Skyth (Asilkan)
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f936ed2212
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Specialization constants, reverse Z and smol-v implementation. (#2)
* Specialization constant & DXIL library implementation.
* Fix alpha to coverage.
* Add reverse Z implementation.
* Avoid dynamic branches when loading array constants.
* Remove "has bone" specialization constant.
* Integrate smol-v.
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2024-11-29 23:14:08 +03:00 |
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Skyth
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30f5986047
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Check for NaN values in 2D weight function.
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2024-11-11 19:56:55 +03:00 |
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Skyth
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5f6a8e6c2a
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Separate texture dimensions to multiple descriptor indices.
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2024-10-27 20:07:40 +03:00 |
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Skyth
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25b4f604af
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Refactor SPIRV constant usage to allow for better driver optimization.
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2024-10-25 17:31:15 +03:00 |
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Skyth
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2489145820
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Implement alpha to coverage.
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2024-10-24 14:56:26 +03:00 |
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Skyth
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f315ae49ba
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Implement bicubic filtering.
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2024-10-22 16:28:30 +03:00 |
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Skyth
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6477f65937
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Implement texture offsets.
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2024-10-20 19:31:05 +03:00 |
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Skyth
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4ade76d7db
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Implement some of the remaining instructions.
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2024-10-16 19:12:55 +03:00 |
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Skyth
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a3e36719e7
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Initial commit.
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2024-10-16 16:40:31 +03:00 |
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