:04 -05:00
i_video_common.cpp
hwr2: upscale chosen resolution to desktop res
2023-09-01 15:30:04 -05:00
info.c
project_hyudoro: match Z to slope of center point
2023-09-17 21:56:18 -07:00
info.h
Checkpoints: add states
2023-09-16 21:45:59 +01:00
k_battle.c
Prisons: fix exit conditions around spectating
2023-08-26 12:35:16 +01:00
k_battle.h
Deduplicate a bunch of emerald related code
2023-08-12 19:34:26 -07:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp
Fix bot prediction finally pointer
2023-09-10 21:33:05 +00:00
k_bot.h
Use srb2::finally on bot predictions
2023-09-10 03:20:29 -04:00
k_botitem.c
k_botsearch.c
Separate bots blockmap search global structs
2023-09-10 03:50:20 -04:00
k_brightmap.c
k_brightmap.h
k_collide.cpp
PIT_SSMineChecks: do not trip Mine radius if player has hyudorotimer
2023-09-17 21:56:18 -07:00
k_collide.h
k_color.c
Sonic 3-style intermission coloring
2023-09-07 16:19:37 -04:00
k_color.h
k_dialogue.cpp
Dialogue::WriteText improvements
2023-09-13 17:53:07 +01:00
k_dialogue.h
Small dialogue polish
2023-08-25 06:50:12 -04:00
k_dialogue.hpp
Display Z button
2023-08-25 08:16:16 -04:00
k_director.c
k_director.h
k_follower.c
k_follower.h
k_grandprix.c
Tally screen
2023-09-09 05:27:55 +00:00
k_grandprix.h
Tally screen
2023-09-09 05:27:55 +00:00
k_hitlag.c
k_hitlag.h
k_hud.c
itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD
2023-09-17 21:56:18 -07:00
k_hud.h
Spraycan HUD tracking
2023-09-08 02:55:48 -07:00
k_hud_track.cpp
MT_EMERALD: prepartion to let orbiting physics be used in a general-purpose manner
2023-09-17 21:56:17 -07:00
k_kart.c
K_ApplyTripWire: do not apply hitlag if player has hyudorotimer
2023-09-17 21:56:18 -07:00
k_kart.h
Let's be slightly more semantically correct about this
2023-08-26 22:24:18 -07:00
k_mapuser.c
k_mapuser.h
k_menu.h
Server Browser Room Select changes
2023-08-31 20:00:35 +01:00
k_menudraw.c
Statistics - Maps & Medals: Draw Medal and Spray-Can graphics at native resolution
2023-09-11 09:46:01 +01:00
k_menufunc.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
k_objects.h
MT_EMERALD: prepartion to let orbiting physics be used in a general-purpose manner
2023-09-17 21:56:17 -07:00
k_pathfind.c
k_pathfind.h
k_podium.c
Move V-DrawCustomFadeScreen to D_Display
2023-09-11 09:20:00 +01:00
k_podium.h
Move the Podium to the slide-in Intermission Button/Menu CMD system
2023-09-02 00:26:29 +01:00
k_powerup.cpp
k_powerup.h
k_profiles.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
k_profiles.h
Auto Spin -> Auto Roulette
2023-08-20 16:26:34 -07:00
k_pwrlv.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
k_pwrlv.h
k_race.c
k_race.h
k_rank.c
debugrank command: let force rank grade, also make cv_debugrank a PlayerCheat instead of ServerCheat
2023-09-10 03:29:12 -07:00
k_rank.h
k_respawn.c
k_respawn.h
k_roulette.c
itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD
2023-09-17 21:56:18 -07:00
k_roulette.h
Replace instances of itemRoulette.active = false with K_StopRoulette
2023-08-11 19:21:59 -07:00
k_serverstats.c
k_serverstats.h
k_specialstage.c
k_specialstage.h
k_tally.cpp
level_tally_t::Init - Fix K_RaceLapCount map indexing issue
2023-09-11 00:16:48 +01:00
k_tally.h
Tally screen
2023-09-09 05:27:55 +00:00
k_terrain.c
k_terrain.h
k_vote.c
hwr2: Remove pass infrastructure
2023-09-01 15:30:04 -05:00
k_vote.h
k_waypoint.cpp
Final thing args code cleanup
2023-08-22 02:14:09 -04:00
k_waypoint.h
k_zvote.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
k_zvote.h
keys.h
libdivide.h
lua_baselib.c
HU_DoTitlecardCEcho: add splitscreen support and interrupt feature
2023-08-26 21:39:18 +01:00
lua_blockmaplib.c
lua_consolelib.c
Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu
2023-09-01 22:13:18 +01:00
lua_hook.h
Remove Lua Music API
2023-08-05 16:26:53 -07:00
lua_hooklib.c
Remove Lua Music API
2023-08-05 16:26:53 -07:00
lua_hud.h
Tally screen
2023-09-09 05:27:55 +00:00
lua_hudlib.c
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
lua_hudlib_drawlist.c
V_DrawTitleCardString, V_TitleCardStringWidth: add 4P font support
2023-08-26 21:39:18 +01:00
lua_hudlib_drawlist.h
V_DrawTitleCardString, V_TitleCardStringWidth: add 4P font support
2023-08-26 21:39:18 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c
Separate script args from mapthing args
2023-08-21 03:33:04 -04:00
lua_mathlib.c
lua_mobjlib.c
Final thing args code cleanup
2023-08-22 02:14:09 -04:00
lua_playerlib.c
Anti item farming
2023-09-11 23:51:13 -07:00
lua_polyobjlib.c
lua_script.c
Final thing args code cleanup
2023-08-22 02:14:09 -04:00
lua_script.h
lua_skinlib.c
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c
devmode password: unlock all maps
2023-09-11 04:39:51 -07:00
m_cheat.h
Add goto_skybox command, teleport to skybox viewpoint
2023-09-09 20:44:24 -07:00
m_cond.c
M_AssignSpraycans: Forgot to remove an irrelevant check, now should update if new Spray Can conditions are added
2023-08-24 21:38:17 +01:00
m_cond.h
Add UC_CHARACTERWINS
2023-08-23 18:58:10 +01:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
Fuzzing monkey-input mode
2023-08-27 16:57:39 -07:00
m_swap.h
Makefile
md5.c
md5.h
mserv.c
Merge branch 'let-release-build' into 'master'
2023-09-01 20:45:54 +00:00
mserv.h
Server Browser change alert ( KartKrew/Kart-Public!277 )
2023-08-31 20:00:35 +01:00
music.cpp
Port Sound Test (Stereo) code to new music system
2023-08-06 17:31:45 -07:00
music.h
Replace music handling
2023-08-06 17:31:45 -07:00
music_detail.hpp
Replace music handling
2023-08-06 17:31:45 -07:00
music_manager.cpp
srb2::music::TunesManager::resync: don't resync if server is not sending updates
2023-08-08 17:32:45 -07:00
music_manager.hpp
Fix music manager clang error (thanks jart)
2023-08-15 20:37:21 +10:00
music_tune.hpp
Replace music handling
2023-08-06 17:31:45 -07:00
p5prof.h
p_ceilng.c
p_enemy.c
Starpost Gentrification
2023-09-01 00:31:49 -04:00
p_floor.c
p_inter.c
Nullify damaging hitlag for players with hyudorotimer
2023-09-17 21:56:18 -07:00
p_lights.c
p_local.h
Merge branch 'item-pickup-restrictions' into 'master'
2023-09-17 04:55:54 +00:00
p_loop.c
p_map.c
Checkpoints: add object configuration, collision, animations
2023-09-16 21:46:22 +01:00
p_mapthing.cpp
p_maputl.c
p_maputl.h
p_mobj.c
MT_ITEMCAPSULE_PART: offset parts by MT_ITEMCAPSULE sprx/y/zoff
2023-09-17 21:56:18 -07:00
p_mobj.h
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c
itemroulette_t: add reserved member, block roulette and P_CanPickupItem, draw empty item box in HUD
2023-09-17 21:56:18 -07:00
p_saveg.h
p_setup.c
Permit multiple Spray Cans in one map
2023-09-13 18:02:43 +01:00
p_setup.h
Only permit Spray Cans to be grabbed on base game levels
2023-08-23 17:16:07 +01:00
p_sight.c
p_slopes.c
Add equation slopes to writetextmap
2023-08-27 15:49:05 -04:00
p_slopes.h
p_spec.c
Do pusher drawangle changes in demos
2023-09-14 16:03:41 -07:00
p_spec.h
p_telept.c
Starpost Gentrification
2023-09-01 00:31:49 -04:00
p_tick.c
Checkpoints: add object configuration, collision, animations
2023-09-16 21:46:22 +01:00
p_tick.h
p_user.c
GTR_CHECKPOINTS when alone: Force a level restart when player has been dead for a second
2023-09-16 23:31:01 +01:00
r_bbox.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
r_bsp.cpp
Automatically disable directional lighting if the sector has no sky
2023-08-11 01:41:49 -07:00
r_bsp.h
r_data.c
r_data.h
r_debug.cpp
Shrink growtime 2x, global darkness when using shrink
2023-09-01 20:40:52 -07:00
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h
Starpost Gentrification
2023-09-01 00:31:49 -04:00
r_draw.c
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
r_draw.h
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
r_draw8.c
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
r_draw8_flat.c
r_draw8_npo2.c
r_draw16.c
r_fps.c
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
r_fps.h
r_local.h
r_main.c
Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
2023-09-01 22:13:17 +01:00
r_main.h
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
r_patch.cpp
wad: Fixes for big-endian platforms
2023-09-06 18:32:40 -07:00
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
SPRTINFO: print warnings instead of I_Error (don't crash the game)
2023-08-31 05:22:13 -07:00
r_picformats.h
Convert w_wad.c to w_wad.cpp
2023-09-06 17:36:21 -07:00
r_plane.cpp
R_FindPlane: fix offsets rotation overflow for non-sloped planes
2023-09-13 00:27:06 -07:00
r_plane.h
Automatically disable directional lighting if the sector has no sky
2023-08-11 01:41:49 -07:00
r_portal.c
r_portal.h
r_segs.cpp
Add R_GetBrightmapColumn, convert brightmaps to associated texture's column layout
2023-09-09 21:08:11 -07:00
r_segs.h
r_skins.c
r_skins.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_spritefx.cpp
Instawhip cooldown: don't flicker dark frames while whip is still out
2023-08-19 04:58:55 -07:00
r_state.h
Add UDMF version system
2023-08-21 03:33:05 -04:00
r_textures.c
R_GenerateTextureBrightmap: install bounds checking on patch columnofs
2023-09-10 20:09:50 -07:00
r_textures.h
Add R_GetBrightmapColumn, convert brightmaps to associated texture's column layout
2023-09-09 21:08:11 -07:00
r_textures_dups.cpp
r_things.c
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
r_things.h
mobj_t: add shadowcolor member to change shadow palette index
2023-09-17 21:56:17 -07:00
s_sound.c
Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
2023-09-01 22:13:17 +01:00
s_sound.h
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
screen.c
Fix inaccuracies in FPS counter
2023-09-03 09:38:04 -05:00
screen.h
slope_anchors.c
Final thing args code cleanup
2023-08-22 02:14:09 -04:00
sounds.c
Tally screen
2023-09-09 05:27:55 +00:00
sounds.h
Tally screen
2023-09-09 05:27:55 +00:00
st_stuff.c
Make timing of level fade-in consistent, relative to title card
2023-09-12 05:19:27 -07:00
st_stuff.h
Make timing of level fade-in consistent, relative to title card
2023-09-12 05:19:27 -07:00
strcasestr.c
string.c
Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile
2023-08-06 19:34:52 -07:00
stun.cpp
Refactor cvar definitions completely, move everything to cvars.cpp
2023-08-25 17:22:40 -07:00
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
v_draw.cpp
Tally screen
2023-09-09 05:27:55 +00:00
v_draw.hpp
Tally screen
2023-09-09 05:27:55 +00:00
v_draw_setter.hpp
v_video.cpp
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
v_video.h
Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
2023-09-11 18:30:40 -07:00
version.h
Update SRB2VERSION for impending release
2023-08-31 20:00:33 +01:00
vid_copy.s
w_wad.cpp
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
w_wad.h
Revert "W_InitFile: calculate md5sum on background thread, for startup wads"
2023-09-09 16:30:00 -07:00
y_inter.c
Tally screen
2023-09-09 05:27:55 +00:00
y_inter.h
Tally screen
2023-09-09 05:27:55 +00:00
z_zone.c
Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
2023-09-01 22:13:17 +01:00
z_zone.h