Isaac0-dev
547e22530c
fix dynos warps castle grounds bug
2025-01-07 09:04:37 +10:00
Isaac0-dev
54d5a5a6f7
fix this
2025-01-07 08:55:58 +10:00
Isaac0-dev
9ddc7311f1
cleaner fix for headPos bug nametags
2025-01-07 07:56:19 +10:00
Isaac0-dev
3c0e14f9ef
just in case
2025-01-06 23:15:38 +10:00
Isaac0-dev
83002e06e4
fix paused anywhere
2025-01-06 23:13:07 +10:00
Isaac0-dev
68debf9d54
fix paginated on public lobbies properly
2025-01-06 22:59:53 +10:00
Agent X
a997fe0a2e
More fixes
2025-01-06 01:07:40 -05:00
Sunk
a1746ab9cf
Fix pvp bugs ( #612 )
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Fixed:
Dives dealing 0 knockback
Breakdances not dealing damage
Rollout invincibility bleeding into classic
2025-01-06 12:23:07 +10:00
Agent X
8caeeade67
Bug fixes
2025-01-05 21:09:15 -05:00
Isaac0-dev
939218dcf9
smlua improvements ( #607 )
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* smlua improvements
* fix non dev compile error
* fixes
2025-01-05 18:07:16 -05:00
Isaac0-dev
dff6634117
remove some more forced settings
2025-01-06 08:55:34 +10:00
Isaac0-dev
16a483c68b
just removing this
2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32
fix mat4 optional fields
2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6
optional mat4 fields
2025-01-04 23:32:04 +10:00
Isaac0-dev
348ee3d614
forgot this
2025-01-04 21:48:28 +10:00
Isaac0-dev
dc4895d0c9
fix mod incompatibility with mat4
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yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
5314144e77
Fix smlua memory leaks ( #606 )
2025-01-03 18:50:35 -05:00
PeachyPeach
c2ec761608
Fix autogen for sound functions ( #602 )
2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
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* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
b49de46236
Revert "Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) ( #597 )"
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This reverts commit 0ef9ae742e .
2024-12-31 20:12:13 -05:00
Agent X
66fbbc819d
Revert "Fix gLevelValues.entryLevel"
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This reverts commit 12bf74eb32 .
2024-12-31 20:12:03 -05:00
Agent X
f880e6c569
Document level_update.h and add new instant warp function (70.1%)
2024-12-31 19:39:36 -05:00
Agent X
0a7060ac17
Fix compilation error
2024-12-31 17:10:44 -05:00
Agent X
12bf74eb32
Fix gLevelValues.entryLevel
2024-12-31 13:34:08 -05:00
PeachyPeach
447e2f1121
Fix FPS yet again ( #598 )
2024-12-31 12:46:27 -05:00
Agent X
37079a6fc0
Small adjustments
2024-12-31 10:54:49 -05:00
Michael
735a7ec7a7
Japanese Support ( #574 )
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* server console with commands
* better unicode support and japanese translation
* Update README.md
* restore unneeded changes
* missed this
* extra
* restore
* remove extra line
* spacing
* japanese aliased
* language display names
* Update .gitignore
* japanese language support
* more common kanji
* merging new images
* fix line conflicts
* again
* redefinition removal
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update .gitignore
* Update djui_font.c
* Revert "Update djui_font.c"
This reverts commit ab2ad8c189 .
* Revert "separated japanese glyphs and images"
This reverts commit c3d0fd40e3 .
* recombined sheets
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update Japanese.ini
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2024-12-31 10:32:31 -05:00
Radek Krzyśków
0ef9ae742e
Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) ( #597 )
2024-12-31 10:28:52 -05:00
Radek Krzyśków
ab300a1844
Stop the gameplay from advancing a single frame on the pause screen in singleplayer ( #596 )
2024-12-31 08:01:49 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS ( #591 )
2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
Agent X
c17b82a7a3
Mod Storage: SUPERCHARGED
2024-12-30 18:18:14 -05:00
PeachyPeach
1c950ba57c
Autogen vector types ( #594 )
2024-12-30 18:14:51 -05:00
Agent X
8c8b7e91a3
Update some things
2024-12-29 14:38:45 -05:00
PeachyPeach
f695f988a2
Functions autogen update + matrix fields naming ( #590 )
2024-12-29 13:49:37 -05:00
PeachyPeach
62ced7973b
Fix FPS again ( #592 )
2024-12-29 13:41:59 -05:00
Michael
ba037771bd
ime composition support ( #589 )
2024-12-28 08:45:34 -05:00
jayden
c8faa22072
Final touches for geo hooks ( #588 )
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* new geo process children hook
* EXPOSE the mat stack
* fix formatting (oops)
2024-12-28 08:44:36 -05:00
Agent X
ff9a2329fb
Improve a bug patch
2024-12-27 22:35:52 -05:00
Agent X
0f01aa27ab
Merge branch 'dev' of https://github.com/coop-deluxe/sm64coopdx into dev
2024-12-27 22:25:19 -05:00
Agent X
abc79cab55
Change Mario OOB failsafe
2024-12-27 22:24:37 -05:00
jayden
1291350bed
Add hooks to graph node processing ( #587 )
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* geo process hooking
* autogen update!
2024-12-27 22:07:31 -05:00
Radek Krzyśków
dc538f4f50
Reworked the platform-dependent executable paths. Quoting the command line for Discord game invites. ( #188 )
2024-12-27 18:05:54 -05:00
Radek Krzyśków
12c7540daf
Updated "smlua_audio_utils" to acknowledge the "configMuteFocusLoss" option ( #391 )
2024-12-27 17:57:11 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers ( #584 )
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* correctly handle pointers in autogen
* autogen with correct pointers
* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
Agent X
261dfe0d76
Patch highlighted mod on crash screen
2024-12-27 17:06:55 -05:00
Agent X
62597b1e5e
Fix mod menu buttons cutting off
2024-12-24 18:51:11 -05:00
Agent X
ef2112759e
Fix invalid mario surface pointer on act select
2024-12-24 18:50:55 -05:00
Agent X
183018cf3c
Nice syncing code Sunk
2024-12-23 17:23:06 -05:00
Agent X
83e40a17c2
Update rumble functions for SDL2
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Co-Authored-By: GhostlyDark <31742919+GhostlyDark@users.noreply.github.com>
2024-12-23 15:27:46 -05:00