An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
djoslin0 796111cc6e
Normalize paths in smlua_find_mod_file() (#1042)
* Normalize paths in smlua_find_mod_file()

Without normalizing the relative path, the comparison
fails when a mod using require is hosted/joined cross-platform.

Without this fix, any mod using require is effectively not
cross platform. This is critical.

* Address peachy's comment

---------

Co-authored-by: MysterD <myster@d>
2025-11-30 01:22:21 +01:00
.github [build] Update macOS intel version (https://github.com/actions/runner-images/issues/13046) 2025-11-18 20:32:13 +01:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets
autogen Correct inconsistent function name 2025-11-25 14:21:11 -05:00
bin Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
data Reset pause menu hidden on network shutdown (Oldest mistake in the book) 2025-11-23 20:19:05 -05:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs/lua Correct inconsistent function name 2025-11-25 14:21:11 -05:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include Fix djui hud texture unsupported formats (#995) 2025-11-20 11:44:02 +10:00
lang fix Spanish.ini (#950) 2025-11-13 07:20:59 +10:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
mods Originals Edits (#951) 2025-09-23 19:08:46 +02:00
palettes
res
sound
src Normalize paths in smlua_find_mod_file() (#1042) 2025-11-30 01:22:21 +01:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures Show Ping option (#889) 2025-07-29 22:39:36 +10:00
tools Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py
format.sh
Makefile Fix macOS (#1033) 2025-11-24 14:48:54 +10:00
Makefile.split
README.md
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.