Agent X
43f4f7aec2
Fix small LE whoopsie
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2025-03-29 13:41:55 -04:00
Agent X
0ee8d5f81e
Fix/optimize/improve lighting engine
2025-03-28 23:06:48 -04:00
Agent X
02bd7917cb
Fix lighting engine merge header mistake
2025-03-27 17:24:49 -04:00
Agent X
3e540790a3
Basic Vertex Point Lighting Engine ( #716 )
...
* CONCEPT: Basic vertex lighting engine
Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.
* Fixes
* How did I miss this
* Make light set home pos
2025-03-27 16:36:02 -04:00
Baconator2558
c26e968076
Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE ( #721 )
...
* Update constants.md
* Update constants.lua
* Update smlua_constants_autogen.c
* Update surface_terrains.h
* Update hooks.md
* Add files via upload
2025-03-27 14:48:36 -04:00
Isaac0-dev
f2b4f4aaad
add herobrine
...
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Co-Authored-By: Agent X <44549182+AgentXLP@users.noreply.github.com>
2025-03-26 14:21:02 +10:00
Cooliokid956
efcfff210d
Miscellaneous additions ( #711 )
...
- Fixed script file path shortening for Windows in console errors (what I could at least, the one left unfixed is preprocessed and I can't mess with that)
- Adjusted audio sanity check messages to sound more natural
- 9 new functions added:
## `audio_stream_set_loop_points(audio, start, end)`
Sets an audio stream's loop points in samples, no longer requiring a hacky method to loop streams in mods
## `get_active_mod()`
Returns the mod currently being processed, can be used by mods with APIs to determine what they're being used by and react accordingly
## `get_area_update_counter()`
Returns `gAreaUpdateCounter`, can be used to determine various in-game statistics, as well as if the game is being updated
## Exposed several object pointers
`get_current_object()` to retrieve `gCurrentObject`
`get_dialog_object()` to retrieve `gContinueDialogFunctionObject`
`(get|set)_cutscene_focus()` to retrieve/assign `gCutsceneFocus`
`(get|set)_secondary_camera_focus()` to retrieve/assign `gSecondCameraFocus`
2025-03-24 07:31:06 +10:00
Agent X
2479eaabfb
This new camera code is NOT up to pollos standards.
2025-03-18 23:06:36 -04:00
Agent X
0f0997a2ac
Add mod menu text hook and make hook functions return index
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-03-15 18:04:59 -04:00
Agent X
ab49c33d86
Expose some cool math functions
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-03-14 22:25:56 -04:00
Sunk
edacdcc7e4
More settings to the Camera settings menu ( #555 )
...
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Sherbie's suggestions from #497 and #538 , as well as suggestions from others on discord.
Add 2 new camera settings to free camera, being camera collision and dpad usage.
Add an entire new camera submenu for romhack camera, which are now no longer exclusive to romhacks.
2025-03-14 13:01:51 +10:00
ManIsCat2
334aac7cf1
add lua texture image
2025-03-11 00:52:38 +03:30
Isaac0-dev
f98571c458
add documentation to some missing manual functions
2025-03-10 23:22:20 +10:00
Isaac0-dev
04ea4d6ad4
smlua use lot and lvt names rather than an index
2025-03-10 12:21:48 +10:00
Isaac0-dev
d6e243c4a7
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices ( #675 )
...
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
bc4679d2e0
fix array typing in docs
2025-02-22 19:00:47 +10:00
Isaac0-dev
2ec4b5e53c
set_find_wall_direction
2025-02-22 11:54:07 +10:00
Isaac0-dev
b1b5b93dcc
remove some dangerous functions
2025-02-13 22:33:34 +10:00
Isaac0-dev
5a2e060c2d
autogen implement structs with name after definition
2025-02-12 18:24:01 +10:00
Isaac0-dev
bb768ef55b
autogen fix integer type detection
2025-02-12 17:46:24 +10:00
Isaac0-dev
ff83d6a037
autogen array implementation
...
arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
9a13c298ad
added HOOK_ON_INTERACTIONS
...
this is called after mario's interactions are processed
2025-02-11 17:58:57 +10:00
Isaac0-dev
d53d20c11c
HOOK_ON_DIALOG fixes, expose set_dialog_box_state
2025-02-10 18:31:59 +10:00
Isaac0-dev
7fb3d3de89
run autogen
2025-02-07 10:10:37 +10:00
Agent X
fefb222198
Re-expose function
2025-01-10 19:04:55 -05:00
Isaac0-dev
6abf4695cf
run autogen
2025-01-07 09:08:25 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types ( #609 )
2025-01-06 08:40:36 +10:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
...
* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
f880e6c569
Document level_update.h and add new instant warp function (70.1%)
2024-12-31 19:39:36 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS ( #591 )
2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
Agent X
8c8b7e91a3
Update some things
2024-12-29 14:38:45 -05:00
jayden
c8faa22072
Final touches for geo hooks ( #588 )
...
* new geo process children hook
* EXPOSE the mat stack
* fix formatting (oops)
2024-12-28 08:44:36 -05:00
jayden
1291350bed
Add hooks to graph node processing ( #587 )
...
* geo process hooking
* autogen update!
2024-12-27 22:07:31 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers ( #584 )
...
* correctly handle pointers in autogen
* autogen with correct pointers
* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
jayden
67f4088eb9
make graphnodeswitchcase mutable ( #581 )
2024-12-23 06:59:58 -05:00
Agent X
5aa3a31003
Document object_list_processor.h (69.67%)
2024-12-22 21:58:06 -05:00
Agent X
c76ded1c52
Merge branch 'dev' of https://github.com/coop-deluxe/sm64coopdx into dev
2024-12-22 21:54:05 -05:00
Agent X
fe316a9a08
Document some more files (69.61%)
2024-12-22 21:53:54 -05:00
jayden
2a19745137
Expose types of GraphNode to Lua ( #580 )
...
* expose graph_node.h
* cast_graph_node lua function
* document cast_graph_node
* graph node immutables
2024-12-22 19:15:04 -05:00
John S
16e78ee36a
Fix a capitalization issue within the interaction.h documentation ( #578 )
...
* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
* Fix a capitalization issue
2024-12-22 06:40:54 -05:00
John S
8da73663aa
Document Interaction.h (68.23%) ( #577 )
...
* Document Interaction.h (68.23%)
* Fix caps
* Fix missing bracket
* Make descriptions a little more clear and concise
2024-12-19 22:30:07 -05:00
xLuigiGamerx
6757a3abb7
Added FONT_SPECIAL ( #556 )
...
* Fixed player and mod lists not updating on language change
* Added `FONT_SPECIAL` which is based on the special controls letters in dialog boxes
2024-12-17 08:58:38 -05:00
Agent X
e3c1b20f6b
Document rumble_init.h (65.46%)
2024-12-16 20:42:20 -05:00
Agent X
116d9808d2
Document djui_panel_menu.h (65.17%)
2024-12-16 20:26:43 -05:00
Agent X
faceaa684a
Document sound functions
2024-12-16 20:18:28 -05:00
xLuigiGamerx
66fb28500b
Added djui_menu_get_rainbow_string_color() ( #536 )
...
* Removed unintentionally exposed function and disallowed it in autogen
* Exposed djui_language_get to lua
* Added djui_menu_get_rainbow_string_color()
2024-12-16 16:51:27 -05:00
John S
af1e7be9ac
Document Camera.h ( #569 )
...
* Document functions in Camera.h
This is the complete documentation for Camera.h
* Fix some grammar and formatting mistakes.
2024-12-16 16:43:39 -05:00
John S
d61206a91d
Document save_file.h ( #570 )
2024-12-16 16:42:55 -05:00