Commit graph

2737 commits

Author SHA1 Message Date
Baconator2558
e30e026e3e
Add actionArg to HOOK_BEFORE_SET_MARIO_ACTION (#810)
* Update mario.c

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update hooks.md
2025-05-16 18:58:51 +02:00
Isaac0-dev
dcc9090ac0 rename Area's unk04 to root and fix lookup error 2025-05-10 13:17:09 +10:00
ManIsCat2
10154b75d0
Fix packed normals (#797)
* Fix packed normals

* Clear packed normals on obj_sanitize_gfx

* Isaac review

* Peachy review
2025-05-09 19:17:26 -04:00
PeachyPeach
966d7fc290
Bettercam refactor and cleanup (#788)
- `bettercamera` code refactoring, less spaghetti, more consistency
- removed unused parts and added comments to the most obscure ones
2025-05-08 08:52:06 +10:00
PeachyPeach
0d4fd39a00
Fix interactions again (#795) 2025-05-08 08:51:44 +10:00
Beckowl
7472aa9b0a
Expose useful global graphnodes (#789)
* Add global node getters

* move pointer asterisk thing for consistency

* Run autogen

* Add geo prefix to new functions

* Run regen

* Rename functions

* run autogen

* Make viewport fields mutable

* Address code review comments
2025-05-07 17:09:08 -04:00
Isaac0-dev
2362f67f4a the real fix for sdl joystick lag 2025-05-06 09:58:12 +10:00
Agent X
6d1f533113 Fully fix 1.3 script errors and other stuff [build]
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-05-04 21:48:03 -04:00
Isaac0-dev
6f6cbc3413
still need this
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-05-05 09:26:12 +10:00
Agent X
954af5bc0a this should fix SDL_Joystick lag [build] 2025-05-04 18:41:38 -04:00
Agent X
d66efc4671 Fix THI black title screen glitch [build] 2025-05-04 16:45:43 -04:00
jayden
af6e0afbcf
change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
Agent X
ee7d694940 Fix HOOK_ON_WARP and document more functions (87.18%) 2025-05-01 20:26:04 -04:00
Blockyyy
a0f557bf68
fix HOOK_BEFORE_WARP (#753)
* fix HOOK_BEFORE_WARP

* actual fix and correct hooks.md

* reset arg, make WARP_ARG_EXIT_COURSE -1
2025-04-30 18:22:31 -04:00
Isaac0-dev
5c3ef3d419 fix mac compile
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-30 20:51:10 +10:00
PeachyPeach
507e6f6102
Fix autogen documentation (#769)
* Fix autogen documentation

* verbose
2025-04-27 17:24:29 -04:00
PeachyPeach
04ae492e8b
Fix obj_get_model_id_extended returning wrong model ids (#757) 2025-04-27 17:22:58 -04:00
Blockyyy
ea353af5c9
HOOK_ON_INSTANT_WARP (#747)
* make HOOK_ON_WARP trigger on instant warps

* oops

* HOOK_ON_INSTANT_WARP

* make the displacement a Vec3s, hooks.md

* fix hooks.md oversight

* get rid of this
2025-04-27 17:21:17 -04:00
Prince Frizzy
15d6f6ae07
Add some sanity checks to prevent bugs and exploits. (#767)
* Add some sanity checks to prevent bugs and exploits.

* Improve sanity check for Koopa Shell Riding.

* Sort and optimize MarioState structure.
2025-04-27 17:02:15 -04:00
PeachyPeachSM64
0e00fe7ad3 Revert "add a more accurate way to know the last active mod"
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
This reverts commit bff72db960.
2025-04-27 13:34:12 +02:00
PeachyPeachSM64
c36852356d Revert "quick fix (#764)"
This reverts commit cd0a17055e.
2025-04-27 13:33:59 +02:00
Agent X
6b5263d60e Whoops
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-27 00:35:55 -04:00
Agent X
bf85d9f9d5 Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
Agent X
5d5147cb0e Document more functions! (83%)
Some checks failed
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2025-04-25 17:03:41 -04:00
ManIsCat2
29f9e7cfcb
Add G_PACKED_NORMALS Geo Mode from F3DEX3 (#768)
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Add new geometry mode

* Fix lua vertex colors not working
2025-04-25 15:07:31 -04:00
PeachyPeach
0f351e11fb
Gfx/Vtx improvements (#756)
Some checks failed
Build coop / build-windows (push) Has been cancelled
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)
2025-04-24 14:03:17 +10:00
Cooliokid956
cd0a17055e
quick fix (#764)
Some checks failed
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2025-04-22 13:55:11 +10:00
Isaac0-dev
bff72db960 add a more accurate way to know the last active mod
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-22 09:47:26 +10:00
Agent X
6c7068f1ea Revert "Constants fix"
This reverts commit 6659377cd4.
2025-04-17 18:27:36 -04:00
Agent X
6659377cd4 Constants fix 2025-04-17 14:51:03 -04:00
Isaac0-dev
03281c2005 added some options for swapping analog stick axis [build] 2025-04-17 16:17:11 +10:00
Isaac0-dev
915655d75e fix c buttons on n64 controller [build] 2025-04-17 14:04:59 +10:00
Isaac0-dev
e8f4748eea experimental sdl joystick support [build]
i bought an n64 controller just to do this
2025-04-17 12:59:40 +10:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
Some checks failed
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
PeachyPeach
26d64ee79d
fix apply_platform_displacement (#740)
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-12 23:03:12 +10:00
Cooliokid956
f22855d21e
Platform DIsplacement on demand (#739)
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
+ two other functions that pipocalio asked for
2025-04-11 23:37:57 -04:00
Blockyyy
43d2248727
HOOK_BEFORE_WARP, added params to HOOK_ON_LEVEL_INIT and HOOK_ON_WARP (#736) 2025-04-10 17:17:59 -04:00
Agent X
490939bc95 Bump version
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-10 16:55:27 -04:00
Blockyyy
0e1ab94894
reset gRoomOverride on network_shutdown (#735)
Some checks are pending
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-08 09:08:00 -04:00
Isaac0-dev
7dc31e3780 model pool fix
better fix than 1bfe9d509c
just checks the level pool for session models
2025-04-08 13:54:04 +10:00
PeachyPeach
b190ee09fb
Gfx Vtx vanilla only duplicates (#733)
Some changes for gfx vtx duplication:
- Only vanilla (read-only) stuff is duplicated
- Stuff is duplicated only once, and uses a map rom->ram for next iterations
- Stuff is restored to original values on network shutdown

also fixes incorrect types in some extern declarations
2025-04-08 10:20:50 +10:00
Agent X
e46d3185cb Move Lua Profiler under DJUI menus 2025-04-07 18:52:10 -04:00
Baconator2558
ce8350514c
Add HOOK_ALLOW_FORCE_WATER_ACTION (#731)
* Update constants.md

* Update constants.lua

* Update smlua_constants_autogen.c

* Update surface_terrains.h

* Update hooks.md

* Add files via upload

* Update constants.lua

* Update smlua_hooks.h

* Update smlua_constants_autogen.c

* Update constants.md

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update hooks.md

* Update mario_actions_submerged.c

* Update hooks.md

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* lois (#5)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>

* Update lighting_engine.c

* Update lighting_engine.c

* bart (#6)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

* Fix small LE whoopsie

* Update CS to v1.13

* New coopnet libraries for macOS (#725)

* Fix camera issues (#726)

* Fix vanilla camera in automatic

* Correct dpad movement direction

Matches the same direction as romhack camera now

* Make Git hash only dev or debug

* Fixes

* fix some script errors in mods that pass in nil objects

technically this is the mod's fault, but this is more consistent behavior for a cheap fix

* Further fix camera (#727)

* Further fix camera

* Remove re-override

* fix scrolling textures simply not scrolling

this was caused by the duplicated vertices commit

* free stuff

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>

* Update smlua_cobject.c

* Update mario_step.c

* Update bettercamera.inc.h

* Update camera.c

* Update smlua_cobject.h

* Update camera.c

* Add files via upload

* Update constants.lua

* Update constants.md

* Update hooks.md

* Update smlua_constants_autogen.c

* Update smlua_hooks.h

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_submerged.c

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>
2025-04-07 18:47:52 -04:00
Agent X
bcfd4ace75 Add DJUI Gradients, fix version clipping and camera unlock
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-04-05 16:07:10 -04:00
Agent X
211ad82937 Further enhance lighting engine 2025-04-05 13:58:28 -04:00
Cooliokid956
3bfa75e32b
Miscellaneous Additions: Addendum (#723)
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* More autogen work

- made the `Pointer_` classes into aliases instead so that they're actually associated with their true type
- "Total constants" metric is now accurate

* High Quality Master Volume

* Audio work

it's 12:55am and there are some bright flashes outside (lightning)

- cracked the code (interpreted the "Acc" in `tempoAcc`)
- added several functions that will help greatly in the Streamed Music department (you can now match sequenced music fading (transitions, eepy, etc.))
- introducing `gMasterVolume`! a variable that is only updated when it needs to be, theoretically improving performance (by some amount). this variable is used in many places in place of recalculations of the same number
- made it so that muting the game skips some audio processing (not the main process since that would linger after unmuting (not good))
- fixed an oversight where lua volumes were not taken into account when `audio_stream_set_volume`
- it's its 😁
- removed additional `#include "audio/external.h"`

it is 1:06am
gn

* Add mouse status functions

you can now check if mouse buttons were held, clicked, or released

* Sorting was a bad idea

disabled sorting for constants so that they are represented more closely to their original defines

* Expose playerlist page index

also noticed that sorting still sucks

* Minor (very important) detail

lalette

* Addressing the PeachyPeachSM64 reviews

* Return of the Forced 4:3 Mode

shoutouts to DISPLAY.FORCE_4BY3 for sticking through the toughest of times, waiting for this day to come

* Added scroll support

- Scrolling added to chat box (hold ctrl to scroll fewer lines, shift to scroll faster)
- Scrolling functions added to smlua

* Addressing the Isaac0-dev review + fixes

- mouse scroll is now accumulated
- djui_gfx_get_dimensions
- forced 4:3 won't kick in if the window isn't wide enough
- game now recognizes horizontal resizing when in 4:3 mode

* Run autogen

* gfx_get_dimensions

works just as well
2025-04-05 13:52:14 -04:00
Isaac0-dev
f6d6de7fc8 remove gCamera from Lua
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
rip any mods that use it
2025-04-04 11:25:07 +10:00
Sunk
110d6ef32e
Further fix camera (#727)
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Further fix camera

* Remove re-override
2025-04-02 10:35:13 +10:00
Isaac0-dev
c2823c268e fix some script errors in mods that pass in nil objects
Some checks are pending
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
technically this is the mod's fault, but this is more consistent behavior for a cheap fix
2025-04-01 16:13:56 +10:00
Agent X
a8541f0470 Fixes 2025-04-01 00:04:45 -04:00