Agent X
8775f9c145
Fix lighting
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2025-03-13 00:42:04 -04:00
Isaac0-dev
8141d9906a
test fixes for djui tile offsets [build]
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2025-03-12 17:16:40 +10:00
jayden
aac7096f63
feat: enable coroutines ( #695 )
Build coop / build-ubuntu (push) Waiting to run
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2025-03-12 14:09:40 +10:00
Sunk
dae7854c3c
Fix pokey death issue ( #702 )
2025-03-12 11:40:08 +10:00
ManIsCat2
334aac7cf1
add lua texture image
2025-03-11 00:52:38 +03:30
Isaac0-dev
d3e8f9cf48
whoops
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2025-03-10 23:34:08 +10:00
Isaac0-dev
f98571c458
add documentation to some missing manual functions
2025-03-10 23:22:20 +10:00
Isaac0-dev
aa21b4feea
better /warp dev command
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no need to provide act and area, it will default to area 1 act 0
added alternate level abbreviations that have been used commonly in some mods (to avoid typing long level names)
2025-03-10 21:41:53 +10:00
Isaac0-dev
b1af1ade33
fixed get_level_num_from_course_num
2025-03-10 21:13:58 +10:00
Isaac0-dev
04ea4d6ad4
smlua use lot and lvt names rather than an index
2025-03-10 12:21:48 +10:00
Isaac0-dev
7cdad52fb8
print type names rather than their type index
2025-03-10 11:28:28 +10:00
Isaac0-dev
ac71f841dc
fix nil objects crashing parts of the game
2025-03-10 10:57:33 +10:00
Prince Frizzy
9d1776410c
Fix GIT_HASH and re-add build date. ( #691 )
2025-03-10 09:20:15 +10:00
Agent X
1f0c44dd9e
Add cake screen split into tiles script (by eros)
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Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2025-03-09 12:33:14 -04:00
Isaac0-dev
ba2078f6e9
allow using "/" to get help menu
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2025-03-09 16:25:03 +10:00
Isaac0-dev
3b0a12c4ac
fix pause exiting instead of "continue, don't save"
2025-03-09 15:32:16 +10:00
Isaac0-dev
a8bc754820
reset coopnet callbacks on shutdown [build]
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Build coop / build-ubuntu (push) Waiting to run
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fixes "Lost connection to CoopNet!" error
2025-03-09 14:46:40 +10:00
Isaac0-dev
a583814ef9
testing actions
2025-03-08 20:12:53 +10:00
Isaac0-dev
0810f01396
no longer need a rom to compile the game
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the files:
- sound_data_compressed.ctl
- sound_data_compressed.tbl
- sequences_compressed.bin
are now added as files that are generated by assemble_sound.py, they're compressed, and are decompressed at compile time.
rom assets have been removed from these files, so they are now just metadata for loading the sounds that are extracted at runtime.
2025-03-08 12:43:29 +10:00
Isaac0-dev
99b8f31900
init mario from save file on network shutdown
2025-03-06 17:33:17 +10:00
Isaac0-dev
c7df4eb071
fixed interaction flags when a mod doesn't specify an interaction type
2025-03-05 23:04:52 +10:00
Sunk
34e20e763d
Update revamped PVP ( #660 )
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* Fix water punches to include pitch in their range
* Allow rollouts to deal damage again
2025-03-05 11:18:19 +10:00
Isaac0-dev
8570cfd4fc
sanitize object display lists
2025-03-05 07:56:02 +10:00
Isaac0-dev
0876d161e0
better level_script_parse
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implemented all fields of the currently supported level commands:
- object model, position and angles
- macro model
2025-03-05 00:07:33 +10:00
Isaac0-dev
2fca847499
bring back skip_pack_generation
2025-03-04 17:13:00 +10:00
Isaac0-dev
386417edc0
force billboard star numbers to fix romhacks that override star number actor
2025-03-04 16:44:57 +10:00
Isaac0-dev
d6e243c4a7
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
Isaac0-dev
0695a532b7
add missing sanity depth checking to obj getters
2025-03-04 14:28:07 +10:00
Isaac0-dev
46a12cef9b
avoid pushing objects that are despawned
2025-03-04 09:16:43 +10:00
Isaac0-dev
d6ce716809
smlua reduce key collisions and sanity check them
2025-02-27 15:43:26 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices ( #675 )
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Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
7ccbc3a094
flip merry go round boo spawning logic
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rather than checking if all players are near the merry go round, check if any player is near the merry go round.
2025-02-27 13:51:43 +10:00
Isaac0-dev
a457f48959
remove some whitespace in gSmluaConstants
2025-02-24 19:55:43 +10:00
Isaac0-dev
cf12912bf6
scroll texture interp wrapping
2025-02-24 19:43:38 +10:00
xLuigiGamerx
935f871930
Added xOffset and yOffset to the DjuiFont struct to align the custom hud fonts ( #652 )
2025-02-23 07:58:45 +10:00
Isaac0-dev
2ec4b5e53c
set_find_wall_direction
2025-02-22 11:54:07 +10:00
Isaac0-dev
077bbc4d54
fix warnings
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😔
2025-02-22 09:05:40 +10:00
Isaac0-dev
6ff4424f08
check names on player connect
2025-02-21 11:33:49 +10:00
Isaac0-dev
215056b1d2
more escape character checking
2025-02-21 11:03:48 +10:00
Isaac0-dev
a1f96a97fa
prevent only escape characters
2025-02-21 10:35:30 +10:00
Isaac0-dev
c3c4ba6b0a
check for even number of escape characters
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to allow colored names, while preventing invalid escape characters
2025-02-21 10:13:00 +10:00
Isaac0-dev
6ddb7388cc
don't allow escape characters in names
2025-02-21 09:47:52 +10:00
Isaac0-dev
d71ef89dbb
add help in cobject arrays for 0 indexed accesses
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in case people try to access the array starting at 0
2025-02-21 09:37:57 +10:00
Isaac0-dev
f4b79bc7a4
widescreen non stretched skyboxes
2025-02-20 23:18:38 +10:00
Isaac0-dev
ef3c38ddd6
allow getting lot and pointer from cobject arrays
2025-02-18 17:25:42 +10:00
Isaac0-dev
22f63c9e05
fix cobject arrays: implement setting fields
2025-02-18 15:09:22 +10:00
Isaac0-dev
d121050be9
incremental garbage collection to combat lag
2025-02-18 15:00:33 +10:00
Paradox
14cc1c74da
Revert romhack camera changes ( #674 )
2025-02-18 13:41:36 +10:00
Agent X
abf818b90e
Boy what the hell (unbreak mods and DynOS packs)
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They dug me out of my grave and told me `configSkipPackGeneration`. My heart sank.
This feature would have been fine if it was off by default and if it wasn't then people caught it before the version was officially released and the option was promptly disabled without a massive pool of people having this option turned on by default.
So I will say, Coolio wasn't really in the wrong by adding this, it should have never been changed to be on by default.
2025-02-14 18:42:41 -05:00
Isaac0-dev
39ab128da6
bump internal version
2025-02-15 09:24:46 +10:00