Commit graph

200 commits

Author SHA1 Message Date
PeachyPeach
32f395fb0c
ModFs improvements (#907)
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* zip + json properties; check existing file in create file

* smlua_audio_utils_replace_sequence

* audio_stream_load, audio_sample_load, smlua_model_util_get_id

* get_texture_info + can also load PNG files

* smlua_collision_util_get

* add wildcard in properties files + set text mode

* filepath restrictions

* Some mod_storage improvements

- Cache mod storage files into a map to reduce file I/O
- Fix a bug in mod_storage_save
- Add mod_storage_load_all that returns all keys/values as a table

* shutdown; fix buffer overflow; fix warnings; lua table

* reject binary files starting with MZ or ELF

* function members

* better doc

* adding file rewind

* ModFS guide; replace yaml by ini; read string buffer changes
2025-10-21 19:42:06 +02:00
Cooliokid956
9a934f8443
Static Object Collision / Check for freed CObject (#924)
* Static Object Collision

* no soc surface pool; bnot

* Isaac review

---------

Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-10-21 19:04:05 +02:00
PeachyPeachSM64
b4c8f023d2 Make painting textures replaceable by Lua
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Fix `textureArray` type to be recognized by autogen.

Painting textures can be replaced with the following code:
```
local tex1 = get_texture_info("texture_bottom")
local tex2 = get_texture_info("texture_top")

gPaintingValues.bob_painting.textureArray[1] = tex1.texture
gPaintingValues.bob_painting.textureArray[2] = tex2.texture
```

Texture format must be RGBA 16-bit for built-in textures or
RGBA 32-bit for mod loaded textures.
2025-10-05 12:12:14 +02:00
PeachyPeach
d9f5869fcd
Fix Texture type; add various get_name functions (#945)
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2025-09-15 20:59:26 +02:00
PeachyPeachSM64
653056bd10 Revert "Reset Mario animations on server shutdown"
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This reverts commit 7405ae7244.

Make Animation and AnimationTable fields immutable

Fix variable type in music_changed_through_warp
2025-09-02 20:28:03 +02:00
PeachyPeachSM64
cee5957e11 Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence
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2025-08-29 22:54:40 +02:00
Cooliokid956
85ab20357d
Restored OOB death + De-sorted fields + Read-Only marked as protected (#921)
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* De-sort fields + Add `protected`

This fixes the atrocious ordering in autocomplete (a,b,g,r 😭)
also adds the protected scope for read-only fields

_ReadOnlyTable revision

* Restored OOB death (when alone)

also bubbles the player

* Rerun autogen

* Peachy Review

* kill goto

* Curly Brace
2025-08-28 18:06:55 +02:00
ManIsCat2
4fb5375d0d
GEO_BONE GeoLayout command (#913)
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2025-08-20 12:46:32 +10:00
PeachyPeach
6e4373adc9
Fix graph node interpolation (#917)
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Shared graph nodes were incorrectly interpolated, only the first object with a shared graph node was interpolated properly.
Thanks to @Cooliokid956 for noticing that most of node types were **never** interpolated.

- Use a double hashmap to store interpolated data for each graph node and object. All translations, rotations and scales are now interpolated correctly.
- Add `GraphNodeScaleXYZ` type to scale to all 3 dimensions; Add `GEO_SCALE_XYZ` command.

gMtxTbl was also reaching it's limit, so dynamic allocation was added.
2025-08-19 08:15:30 +10:00
PeachyPeachSM64
7405ae7244 Reset Mario animations on server shutdown
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2025-08-14 00:49:09 +02:00
PeachyPeachSM64
a2b4ac8f08 Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
Beckowl
03b29489b1
Add `smlua_text_utils_allocate_dialog` (#896)
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* wip

* get rid of seg2_dialog_table and fix crashes

* remove unused include

* change more types to s32

* remove dialog tables from eu_translation.h

* fix dialog_table_get signature

* Change `oToadMessageDialogId` to s32

* remove exit from dialog_table_add

* warning

* calloc allocated dialogs

* avoid memcpy on allocation fail

* Move dialog entry text field init to dialog_table_init

* Free original dialog entries' text field

* Put all reset logic in one place

* Run autogen

* Remove ``get_dialog_text_ascii`` from autogen

* minor fix

* free dialog->str if replaced

* nevermind

* remove get_dialog_unmodified from autogen

* Change -1 to DIALOG_NONE

* update stuff to s32

* use growing array functions

* Change limit to something more reasonable

* add null check

* remove explicit cast

* Minor fixes

* more type fix

* peachy review

* Fix weird enums in autogen

* remove extra newline :p

* add dialog restore

* bump max dialogs just a lil bit 🥺

* add lua behavior params

* all OBJECT fields are now Lua variables

* Revert lua behavior params changes

* isaac review

* fix segfault

---------

Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-08-03 17:49:45 +02:00
Agent X
6a5af9d23a Lighting engine full documentation and more improvements
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2025-07-01 13:41:28 -04:00
PeachyPeach
4c3ee14f55
Mod file system (#850)
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* modfs; optional function parameters in autogen

* errors and stuff

* script to turn a directory into a modfs file and vice versa

* bug fixes

* read: raise error on eof

* properly check eof on read_string

* fill; reload; check pointer validity; skip private files when loading non-active modfs

* added bytestrings

* move ByteString to smlua_utils.h
2025-07-01 01:53:47 +02:00
Beckowl
7fdded5a8e
Add smlua_text_utils_dialog_get_text and some other dialog functions (#860)
* Add new dialog functions

* Add missing symbols to charmap

* Fix the crashing

* Add braces to if statement

* Implement Isaac's suggestion

* Add override return type to autogen

* Update comment

* Add text field to `DialogEntry`

* wtf??

* Peachy requests
2025-06-28 14:28:28 +02:00
djoslin0
c68ee859ea
Add mod development mode (#851)
With mod development mode on you can press the L bind while paused to
reload the active mods. This reload will rescan the directories for
the active modes and thus refresh their file caches.

Mod development mode also enables live lua module reloading. Any time
a lua module is updated, coop will live reload the functions that changed
and do its best to maintain the previous variable states.

---------

Co-authored-by: MysterD <myster@d>
2025-06-22 19:07:15 +10:00
djoslin0
01fd935807
Fix bug in fixCollisionBugsRoundedCorners, add floorNormalMinY, ceilNormalMaxY (#856)
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There was a bug in resolving wall collisions with fixCollisionBugsRoundedCorners enabled.
Due to the way a check was written, it would often ignore walls when it shouldn't have.

I've also added gLevelValues.floorNormalMinY and gLevelValues.ceilNormalMaxY
These will values will be used to determine which surfaces will become a wall, floor, or ceiling

Co-authored-by: MysterD <myster@d>
2025-06-19 17:15:31 +10:00
PeachyPeach
69e129805e
More math improvements (#820)
* More math improvements

* more math functions

* stack check

* added error message when trying to modify read-only table; fix gSmluaConstants printed to console
2025-05-29 02:52:31 +02:00
PeachyPeach
bbabaa3c79
Fix hand/foot pos and get any Mario part position (#816)
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* Fix hand/foot pos and get any Mario part position
2025-05-21 23:52:04 +02:00
PeachyPeach
8db6356754
Improving math functions (#813)
* Improving math functions

* Isaac review
2025-05-21 23:50:49 +02:00
Sunk
ce67d8c0a5
Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
Prince Frizzy
02c9a4146b
More Optimizations (#792)
* Initial work on optimizations.

* Requested Changes Part 1

* Requested Changes Part 2

* Requested Changes Part 3

* Requested Changes Part 4

* Requested Changes Part 5

* Requested Changes Part 6

* Update deprecated.lua

---------

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-05-16 20:27:49 -04:00
Isaac0-dev
dcc9090ac0 rename Area's unk04 to root and fix lookup error 2025-05-10 13:17:09 +10:00
Beckowl
7472aa9b0a
Expose useful global graphnodes (#789)
* Add global node getters

* move pointer asterisk thing for consistency

* Run autogen

* Add geo prefix to new functions

* Run regen

* Rename functions

* run autogen

* Make viewport fields mutable

* Address code review comments
2025-05-07 17:09:08 -04:00
jayden
af6e0afbcf
change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
Prince Frizzy
15d6f6ae07
Add some sanity checks to prevent bugs and exploits. (#767)
* Add some sanity checks to prevent bugs and exploits.

* Improve sanity check for Koopa Shell Riding.

* Sort and optimize MarioState structure.
2025-04-27 17:02:15 -04:00
Agent X
5d5147cb0e Document more functions! (83%)
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2025-04-25 17:03:41 -04:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
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* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
Agent X
0ee8d5f81e Fix/optimize/improve lighting engine 2025-03-28 23:06:48 -04:00
Agent X
3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
Sunk
edacdcc7e4
More settings to the Camera settings menu (#555)
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Sherbie's suggestions from #497 and #538, as well as suggestions from others on discord.
Add 2 new camera settings to free camera, being camera collision and dpad usage.
Add an entire new camera submenu for romhack camera, which are now no longer exclusive to romhacks.
2025-03-14 13:01:51 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices (#675)
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
bc4679d2e0 fix array typing in docs 2025-02-22 19:00:47 +10:00
Isaac0-dev
5a2e060c2d autogen implement structs with name after definition 2025-02-12 18:24:01 +10:00
Isaac0-dev
bb768ef55b autogen fix integer type detection 2025-02-12 17:46:24 +10:00
Isaac0-dev
ff83d6a037 autogen array implementation
arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
7fb3d3de89 run autogen 2025-02-07 10:10:37 +10:00
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
jayden
1291350bed
Add hooks to graph node processing (#587)
* geo process hooking

* autogen update!
2024-12-27 22:07:31 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers (#584)
* correctly handle pointers in autogen

* autogen with correct pointers

* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
jayden
67f4088eb9
make graphnodeswitchcase mutable (#581) 2024-12-23 06:59:58 -05:00
jayden
2a19745137
Expose types of GraphNode to Lua (#580)
* expose graph_node.h

* cast_graph_node lua function

* document cast_graph_node

* graph node immutables
2024-12-22 19:15:04 -05:00
xLuigiGamerx
59aada62d7
Exposed djui_language_get() (#524)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua
2024-11-28 08:11:27 +10:00
xLuigiGamerx
e4fd83bec7
Fixed the playerlist and modlist not updating their themes and added djui_menu_get_theme() (#519)
* Fixed the playerlist and modlist not updating their theme instantly

* Added djui_menu_get_theme()

* Removed text

* Fixed syntax error
2024-11-26 16:50:47 +10:00
Sunk
947ce9f080
Rework PvP Balance (#357)
* PvP Rework

This rearranges the damages of last PR. The underused attacks should still see some buffs.

* Adjust how punches apply invincibility

Also increase punch invincibility timer to 12

* EmeraldLoc's easy suggestions

* Rework punching pvp

Punching no longer reduces invincibility frames. Instead, punches can ignore knockback invincibility and the full punch punch kick combo can be done.

* Adjust numbers

Breakdances should not deal 3 damage

* Potential fix for more common tripping

"Trip" here refers to 1 damage kicks

* Add temporary invincibility to rollouts

This is a test to see how different pvp feels with this change. Suggestion by sausrelics.

* Fix invincibility

* Prevent low damage/low knockback kicks altogether

* Update ignored attack list

* Allow dives to be attacked by most actions

A lot of people don't want dives to be entirely invincible and some suggested to make dives be able to only pierce through jump kicks

* Slightly nerf kick knockback

Suggestion by emily

* Rework dive piercing

Instead of all actions being able to hit dives other than jumpkicks, now only slidekicks (and ground pounds) can hit dives.

* Mild kick knockback increase from nerf

* Change direct equality to checking flag

* Decrease dive and punch knockback

* Prevent trades against dives with slidekicks

* Revert "Prevent trades against dives with slidekicks"

This reverts commit 2a2c3266a7.

* Allow ground pounds to always hit a sliding player

* Add server setting to change pvp

* Add pvp settings to config

* Add selection to menu

* Fix issues + autogen

* Rewrite goto statement to not use goto
2024-11-25 20:48:40 +10:00
Sunk
5965b55eb6
Custom exclamation boxes (again) (#360)
* Unhardcode exclamation boxes

Part 1 of creating custom exclamation boxes

* Add `set_exclamation_box` and `get_exclamation_box`

Part 2 of creating custom exclamation boxes

* Exclamation box docs

Part 3 of creating exclamation boxes, although this was entirely optional

* Safety check

* Add a warning

* Remake component check

* Update warnings

* Check for subtables not being tables

* Reduce exclamation box size

This matches how many contents could exist in vanilla due to its hardcoded id 99 check. This check allows me to reasonably assume that no romhacks have more than 99 custom contents. Other mods that may use this function really shouldn't need more than 99 contents either.
2024-11-25 19:26:37 +10:00
Isaac0-dev
4deff6f3f4 fix an oversight 2024-11-21 15:10:21 +10:00
Cooliokid956
6badf67a33
Add location label override (#390) 2024-10-27 15:52:17 +10:00
Drahnokks
636b385e48
add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00