Cooliokid956
2218428a4d
Skip DynOS binary file generation on startup ( #638 )
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it is off by default, but the common player may want to turn it on to improve loading times
2025-01-19 18:49:15 +10:00
Isaac0-dev
75b71e9b4d
fix nametags and collisions with mirror mario
2025-01-19 13:46:28 +10:00
John S
884c39950f
Fix building in directories with special characters ( #632 )
2025-01-15 19:35:26 +10:00
Isaac0-dev
eebc9ee4fd
more fps tweaking
2025-01-14 17:05:53 +10:00
Isaac0-dev
3fed02851e
whoops
2025-01-14 09:35:33 +10:00
Prince Frizzy
5d93cca229
Fix compilation error when generating demo data
2025-01-13 11:30:47 -05:00
Isaac0-dev
bccac8c78c
extract demo data from rom at runtime
2025-01-13 22:27:47 +10:00
Agent X
b9d48e0952
Fix 5 year bug where envmaps use the wrong orientation
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Fixed gfx intepreter bug that has existed for about 5 years now in the PC Port. I have now cleansed this platform of Super Mario 64 of its sin. No longer shall I hear people complain about this specific bug. PC Port has now been deshittified. It is now pure and excellent. Mario 64 is reborn, PC Port is real, the future is now.
P.S. I really hope this doesn't have incredibly strange unintended side effects that cause me to require to revert this and implement it in a more convoluted way.
2025-01-12 22:06:18 -05:00
Agent X
ebeb58da13
Small formatting fix
2025-01-11 15:52:10 -05:00
iZePlayz
b75df78712
added --coopnet parameter ( #625 )
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* added --coopnet parameter
* bug fix
* bugfix 2
* bug fix 3
* require password
* removed old text
* fixed indentation
2025-01-11 15:48:20 -05:00
Agent X
357db4fa5e
A fix for configfile
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If you want an ex-coop theme then it's going to be an ex-coop theme, not a "make coopdx look a little more like ex-coop" theme.
2025-01-11 15:29:42 -05:00
Agent X
c0ff024743
Revert "remove some more forced settings"
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This reverts commit dff6634117 .
2025-01-11 15:25:21 -05:00
Agent X
472aaa2362
Thanks Peachy
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Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-01-11 15:17:48 -05:00
Agent X
bc9273900f
Increment version
2025-01-11 15:16:07 -05:00
Agent X
450f21ff21
Update built-in mods
2025-01-11 15:12:48 -05:00
Agent X
710d007e93
Disable Nametags in hide and seek
2025-01-11 14:58:49 -05:00
Agent X
78b3550b9e
Make Nametags size closer to original size
2025-01-11 14:35:48 -05:00
Agent X
f94a3061cc
Add width, height, and player count launch parameters
2025-01-11 14:22:41 -05:00
Agent X
dc416cecf8
Add enable/disable mod launch parameters
2025-01-11 13:12:34 -05:00
Agent X
fefb222198
Re-expose function
2025-01-10 19:04:55 -05:00
Isaac0-dev
ea65bb06f9
fix djui join message panel back
2025-01-09 14:59:45 +10:00
PeachyPeach
08a2490954
Lua get_uncolored_string + bug fixes ( #620 )
2025-01-09 14:59:16 +10:00
KirbyKidJ
d1d36a1fa2
Fixed MacOS Resource Path Location ( #617 )
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* Fixed MacOS resource path
I'm not very good at C coding.
* Fixed formatting and ensured safe return
2025-01-07 16:27:11 -05:00
Agent X
29a8a76586
Fix [CS] auto category
2025-01-06 18:58:47 -05:00
Agent X
f163de224d
Update Japanese.ini
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Co-Authored-By: 3UPPER <83761368+3upper@users.noreply.github.com>
2025-01-06 18:28:30 -05:00
Isaac0-dev
6abf4695cf
run autogen
2025-01-07 09:08:25 +10:00
Isaac0-dev
547e22530c
fix dynos warps castle grounds bug
2025-01-07 09:04:37 +10:00
Isaac0-dev
54d5a5a6f7
fix this
2025-01-07 08:55:58 +10:00
Isaac0-dev
9ddc7311f1
cleaner fix for headPos bug nametags
2025-01-07 07:56:19 +10:00
Isaac0-dev
3c0e14f9ef
just in case
2025-01-06 23:15:38 +10:00
Isaac0-dev
83002e06e4
fix paused anywhere
2025-01-06 23:13:07 +10:00
Isaac0-dev
68debf9d54
fix paginated on public lobbies properly
2025-01-06 22:59:53 +10:00
Agent X
a997fe0a2e
More fixes
2025-01-06 01:07:40 -05:00
Isaac0-dev
404614cfea
fix makefile
2025-01-06 13:46:27 +10:00
Sunk
a1746ab9cf
Fix pvp bugs ( #612 )
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Fixed:
Dives dealing 0 knockback
Breakdances not dealing damage
Rollout invincibility bleeding into classic
2025-01-06 12:23:07 +10:00
Agent X
8caeeade67
Bug fixes
2025-01-05 21:09:15 -05:00
Isaac0-dev
939218dcf9
smlua improvements ( #607 )
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* smlua improvements
* fix non dev compile error
* fixes
2025-01-05 18:07:16 -05:00
Isaac0-dev
dff6634117
remove some more forced settings
2025-01-06 08:55:34 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types ( #609 )
2025-01-06 08:40:36 +10:00
PeachyPeach
adcd730d5d
Autogen: remove some hardcoded stuff ( #610 )
2025-01-06 08:30:52 +10:00
Isaac0-dev
16a483c68b
just removing this
2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32
fix mat4 optional fields
2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6
optional mat4 fields
2025-01-04 23:32:04 +10:00
Isaac0-dev
348ee3d614
forgot this
2025-01-04 21:48:28 +10:00
Isaac0-dev
dc4895d0c9
fix mod incompatibility with mat4
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yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
5314144e77
Fix smlua memory leaks ( #606 )
2025-01-03 18:50:35 -05:00
PeachyPeach
49c9a2d57e
Fix typo in gfx command (DynOS) ( #605 )
2025-01-02 18:47:12 -05:00
PeachyPeach
c2ec761608
Fix autogen for sound functions ( #602 )
2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
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* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
b49de46236
Revert "Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) ( #597 )"
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This reverts commit 0ef9ae742e .
2024-12-31 20:12:13 -05:00