Commit graph

132 commits

Author SHA1 Message Date
MysterD
7df7bfcaa6 Reduce stderr spam 2023-11-26 09:51:26 -05:00
David Joslin
522d7c0373 Fixed crash in import_texture_*() 2023-11-08 19:55:31 -05:00
Isaac0-dev
b12b479d70 loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00
Agent X
395ac50532 Add ability to set fog intensity multiplier (ramps up quickly) 2023-11-01 21:21:46 -04:00
Agent X
a4cb43bbb9 Tear out External Data and make Free Cam always compile 2023-11-01 20:17:55 -04:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
70d551ab82 Clear texture 1 on level init (fixes corrupt level textures) 2023-06-27 15:38:08 -07:00
Agent X
3f60869fcb
Add the ability to change lighting color (#420)
* Add the ability to change lighting color

Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way.

* Consistency
2023-06-22 11:28:17 -07:00
MysterD
69f16bebb5 Separate fog from vertex alpha so lightmaps can render it 2023-06-15 01:01:39 -07:00
MysterD
529058ad77 Add support for noise in color combiners 2023-06-14 22:04:55 -07:00
MysterD
4c0a226536 Fix improper culling of mirrored player models 2023-05-17 12:00:22 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
8f938e25ca Fixed crash in import_texture_*() 2023-05-07 16:00:52 -07:00
MysterD
f06a422ff9 Add hack to disable 2cycle if using a texture that doesn't exist 2023-05-05 01:47:42 -07:00
MysterD
352f72a1ac Remove tile checks from gfx_pc 2023-05-04 14:55:18 -07:00
Agent X
febba0e109
Remove printf from gfx_pc.c (#383)
I don't think this is needed anymore
2023-05-04 14:53:05 -07:00
MysterD
7623753e68 Handle shader overflow cases 2023-05-04 11:59:36 -07:00
MysterD
a191884c28 Port 2cycle/lightmap code to dx11 2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc Get GL_LEGACY working again (poorly) 2023-05-03 13:21:34 -07:00
MysterD
e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa Hacked lightmaps in 2023-04-27 20:46:22 -07:00
MysterD
d84be97157 Fixed do_multiply optimization 2023-04-27 12:28:39 -07:00
MysterD
e945eb9572 Added an optimization back in 2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2 Added three more combiners 2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17 Support more color combiners 2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd Detect 2-cycle and when to apply optimizations 2023-04-26 21:05:32 -07:00
MysterD
8840649887 Started adding support for advanced materials (2cycle) 2023-04-26 20:37:25 -07:00
MysterD
d541d626c4 Make sure gfx_update_loaded_texture() stays in bounds 2023-04-26 16:19:53 -07:00
MysterD
c8669e7dd3 Add incomplete support for multi-textures 2023-04-26 14:55:26 -07:00
MysterD
afe7e28fb3 Fix djui interactable crash when they get destroyed 2023-04-22 02:12:03 -07:00
MysterD
9a49ff95c7 Fixed graphical corruption when text renders offscreen 2023-04-10 19:03:34 -07:00
MysterD
52eba1990b Revert some small text rendering optimizations so that mods still render correctly 2023-04-09 17:40:41 -07:00
MysterD
68346eecf1 Text rendering optimizations + resolution increase on normal font
Increased resolution of normal font 2x
Combined all normal font characters into a sprite sheet
Adjusted kerning on normal font
Removed 'rotatedUV' setting for DJUI fonts
2023-04-02 13:18:10 -07:00
MysterD
e578943700 Started optimizing text rendering 2023-04-01 23:44:10 -07:00
Agent X
751dfe61c7
Move everything over (#280) 2023-03-20 22:36:25 -04:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
MysterD
15de1d5609 Prevent assert in load_tlut 2022-05-28 00:16:16 -07:00
MysterD
1fec13a0cb Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
MysterD
8eb0a7d838 Fix custom textures with EXTERNAL_DATA 2022-05-07 21:15:38 -07:00
MysterD
7576dfbc7c Possible fix for crash in gfx_texture_cache_lookup() 2022-05-03 22:11:44 -07:00
MysterD
ba544d6e35 More performance improvements 2022-04-22 20:57:18 -07:00
MysterD
78bda75e45 Massive DynOS refactor for performance/organization 2022-04-19 21:06:18 -07:00
MysterD
8f773ea887 Make DynOS texture lookup use a set for performance 2022-04-19 18:24:26 -07:00
MysterD
757cad4fbc Fix warnings with EXTERNAL_DATA 2022-04-13 19:50:19 -07:00
Prince Frizzy
b230d63b25
Add Preload Option to the Settings. (#59)
* Add preloading texture option to the Display GUI.
2022-04-09 02:02:42 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
MysterD
b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
Cameron Hall
fc8bb5e6bd Fix strange audio bugs on 32-bit
increase audio heap size, fix buffer overflow reading gBankSetsData, warn on soundAlloc failure

Provided by: camthesaxman
2022-02-06 15:34:34 -08:00