MysterD
b364493807
Even more Lua improvements
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Reorganized autogenerated lua functions into their own file
Grouped up COBJECT LVTs
Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject
Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h
2022-01-19 19:20:57 -08:00
MysterD
8aa9a95d5b
More Lua improvements
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Added Lua wrapper functions for mario_actions_moving.c, mario_step.h, mario_actions_airborne.c, camera.h, mario_actions_stationary.h
Extended Moveset Mod:
Started porting spin jump from extended moveset
Added act_ground_pound_jump, act_spin_pound, act_spin_pound_land,
2022-01-19 01:00:56 -08:00
MysterD
f631f4d62f
More Lua improvements
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restrict lua libraries
extended moveset: finish roll, dive hopping
wrote a python script to codegen lua functions from C header files
converted most of mario.h
2022-01-18 18:51:06 -08:00
MysterD
68eff636d9
More Lua improvements, ported ACT_ROLL / ACT_ROLL_AIR from extended moveset
2022-01-18 01:48:51 -08:00
MysterD
ec161c9c09
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
MysterD
1c29a2b47f
Second iteration of Lua IO
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Started working on third
2022-01-17 19:23:52 -08:00
MysterD
0aa1e04f93
More lua improvements
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Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00
MysterD
1a47707be8
Initial LUA support - MarioState read/write
2022-01-16 08:51:29 -08:00
MysterD
511e7c5028
Prevent bubble softlock by halting bubble popping for half a second after being bubbled
2022-01-15 21:50:35 -08:00
MysterD
b5762c2446
Add in-game player list
2022-01-15 20:44:11 -08:00
MysterD
6a1ceab5ca
Made bubble-on-death a server setting
2022-01-14 20:33:06 -08:00
MysterD
625e9b5df9
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
MysterD
839575efe1
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
MysterD
a98538c797
Bumped version to 12
2021-09-05 14:45:26 -07:00
MysterD
4cebce4864
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
MysterD
b0ba739a6e
Fixed player-in-cutscene position/animations on late-join
2021-08-30 18:31:59 -07:00
MysterD
92692378b4
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
MysterD
f18007cd34
Added 30 or 60 FPS toggle
2021-08-29 20:17:38 -07:00
MysterD
d7d26639a8
Prevented controllers from clearing, fixes movement animations
2021-08-29 14:57:40 -07:00
MysterD
1e100a52fe
Fix duplicate packet hash checking
2021-08-29 13:27:16 -07:00
MysterD
f476f6b268
Bumped version to 11
2021-08-28 23:13:37 -07:00
MysterD
96288326b5
Fixed late-join for Act 1 BBH staircase
2021-08-26 18:02:07 -07:00
MysterD
67fac0b112
Made development/debug level switching immediate
2021-08-25 18:11:17 -07:00
MysterD
401e6169d5
Make packet duplication checking more intelligent by checking hashes
2021-08-25 18:05:36 -07:00
MysterD
a081327ef1
Add packet debug sync to make debugging sync ids easier
2021-08-25 18:02:30 -07:00
MysterD
caa38b2df5
Prevented coin sound spam when entering a level
2021-08-23 19:07:32 -07:00
MysterD
09bfe9cd0e
Prevented softlock when collecting an object that is the focus of a cutscene
2021-08-23 19:03:14 -07:00
MysterD
b2849405b3
Changed all asserts in packet files to soft asserts
2021-08-23 18:58:30 -07:00
MysterD
d471a23a39
Fixed area syncing when two clients enter an area around the same time
2021-08-23 18:44:32 -07:00
MysterD
e0cb832c21
Fixed late join sync for goomba triplets
2021-08-23 00:02:46 -07:00
MysterD
9363de073f
Cached network IDs for each area to prevent area swapping from assigning a different set of sync IDs
2021-08-22 16:04:14 -07:00
MysterD
7c9b9a60d5
Bumped version to unstable 10
2021-08-21 15:56:54 -07:00
MysterD
7294e127f5
Fixed over 100 code warnings
2021-08-19 18:16:16 -07:00
MysterD
667cac9831
Rewrote the core of how the game determines how quickly it should run at
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Allows vsync to be enabled regardless of the monitor's refresh rate
Automatically drops frames when it needs to
The game no longer runs fast on 144hz monitors
2021-08-18 23:50:40 -07:00
MysterD
b8e70fb46f
Add range checks to model index
2021-08-18 22:58:54 -07:00
MysterD
d31eb41e7e
Move character names to character struct
2021-08-18 21:51:55 -07:00
MysterD
3bf9db3bbc
Discord client hotfix
2021-08-16 19:29:37 -07:00
MysterD
e0815520b7
Fix client's vision of server palette
2021-08-15 13:56:11 -07:00
MysterD
1ef97584b2
Bumped version to unst 9
2021-08-15 12:55:39 -07:00
MysterD
d911c09c25
Added okey-dokey sound and transition to host menu
2021-08-14 18:45:25 -07:00
MysterD
ee53beb10b
Coin/star collection packet fixes
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Added flag to send packet to everyone in the level regardless of area.
Coin collection packets now send to everyone in the level which keeps
coin counts consistent among players.
Star collection packets will no longer collect the wrong star if in a
different area than the originating player.
2021-08-14 17:53:08 -07:00
MysterD
ed95bd317b
Resynchronized Koopa the Quick and race timers for late join
2021-08-14 11:48:15 -07:00
MysterD
b0267a5a31
Switch all malloc() calls in djui to calloc(). Possibly fixes menu bug
2021-08-14 11:03:31 -07:00
MysterD
383feba3b1
DJUI: Made panel movement screen-relative, always force current panel location
2021-08-12 00:15:10 -07:00
MysterD
da31495564
Refactor player sounds, added pitch scale for player sounds
2021-08-11 23:24:53 -07:00
MysterD
142d21426d
Make the join process a bit smoother
2021-08-11 00:39:11 -07:00
MysterD
0ce11ee2b1
Prevent main menu player model from corrupting while joining
2021-08-11 00:23:25 -07:00
MysterD
caf975a793
Player 'enter/leave level' popups now appear for bonus courses
2021-08-10 22:41:43 -07:00
MysterD
22121eea6b
Fixed loading of certain save flags, e.g. lakitu
2021-08-10 22:25:34 -07:00
MysterD
d9ab09ee64
Critical fix to ordered packet system
2021-08-10 22:07:02 -07:00