Commit graph

135 commits

Author SHA1 Message Date
Isaac0-dev
ff83d6a037 autogen array implementation
arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
7fb3d3de89 run autogen 2025-02-07 10:10:37 +10:00
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
jayden
1291350bed
Add hooks to graph node processing (#587)
* geo process hooking

* autogen update!
2024-12-27 22:07:31 -05:00
jayden
68b9f2c556
Autogen correctly handle pointers (#584)
* correctly handle pointers in autogen

* autogen with correct pointers

* fix typo in lvt autogen
2024-12-27 17:51:47 -05:00
jayden
2a19745137
Expose types of GraphNode to Lua (#580)
* expose graph_node.h

* cast_graph_node lua function

* document cast_graph_node

* graph node immutables
2024-12-22 19:15:04 -05:00
xLuigiGamerx
59aada62d7
Exposed djui_language_get() (#524)
* Removed unintentionally exposed function and disallowed it in autogen

* Exposed djui_language_get to lua
2024-11-28 08:11:27 +10:00
xLuigiGamerx
e4fd83bec7
Fixed the playerlist and modlist not updating their themes and added djui_menu_get_theme() (#519)
* Fixed the playerlist and modlist not updating their theme instantly

* Added djui_menu_get_theme()

* Removed text

* Fixed syntax error
2024-11-26 16:50:47 +10:00
Sunk
947ce9f080
Rework PvP Balance (#357)
* PvP Rework

This rearranges the damages of last PR. The underused attacks should still see some buffs.

* Adjust how punches apply invincibility

Also increase punch invincibility timer to 12

* EmeraldLoc's easy suggestions

* Rework punching pvp

Punching no longer reduces invincibility frames. Instead, punches can ignore knockback invincibility and the full punch punch kick combo can be done.

* Adjust numbers

Breakdances should not deal 3 damage

* Potential fix for more common tripping

"Trip" here refers to 1 damage kicks

* Add temporary invincibility to rollouts

This is a test to see how different pvp feels with this change. Suggestion by sausrelics.

* Fix invincibility

* Prevent low damage/low knockback kicks altogether

* Update ignored attack list

* Allow dives to be attacked by most actions

A lot of people don't want dives to be entirely invincible and some suggested to make dives be able to only pierce through jump kicks

* Slightly nerf kick knockback

Suggestion by emily

* Rework dive piercing

Instead of all actions being able to hit dives other than jumpkicks, now only slidekicks (and ground pounds) can hit dives.

* Mild kick knockback increase from nerf

* Change direct equality to checking flag

* Decrease dive and punch knockback

* Prevent trades against dives with slidekicks

* Revert "Prevent trades against dives with slidekicks"

This reverts commit 2a2c3266a7.

* Allow ground pounds to always hit a sliding player

* Add server setting to change pvp

* Add pvp settings to config

* Add selection to menu

* Fix issues + autogen

* Rewrite goto statement to not use goto
2024-11-25 20:48:40 +10:00
Sunk
5965b55eb6
Custom exclamation boxes (again) (#360)
* Unhardcode exclamation boxes

Part 1 of creating custom exclamation boxes

* Add `set_exclamation_box` and `get_exclamation_box`

Part 2 of creating custom exclamation boxes

* Exclamation box docs

Part 3 of creating exclamation boxes, although this was entirely optional

* Safety check

* Add a warning

* Remake component check

* Update warnings

* Check for subtables not being tables

* Reduce exclamation box size

This matches how many contents could exist in vanilla due to its hardcoded id 99 check. This check allows me to reasonably assume that no romhacks have more than 99 custom contents. Other mods that may use this function really shouldn't need more than 99 contents either.
2024-11-25 19:26:37 +10:00
Isaac0-dev
4deff6f3f4 fix an oversight 2024-11-21 15:10:21 +10:00
Cooliokid956
6badf67a33
Add location label override (#390) 2024-10-27 15:52:17 +10:00
Drahnokks
636b385e48
add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00
Cooliokid956
c509dab0cf
Add rotation interpolation (#208)
* Interpolate rotation

* Autogen'd

* Resolution 1

* Resolution 2

* Resolution 3

* Resolution 4

* Fixed jitter at low angular velocities

More in the comment below
2024-07-21 18:58:38 -04:00
Agent X
594ff262bc a bunch of fixes (#216)
Nice job targeting the main branch Isaac

Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2024-07-17 08:37:42 -04:00
Agent X
2b6a173f8b Added gFirstPersonCamera.forceYaw 2024-07-17 08:25:23 -04:00
Agent X
60b9e43604 Fix first person a little and add pitch forcing 2024-07-11 23:10:51 -04:00
Agent X
b1b8ceafcb Add back legacy palette fields so mods don't immediately break 2024-06-30 10:48:22 -04:00
Agent X
971ddc00cd Remove legacy struct fields, fix a function name 2024-06-26 18:51:11 -04:00
Agent X
e42f114b2d Add gLevelValues.jrbDarkenSkybox 2024-06-21 22:57:44 -04:00
Agent X
fa2ffcdcb9 Readd 'loaded' field to mod audio for CS compatibility 2024-06-19 17:50:24 -04:00
Agent X
15c9602e11 Add gLevelValues.infiniteStairsRequirement and gBehaviorValues.CourtyardBoosRequirement
Ported this PR from the sm64ex-coop dev repo.

Co-Authored-By: Emily♥ <77174187+emilyemmi@users.noreply.github.com>
2024-06-14 10:37:14 -04:00
Agent X
cb729dc40a Make audio streams update volume 2024-06-09 10:26:51 -04:00
Agent X
7c01e405e0 Allow mods to do -- ignore-script-warnings: true 2024-06-09 09:31:48 -04:00
Isaac0-dev
eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
Isaac0-dev
eaa1a59996
fixed some mario cutscene action related bugs (#43)
- fixed a bug where remote players would show mario's head repeatedly twitching up and down while reading automatic dialog
- fixed a bug where remote mario's would sometimes not update while unlocking a star door, resulting in the previous animation playing during that action
- fixed a bug where players exiting a warp door could get stuck for a few extra frames due to other players opening that same door.

- added dialogId to MarioState, which is synced for remote players the dialog id that player has active. this can be used by Lua mods - don't access the local player's dialog id because that isn't updated as that is unnecessary
2024-05-14 09:45:33 +10:00
Agent X
cb6f5f2b30 Revert "Add gServerSettings.enableChat"
This reverts commit c21c255241.
2024-05-12 08:15:57 -04:00
Agent X
c21c255241 Add gServerSettings.enableChat 2024-05-11 16:48:59 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns (#36) 2024-05-11 08:28:20 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene (#2) 2024-03-28 18:53:46 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Agent X
de1e24b7b9 Remove sm64ex-coop compatibility 2024-03-17 16:32:49 -04:00
Agent X
89e9bcdcec Add "-- pausable" field for mods and function so mods can make themselves pausable in singleplayer 2024-03-04 19:25:09 -05:00
Agent X
87a83806a1 Restore vanilla pause camera zoom out as gLevelValues field 2024-03-03 17:30:20 -05:00
Agent X
64ebb88906 Add ability to not show star collection dialogs 2024-02-21 10:50:08 -05:00
Agent X
5fffa9e9d9 Add the ability to have global star IDs
Set gLevelValues.useGlobalStarIds on init, this value not being the same for everyone will cause desyncs.
2024-02-20 22:06:40 -05:00
Agent X
4e96b49182 Revert "Rework First Person FOV"
This reverts commit 2a0af8e216.
2023-12-18 14:27:48 -05:00
Agent X
2a0af8e216 Rework First Person FOV 2023-12-17 23:29:31 -05:00
Agent X
fff0c83866 Add option to disable first person centering with L 2023-12-15 17:21:06 -05:00
Agent X
b1c8caa3ee Add offset to gFirstPersonCamera 2023-12-13 17:50:11 -05:00
Agent X
0481de1222 Add forceRoll field to first person camera 2023-12-02 19:54:40 -05:00
Sunk
a85c8dbbf8 Create hook_exclamation_box in place of set_exclamation_box_contents (#524)
* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
SharenTheCat
5b72836c15 Modify Mario's head and torso rotation outside of specific cases
Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater).
2023-11-16 23:01:18 -03:00
Agent X
e79775aea4 Improve first person and add gFirstPersonCamera 2023-11-11 16:49:46 -05:00
Agent X
ae22eaac98 Add "-- deluxe:" field to mods 2023-11-11 14:16:27 -05:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
MysterD
081a7fd9dc Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud() 2023-11-08 19:53:27 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00