Commit graph

2835 commits

Author SHA1 Message Date
PeachyPeachSM64
875e9f2805 bhv_spawn_star_no_level_exit is not a behavior function and does not use gCurrentObject 2026-06-05 20:18:35 +02:00
EmeraldLockdown
6f87509892 Signing changes 2026-05-31 22:07:01 -05:00
PeachyPeach
b8fde28886
Fix Mario clones stealing bodystate from player Marios (#1286)
When spawning fake Marios, these objects would steal the bodystate from valid Marios, resulting in nametags rendering in the wrong place and PvP attacks using these fake as origin.
2026-06-01 10:29:18 +10:00
PeachyPeachSM64
d17a004de9 Fix sync objects with non-overridden vanilla behaviors not properly synced 2026-06-01 01:57:31 +02:00
Agent X
2ed8b3252f
Achieve 100% function documentation (1972/1972 smlua functions) (#1289)
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* Achieve 100% function documentation

Jeez man

* Fix borked character

* Fix an error I must have made a while ago
2026-05-31 16:15:18 -04:00
Agent X
46859be47d
Expose DJUI gfx scale function (#1292) 2026-05-31 15:05:41 -05:00
Agent X
949088df6e Bump version to v1.5.1 2026-05-31 16:03:46 -04:00
Agent X
db2195249f
Add function to center free camera (#1288)
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2026-05-31 15:11:13 +10:00
ManIsCat2
95523dfb14
fix (#1287)
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2026-05-30 19:31:49 -04:00
PeachyPeachSM64
6e5dec2431 Fix hook_behavior not returning the custom id 2026-05-30 23:40:36 +02:00
PeachyPeachSM64
31c46844a0 Handle properly japanese for custom hud font
- Fix buffer overflow
- Use texture_font_jp as placeholder since there is no jp version of the
  custom hud fonts
2026-05-30 20:00:48 +02:00
Agent X
a06bd34d40
Add "Reset Binds" button to N64 and Extra controls menus and allow quick unbind (#1263)
* Add implementation of keybind resetting

* Fix X/Y buttons not being reset in the proper case

* more binds improvements

- Make the reset binds buttons not reload the whole djui
- Press Z button/right mouse button to quick unbind
- Fix bug where binding a key automatically triggered its effect:
  - binding B or Esc would close the buttons menu
  - binding the console button would immediately open the console
  - binding Z would clear the button

* fix edge case

* Give disconnect key a default value (F12)

---------

Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2026-05-30 12:52:36 -04:00
Emily♥
15af400a01
Add djui_console_is_open (#1278)
* Add djui_console_is_open

Adds a lua function that returns if the djui console is open or not. Useful with the existing function djui_console_toggle() for disabling the djui console (mainly to prevent reading chat messages, as opposed to the only other solution which is to fill the console with spam). It doesn't affect the console used with the --console launch parameter in case debugging is necessary.

* Fix function description

please I need this

* Fix function description on docs

Silly me forgot to actually change the description where it matters
2026-05-30 12:01:52 -04:00
PeachyPeachSM64
aea840bda2 Fix nametags using alpha
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2026-05-30 02:11:52 +02:00
Agent X
101d4eeae3 Fix mod menu buttons getting cut off 2026-05-29 19:23:53 -04:00
Isaac0-dev
9a8cb07c6d whoops
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2026-05-29 09:39:42 +10:00
Isaac0-dev
42cca98b83 fix a warning 2026-05-29 09:15:18 +10:00
PeachyPeach
358a60d74d
Add default values for mod_storage_load functions (#1276) 2026-05-28 08:44:35 +10:00
Isaac0-dev
1409c2aeed
address some error logging in object syncing code (#1266)
* allow bhvCoinFormationSpawn and bhvYellowCoin behavior mismatch

* yikes

* cleanup

* fix logs, and proper check for deleted objects
2026-05-27 17:06:32 -05:00
PeachyPeachSM64
b46f1a26cf Fix inconsistencies with tabs and remove trailing whitespaces
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2026-05-26 23:51:58 +02:00
Agent X
4c093ea859
Fix UNUSED keyword in smlua function autogen (#1273)
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2026-05-26 19:00:58 +02:00
Isaac0-dev
fd67cacdd7 fix djui coords being snapped to the wrong pixels
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By checking if the coordinates are from djui.
2026-05-26 13:06:10 +10:00
PeachyPeach
69b6728238
Add value to djui sliders (#1271)
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2026-05-26 10:18:57 +10:00
Agent X
943bbd29e2
Add get_current_play_mode() and get_delayed_warp_op() (#1270) 2026-05-25 19:31:02 -04:00
PeachyPeachSM64
97d3ac6638 guard unsafe mode behind dev mode 2026-05-26 00:43:42 +02:00
EmeraldLockdown
44779560f7
Fix dx11 compilation issues (#1268)
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2026-05-25 10:54:29 -05:00
Agent X
8425d73d3e Compensate new mod/dynos panel button sizes for smaller resolutions 2026-05-25 10:42:56 -04:00
Blockyyy
94028254e5
Button to open the website, buttons to open mod/dynos folder (#1208)
new "Browse mods" button, which opens the website, this also adds an "open mods folder" button and a "open dynos folder" button
two new functions also have been created for this "open_folder" and "open_url"
2026-05-25 21:35:52 +10:00
Isaac0-dev
f39b7978b3 add a new flag as a precaution
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to prevent people accidentally compiling unsafe code.
2026-05-25 19:14:11 +10:00
EmeraldLockdown
f7b9751976 resolve issue with chatbox theme not being reset on theme change 2026-05-24 23:26:52 -05:00
EmeraldLockdown
1513443fd5
Undo some "fixes" introduced in yoshi pr (#1265)
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2026-05-25 10:40:42 +10:00
PeachyPeachSM64
cafab8e592 Fix player name color codes leaking into in-game console logs 2026-05-25 00:21:27 +02:00
Agent X
632c8324d2 Fix fullbright and smlua_to_boolean 2026-05-23 16:24:44 -04:00
Agent X
7de436bcb6
Add function to enable a fullbright mode (set_shading_fullbright_enabled) (#1261)
* Add function to enable a fullbright mode

* Requests

* Breaklines
2026-05-23 14:37:58 -04:00
PeachyPeachSM64
2d6848a768 Fix object functions incorrectly using current object instead of the provided object 2026-05-23 12:31:27 +02:00
Isaac0-dev
a8da02aae1 add guards to smlua__iter lot types
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Resolves #1257
2026-05-22 12:43:42 +10:00
Sunk
7ed28bf411
Fix camera language and allow shot from cannon switch (#1255)
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* Fix camera language and allow shot from cannon switch

* For consistency
2026-05-22 10:15:02 +10:00
PeachyPeachSM64
541874fdca make visibleToObjects a boolean 2026-05-21 20:20:23 +02:00
Baconator2558
8f105ea53d
Rename and expose visibleToObjects field (#1251)
* override_mario_visibility_to_objects

* Remove override_mario_visibility_to_objects in favor of exposing visibleToObjects

* Fix comment referencing the field's original name

* Reset visibility each frame

* Minor fix
2026-05-21 14:10:10 -04:00
Agent X
95b87d730a Fix OpenGL uniform/attrib location crash 2026-05-21 13:45:38 -04:00
Agent X
0053d73eb4 Fix OpenGL compatibility check
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2026-05-21 10:52:42 -04:00
Isaac0-dev
23d8a7370a
finally fix frame pacing code (#1252)
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2026-05-19 23:22:47 -04:00
Isaac0-dev
9bfe87f486
fix sub pixel gaps on 2D visuals due to MSAA (#1254)
* fix sub pixel gaps on 2D visuals due to MSAA

* Guard against zero width viewport before pixel snapping
2026-05-19 23:21:33 -04:00
Agent X
733ad1181b
fix mod audio memory leaks (#1250)
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* Free mod audio data that wasn't previously being freed

* Fix memory leaks if sound decoding/init fails

* Remove unnecessary checks

* drain pending sample copies

* more audio decoder freeing

* seems to be memory safe now

- audio_custom_shutdown was being called 4 times per game_deinit lol
- freeing stuff properly, be safe against threads by flagging shutdowns
- add an error path to audio_load_internal
- flag currently destroying nodes
etc

* oops, Lua shouldn't have access to this

* apply review changes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2026-05-19 19:17:11 -04:00
Isaac0-dev
3bd5dc842f defensive crash fix in smlua_model_util_get_id
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2026-05-19 16:24:19 +10:00
PeachyPeach
834512a5c5
Fix Lua/custom behaviors bugs and flaws (#1229)
* improve custom behaviors logic

* clarify description of get behavior functions; get name returns last name instead of first; create generic name only when needed

* review

* fix potential buffer overflow
2026-05-19 10:56:08 +10:00
PeachyPeachSM64
925325c5eb copy paste gone wrong
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2026-05-18 14:10:39 +02:00
PeachyPeachSM64
f6a3df67e1 log lua 2026-05-18 13:51:26 +02:00
fefux
87f87b5dc9
Ns_socket_get_id generates always empty string on linux (#1248)
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This pr fixes an issue on linux where the function ns_socket_get_id_str always returns empty string.
See glibc implementation of vsnprintf : [vsnprintf implementation](https://elixir.bootlin.com/glibc/glibc-2.36/source/libio/vsnprintf.c#L112). First string parameter is "emptied" before starting the copy.

And I suspect the original snprintf to rewrite twice the same value in id_str (except if I missed something) so we can just remove it.

This issue gives moderator access to all players when they connect/reconnect after adding one player as moderator because all players have the same id : "".

How to reproduce : 
Host server (via socket, not coopnet) on sm64coopdx linux version
Add moderator to one player
All new connected or reconnected player are promoted to moderator
2026-05-18 07:58:46 +10:00
Sunk
e2035853b9
Change romhack camera options (#1247)
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* Change camera options

* Resolve suggestions
2026-05-16 22:07:51 -04:00