Commit graph

3675 commits

Author SHA1 Message Date
Agent X
8775f9c145 Fix lighting
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2025-03-13 00:42:04 -04:00
Isaac0-dev
8141d9906a test fixes for djui tile offsets [build]
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2025-03-12 17:16:40 +10:00
jayden
aac7096f63
feat: enable coroutines (#695)
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2025-03-12 14:09:40 +10:00
Sunk
dae7854c3c
Fix pokey death issue (#702) 2025-03-12 11:40:08 +10:00
ManIsCat2
334aac7cf1 add lua texture image 2025-03-11 00:52:38 +03:30
Isaac0-dev
d3e8f9cf48 whoops
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2025-03-10 23:34:08 +10:00
Isaac0-dev
f98571c458 add documentation to some missing manual functions 2025-03-10 23:22:20 +10:00
Isaac0-dev
aa21b4feea better /warp dev command
no need to provide act and area, it will default to area 1 act 0
added alternate level abbreviations that have been used commonly in some mods (to avoid typing long level names)
2025-03-10 21:41:53 +10:00
Isaac0-dev
b1af1ade33 fixed get_level_num_from_course_num 2025-03-10 21:13:58 +10:00
Isaac0-dev
04ea4d6ad4 smlua use lot and lvt names rather than an index 2025-03-10 12:21:48 +10:00
Isaac0-dev
7cdad52fb8 print type names rather than their type index 2025-03-10 11:28:28 +10:00
Isaac0-dev
ac71f841dc fix nil objects crashing parts of the game 2025-03-10 10:57:33 +10:00
Prince Frizzy
9d1776410c
Fix GIT_HASH and re-add build date. (#691) 2025-03-10 09:20:15 +10:00
Agent X
1f0c44dd9e Add cake screen split into tiles script (by eros)
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2025-03-09 12:33:14 -04:00
Isaac0-dev
ba2078f6e9 allow using "/" to get help menu
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2025-03-09 16:25:03 +10:00
Isaac0-dev
3b0a12c4ac fix pause exiting instead of "continue, don't save" 2025-03-09 15:32:16 +10:00
Isaac0-dev
a8bc754820 reset coopnet callbacks on shutdown [build]
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fixes "Lost connection to CoopNet!" error
2025-03-09 14:46:40 +10:00
Isaac0-dev
a583814ef9 testing actions 2025-03-08 20:12:53 +10:00
Isaac0-dev
0810f01396 no longer need a rom to compile the game
the files:
- sound_data_compressed.ctl
- sound_data_compressed.tbl
- sequences_compressed.bin
are now added as files that are generated by assemble_sound.py, they're compressed, and are decompressed at compile time.
rom assets have been removed from these files, so they are now just metadata for loading the sounds that are extracted at runtime.
2025-03-08 12:43:29 +10:00
Isaac0-dev
99b8f31900 init mario from save file on network shutdown 2025-03-06 17:33:17 +10:00
Isaac0-dev
c7df4eb071 fixed interaction flags when a mod doesn't specify an interaction type 2025-03-05 23:04:52 +10:00
Sunk
34e20e763d
Update revamped PVP (#660)
* Fix water punches to include pitch in their range
* Allow rollouts to deal damage again
2025-03-05 11:18:19 +10:00
Isaac0-dev
8570cfd4fc sanitize object display lists 2025-03-05 07:56:02 +10:00
Isaac0-dev
0876d161e0 better level_script_parse
implemented all fields of the currently supported level commands:
- object model, position and angles
- macro model
2025-03-05 00:07:33 +10:00
Isaac0-dev
2fca847499 bring back skip_pack_generation 2025-03-04 17:13:00 +10:00
Isaac0-dev
386417edc0 force billboard star numbers to fix romhacks that override star number actor 2025-03-04 16:44:57 +10:00
Isaac0-dev
d6e243c4a7 add obj_get_model_id_extended, remember regular model ids 2025-03-04 15:09:09 +10:00
Isaac0-dev
0695a532b7 add missing sanity depth checking to obj getters 2025-03-04 14:28:07 +10:00
Isaac0-dev
46a12cef9b avoid pushing objects that are despawned 2025-03-04 09:16:43 +10:00
Isaac0-dev
d6ce716809 smlua reduce key collisions and sanity check them 2025-02-27 15:43:26 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices (#675)
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
7ccbc3a094 flip merry go round boo spawning logic
rather than checking if all players are near the merry go round, check if any player is near the merry go round.
2025-02-27 13:51:43 +10:00
Isaac0-dev
a457f48959 remove some whitespace in gSmluaConstants 2025-02-24 19:55:43 +10:00
Isaac0-dev
cf12912bf6 scroll texture interp wrapping 2025-02-24 19:43:38 +10:00
xLuigiGamerx
935f871930
Added xOffset and yOffset to the DjuiFont struct to align the custom hud fonts (#652) 2025-02-23 07:58:45 +10:00
Isaac0-dev
2ec4b5e53c set_find_wall_direction 2025-02-22 11:54:07 +10:00
Isaac0-dev
077bbc4d54 fix warnings
😔
2025-02-22 09:05:40 +10:00
Isaac0-dev
6ff4424f08 check names on player connect 2025-02-21 11:33:49 +10:00
Isaac0-dev
215056b1d2 more escape character checking 2025-02-21 11:03:48 +10:00
Isaac0-dev
a1f96a97fa prevent only escape characters 2025-02-21 10:35:30 +10:00
Isaac0-dev
c3c4ba6b0a check for even number of escape characters
to allow colored names, while preventing invalid escape characters
2025-02-21 10:13:00 +10:00
Isaac0-dev
6ddb7388cc don't allow escape characters in names 2025-02-21 09:47:52 +10:00
Isaac0-dev
d71ef89dbb add help in cobject arrays for 0 indexed accesses
in case people try to access the array starting at 0
2025-02-21 09:37:57 +10:00
Isaac0-dev
f4b79bc7a4 widescreen non stretched skyboxes 2025-02-20 23:18:38 +10:00
Isaac0-dev
ef3c38ddd6 allow getting lot and pointer from cobject arrays 2025-02-18 17:25:42 +10:00
Isaac0-dev
22f63c9e05 fix cobject arrays: implement setting fields 2025-02-18 15:09:22 +10:00
Isaac0-dev
d121050be9 incremental garbage collection to combat lag 2025-02-18 15:00:33 +10:00
Paradox
14cc1c74da
Revert romhack camera changes (#674) 2025-02-18 13:41:36 +10:00
Agent X
abf818b90e Boy what the hell (unbreak mods and DynOS packs)
They dug me out of my grave and told me `configSkipPackGeneration`. My heart sank.
This feature would have been fine if it was off by default and if it wasn't then people caught it before the version was officially released and the option was promptly disabled without a massive pool of people having this option turned on by default.
So I will say, Coolio wasn't really in the wrong by adding this, it should have never been changed to be on by default.
2025-02-14 18:42:41 -05:00
Isaac0-dev
39ab128da6 bump internal version 2025-02-15 09:24:46 +10:00