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582 commits

Author SHA1 Message Date
Cooliokid956
3bfa75e32b
Miscellaneous Additions: Addendum (#723)
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* More autogen work

- made the `Pointer_` classes into aliases instead so that they're actually associated with their true type
- "Total constants" metric is now accurate

* High Quality Master Volume

* Audio work

it's 12:55am and there are some bright flashes outside (lightning)

- cracked the code (interpreted the "Acc" in `tempoAcc`)
- added several functions that will help greatly in the Streamed Music department (you can now match sequenced music fading (transitions, eepy, etc.))
- introducing `gMasterVolume`! a variable that is only updated when it needs to be, theoretically improving performance (by some amount). this variable is used in many places in place of recalculations of the same number
- made it so that muting the game skips some audio processing (not the main process since that would linger after unmuting (not good))
- fixed an oversight where lua volumes were not taken into account when `audio_stream_set_volume`
- it's its 😁
- removed additional `#include "audio/external.h"`

it is 1:06am
gn

* Add mouse status functions

you can now check if mouse buttons were held, clicked, or released

* Sorting was a bad idea

disabled sorting for constants so that they are represented more closely to their original defines

* Expose playerlist page index

also noticed that sorting still sucks

* Minor (very important) detail

lalette

* Addressing the PeachyPeachSM64 reviews

* Return of the Forced 4:3 Mode

shoutouts to DISPLAY.FORCE_4BY3 for sticking through the toughest of times, waiting for this day to come

* Added scroll support

- Scrolling added to chat box (hold ctrl to scroll fewer lines, shift to scroll faster)
- Scrolling functions added to smlua

* Addressing the Isaac0-dev review + fixes

- mouse scroll is now accumulated
- djui_gfx_get_dimensions
- forced 4:3 won't kick in if the window isn't wide enough
- game now recognizes horizontal resizing when in 4:3 mode

* Run autogen

* gfx_get_dimensions

works just as well
2025-04-05 13:52:14 -04:00
Isaac0-dev
c2823c268e fix some script errors in mods that pass in nil objects
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technically this is the mod's fault, but this is more consistent behavior for a cheap fix
2025-04-01 16:13:56 +10:00
Agent X
43f4f7aec2 Fix small LE whoopsie
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2025-03-29 13:41:55 -04:00
Agent X
0ee8d5f81e Fix/optimize/improve lighting engine 2025-03-28 23:06:48 -04:00
Agent X
02bd7917cb Fix lighting engine merge header mistake 2025-03-27 17:24:49 -04:00
Agent X
3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
Baconator2558
c26e968076
Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE (#721)
* Update constants.md

* Update constants.lua

* Update smlua_constants_autogen.c

* Update surface_terrains.h

* Update hooks.md

* Add files via upload
2025-03-27 14:48:36 -04:00
Isaac0-dev
f2b4f4aaad add herobrine
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Co-Authored-By: Agent X <44549182+AgentXLP@users.noreply.github.com>
2025-03-26 14:21:02 +10:00
Cooliokid956
efcfff210d
Miscellaneous additions (#711)
- Fixed script file path shortening for Windows in console errors (what I could at least, the one left unfixed is preprocessed and I can't mess with that)
- Adjusted audio sanity check messages to sound more natural
- 9 new functions added:

## `audio_stream_set_loop_points(audio, start, end)`
Sets an audio stream's loop points in samples, no longer requiring a hacky method to loop streams in mods

## `get_active_mod()`
Returns the mod currently being processed, can be used by mods with APIs to determine what they're being used by and react accordingly

## `get_area_update_counter()`
Returns `gAreaUpdateCounter`, can be used to determine various in-game statistics, as well as if the game is being updated

## Exposed several object pointers
`get_current_object()` to retrieve `gCurrentObject`
`get_dialog_object()` to retrieve `gContinueDialogFunctionObject`
`(get|set)_cutscene_focus()` to retrieve/assign `gCutsceneFocus`
`(get|set)_secondary_camera_focus()` to retrieve/assign `gSecondCameraFocus`
2025-03-24 07:31:06 +10:00
Agent X
2479eaabfb This new camera code is NOT up to pollos standards. 2025-03-18 23:06:36 -04:00
Agent X
0f0997a2ac Add mod menu text hook and make hook functions return index
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2025-03-15 18:04:59 -04:00
Agent X
ab49c33d86 Expose some cool math functions
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2025-03-14 22:25:56 -04:00
Sunk
edacdcc7e4
More settings to the Camera settings menu (#555)
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Sherbie's suggestions from #497 and #538, as well as suggestions from others on discord.
Add 2 new camera settings to free camera, being camera collision and dpad usage.
Add an entire new camera submenu for romhack camera, which are now no longer exclusive to romhacks.
2025-03-14 13:01:51 +10:00
ManIsCat2
334aac7cf1 add lua texture image 2025-03-11 00:52:38 +03:30
Isaac0-dev
f98571c458 add documentation to some missing manual functions 2025-03-10 23:22:20 +10:00
Isaac0-dev
04ea4d6ad4 smlua use lot and lvt names rather than an index 2025-03-10 12:21:48 +10:00
Isaac0-dev
d6e243c4a7 add obj_get_model_id_extended, remember regular model ids 2025-03-04 15:09:09 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices (#675)
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
bc4679d2e0 fix array typing in docs 2025-02-22 19:00:47 +10:00
Isaac0-dev
2ec4b5e53c set_find_wall_direction 2025-02-22 11:54:07 +10:00
Isaac0-dev
b1b5b93dcc remove some dangerous functions 2025-02-13 22:33:34 +10:00
Isaac0-dev
5a2e060c2d autogen implement structs with name after definition 2025-02-12 18:24:01 +10:00
Isaac0-dev
bb768ef55b autogen fix integer type detection 2025-02-12 17:46:24 +10:00
Isaac0-dev
ff83d6a037 autogen array implementation
arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
9a13c298ad added HOOK_ON_INTERACTIONS
this is called after mario's interactions are processed
2025-02-11 17:58:57 +10:00
Isaac0-dev
d53d20c11c HOOK_ON_DIALOG fixes, expose set_dialog_box_state 2025-02-10 18:31:59 +10:00
Isaac0-dev
7fb3d3de89 run autogen 2025-02-07 10:10:37 +10:00
Agent X
fefb222198 Re-expose function 2025-01-10 19:04:55 -05:00
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c (#601)
* WIP mario.h - mario_actions_moving.c

* Fix improper list formatting

bulleted lists are broken due to whitespace stripping, i may fix this later.

* Fix some issues in formatting and missing descriptions

* Accidental struct syntax fix

* Fix repeating descriptions

* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
f880e6c569 Document level_update.h and add new instant warp function (70.1%) 2024-12-31 19:39:36 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
Agent X
8c8b7e91a3 Update some things 2024-12-29 14:38:45 -05:00
jayden
c8faa22072
Final touches for geo hooks (#588)
* new geo process children hook

* EXPOSE the mat stack

* fix formatting (oops)
2024-12-28 08:44:36 -05:00
jayden
1291350bed
Add hooks to graph node processing (#587)
* geo process hooking

* autogen update!
2024-12-27 22:07:31 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers (#584)
* correctly handle pointers in autogen

* autogen with correct pointers

* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
jayden
67f4088eb9
make graphnodeswitchcase mutable (#581) 2024-12-23 06:59:58 -05:00
Agent X
5aa3a31003 Document object_list_processor.h (69.67%) 2024-12-22 21:58:06 -05:00
Agent X
c76ded1c52 Merge branch 'dev' of https://github.com/coop-deluxe/sm64coopdx into dev 2024-12-22 21:54:05 -05:00
Agent X
fe316a9a08 Document some more files (69.61%) 2024-12-22 21:53:54 -05:00
jayden
2a19745137
Expose types of GraphNode to Lua (#580)
* expose graph_node.h

* cast_graph_node lua function

* document cast_graph_node

* graph node immutables
2024-12-22 19:15:04 -05:00
John S
16e78ee36a
Fix a capitalization issue within the interaction.h documentation (#578)
* Document Interaction.h (68.23%)

* Fix caps

* Fix missing bracket

* Make descriptions a little more clear and concise

* Fix a capitalization issue
2024-12-22 06:40:54 -05:00
John S
8da73663aa
Document Interaction.h (68.23%) (#577)
* Document Interaction.h (68.23%)

* Fix caps

* Fix missing bracket

* Make descriptions a little more clear and concise
2024-12-19 22:30:07 -05:00
xLuigiGamerx
6757a3abb7
Added FONT_SPECIAL (#556)
* Fixed player and mod lists not updating on language change

* Added `FONT_SPECIAL` which is based on the special controls letters in dialog boxes
2024-12-17 08:58:38 -05:00
Agent X
e3c1b20f6b Document rumble_init.h (65.46%) 2024-12-16 20:42:20 -05:00
Agent X
116d9808d2 Document djui_panel_menu.h (65.17%) 2024-12-16 20:26:43 -05:00
Agent X
faceaa684a Document sound functions 2024-12-16 20:18:28 -05:00
xLuigiGamerx
66fb28500b
Added djui_menu_get_rainbow_string_color() (#536)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua

* Added djui_menu_get_rainbow_string_color()
2024-12-16 16:51:27 -05:00