* Removed unintentionally exposed function and disallowed it in autogen
* Exposed djui_language_get to lua
* Added djui_menu_get_rainbow_string_color()
Special thanks to zam_boni on Discord as well
Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Co-Authored-By: xLuigiGamerx <88401287+xLuigiGamerx@users.noreply.github.com>
* Unhardcode exclamation boxes
Part 1 of creating custom exclamation boxes
* Add `set_exclamation_box` and `get_exclamation_box`
Part 2 of creating custom exclamation boxes
* Exclamation box docs
Part 3 of creating exclamation boxes, although this was entirely optional
* Safety check
* Add a warning
* Remake component check
* Update warnings
* Check for subtables not being tables
* Reduce exclamation box size
This matches how many contents could exist in vanilla due to its hardcoded id 99 check. This check allows me to reasonably assume that no romhacks have more than 99 custom contents. Other mods that may use this function really shouldn't need more than 99 contents either.
* Update math_util.c and math_util.h to move toward inlining functions instead of macros for autodoc. Expose some misc functions useful to lua
* Fix formatting
* Fix math_util.c formatting
* Fix formatting for smlua_math_utils.c
* Fix formatting smlua_functions.c
* Fix type redundancy in _Generic macros
* Add checks for including the highly optimized builtin compiler functions for GCC/Clang
* Add compiler checking for absx() to add in the highly optimized GCC/Clang builtins
* Fix repeated use of float built-ins for non floating point numbers
* Fix grammar mistake
* Fix functions to use camelCase as requested.
* Fixed the use of a custom sqrt approximation as modern procs have a built in FSQRT instruction that is faster.
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Co-authored-by: js <js@cartbara.columbus.rr.com>
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio.
- Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be.
- Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people.
- Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default).
- Fixed a warning that shows on non macs during compiling.
- Properly fixed the chat box focus.
- Made the public lobby rules panel "temporary".
- Added a cleaner loading screen design.
- Added an ex-coop theme easter egg, can only be activated from the config file.
- Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path.
- Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally.
- Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua.
- Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below).
- Fixed a common crash in `audio_sanity_check`.
* make Lua calls to interaction functions call interaction hooks
* Revert "make Lua calls to interaction functions call interaction hooks"
This reverts commit 14c597cd340cb19acd72f7e4327f6f078bf09f1d.
* thanks peachy for a far better solution
* don't let mods lie about what interaction it is
* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
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Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
* Expose save_file_remove_star_flags
* new packet
added a new packet type and two new functions
* oops
* create packet_save_remove_flag.c
move the new network functions to a new file
* Switch u32 to u8
Switched courseStarsToRemove from u32
to u8 for consistency
* fixed the function
-Fixed empty save file marked as existing
-Fixed SAVE_FILE_EXISTS flag being deleted
-Fixed removing ALL flags from the remote saves
Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1