Isaac0-dev
af45e0cdc3
oh
2025-03-10 23:32:24 +10:00
Isaac0-dev
f98571c458
add documentation to some missing manual functions
2025-03-10 23:22:20 +10:00
Isaac0-dev
04ea4d6ad4
smlua use lot and lvt names rather than an index
2025-03-10 12:21:48 +10:00
Isaac0-dev
0876d161e0
better level_script_parse
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implemented all fields of the currently supported level commands:
- object model, position and angles
- macro model
2025-03-05 00:07:33 +10:00
Isaac0-dev
d6e243c4a7
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices ( #675 )
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Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
a457f48959
remove some whitespace in gSmluaConstants
2025-02-24 19:55:43 +10:00
Isaac0-dev
bc4679d2e0
fix array typing in docs
2025-02-22 19:00:47 +10:00
Isaac0-dev
2ec4b5e53c
set_find_wall_direction
2025-02-22 11:54:07 +10:00
Isaac0-dev
22f63c9e05
fix cobject arrays: implement setting fields
2025-02-18 15:09:22 +10:00
Isaac0-dev
cd5b5f9934
bump version
2025-02-15 08:08:41 +10:00
Isaac0-dev
b1b5b93dcc
remove some dangerous functions
2025-02-13 22:33:34 +10:00
Isaac0-dev
4d063faf27
revert perfect hashing attempt
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was implemented wrong anyway
2025-02-13 12:59:14 +10:00
Isaac0-dev
5598faf7e3
experimental: add perfect hashing for faster smlua lookups
2025-02-12 23:44:54 +10:00
Isaac0-dev
29cd4d5e59
autogen fix compile
2025-02-12 18:56:00 +10:00
Isaac0-dev
5a2e060c2d
autogen implement structs with name after definition
2025-02-12 18:24:01 +10:00
Isaac0-dev
bb768ef55b
autogen fix integer type detection
2025-02-12 17:46:24 +10:00
Isaac0-dev
ff83d6a037
autogen array implementation
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arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
9a13c298ad
added HOOK_ON_INTERACTIONS
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this is called after mario's interactions are processed
2025-02-11 17:58:57 +10:00
Isaac0-dev
d53d20c11c
HOOK_ON_DIALOG fixes, expose set_dialog_box_state
2025-02-10 18:31:59 +10:00
Isaac0-dev
7fb3d3de89
run autogen
2025-02-07 10:10:37 +10:00
Agent X
bc9273900f
Increment version
2025-01-11 15:16:07 -05:00
Agent X
fefb222198
Re-expose function
2025-01-10 19:04:55 -05:00
Isaac0-dev
6abf4695cf
run autogen
2025-01-07 09:08:25 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types ( #609 )
2025-01-06 08:40:36 +10:00
PeachyPeach
adcd730d5d
Autogen: remove some hardcoded stuff ( #610 )
2025-01-06 08:30:52 +10:00
Isaac0-dev
16a483c68b
just removing this
2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32
fix mat4 optional fields
2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6
optional mat4 fields
2025-01-04 23:32:04 +10:00
Isaac0-dev
dc4895d0c9
fix mod incompatibility with mat4
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yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
c2ec761608
Fix autogen for sound functions ( #602 )
2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
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* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
f880e6c569
Document level_update.h and add new instant warp function (70.1%)
2024-12-31 19:39:36 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS ( #591 )
2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
Agent X
c17b82a7a3
Mod Storage: SUPERCHARGED
2024-12-30 18:18:14 -05:00
PeachyPeach
1c950ba57c
Autogen vector types ( #594 )
2024-12-30 18:14:51 -05:00
Agent X
8c8b7e91a3
Update some things
2024-12-29 14:38:45 -05:00
PeachyPeach
f695f988a2
Functions autogen update + matrix fields naming ( #590 )
2024-12-29 13:49:37 -05:00
jayden
c8faa22072
Final touches for geo hooks ( #588 )
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* new geo process children hook
* EXPOSE the mat stack
* fix formatting (oops)
2024-12-28 08:44:36 -05:00
jayden
1291350bed
Add hooks to graph node processing ( #587 )
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* geo process hooking
* autogen update!
2024-12-27 22:07:31 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers ( #584 )
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* correctly handle pointers in autogen
* autogen with correct pointers
* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
jayden
67f4088eb9
make graphnodeswitchcase mutable ( #581 )
2024-12-23 06:59:58 -05:00
Agent X
5aa3a31003
Document object_list_processor.h (69.67%)
2024-12-22 21:58:06 -05:00
Agent X
c76ded1c52
Merge branch 'dev' of https://github.com/coop-deluxe/sm64coopdx into dev
2024-12-22 21:54:05 -05:00
Agent X
fe316a9a08
Document some more files (69.61%)
2024-12-22 21:53:54 -05:00
jayden
2a19745137
Expose types of GraphNode to Lua ( #580 )
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* expose graph_node.h
* cast_graph_node lua function
* document cast_graph_node
* graph node immutables
2024-12-22 19:15:04 -05:00
John S
16e78ee36a
Fix a capitalization issue within the interaction.h documentation ( #578 )
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* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
* Fix a capitalization issue
2024-12-22 06:40:54 -05:00
John S
8da73663aa
Document Interaction.h (68.23%) ( #577 )
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* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
2024-12-19 22:30:07 -05:00
Agent X
982e2f1594
Raise mod storage limits to 1024
2024-12-19 16:24:30 -05:00