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Since it's already ticking for the sake of a fuse, make it handle its own movement/scaling as well. Spawning is still handled by the player thinker (and can be blocked by hitlag), but this permits it to disappear when a player dies/disconnects the server. |
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|---|---|---|
| .. | ||
| audience.c | ||
| battle-ufo.cpp | ||
| block.c | ||
| broly.c | ||
| CMakeLists.txt | ||
| drop-target.c | ||
| duel-bomb.c | ||
| gachabom-rebound.cpp | ||
| gardentop.c | ||
| hyudoro.c | ||
| instawhip.c | ||
| item-debris.c | ||
| item-spot.c | ||
| jawz.c | ||
| loops.c | ||
| manta-ring.c | ||
| monitor.c | ||
| orbinaut.c | ||
| powerup-aura.cpp | ||
| random-item.c | ||
| ring-shooter.c | ||
| servant-hand.c | ||
| shrink.c | ||
| spb.c | ||
| super-flicky.cpp | ||
| symbol.c | ||
| ufo.c | ||