An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Emily♥ 9f7ad0f93e
Some syncing fixes for Bowser and Heave Ho (#989)
* Fix Eyerok pounding in multiplayer

Eyerok now only enters the double pound state if ALL players stand on the pedestal rather than just one. Players standing on the pedestal will be ignored. I had to write a new function for this, I hope this is acceptable.

* Suggested changes

I didn't want to change the name of arg0 in eyerok_check_mario_relative_z because it was a vanilla function, but I suppose I can.

* Remove interaction limit for PVP

Fixes issues with certain mods

* Fixes for Bowser and Heave Ho

Hopefully this makes things a bit better.
2025-10-29 18:39:40 +01:00
.github Attempt 2 to compile with lower glibc [build] 2025-05-07 18:12:18 -04:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Fix other various buffer overflows and make string conversion 188% faster 2025-10-26 16:01:47 +01:00
bin Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
data ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs/lua ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include Static Object Collision / Check for freed CObject (#924) 2025-10-21 19:04:05 +02:00
lang Add Option to Save Active Palette as Preset (#899) 2025-08-20 20:55:24 +02:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib fix the coopnet library readme 2025-08-06 09:39:11 +10:00
mods Originals Edits (#951) 2025-09-23 19:08:46 +02:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Some syncing fixes for Bowser and Heave Ho (#989) 2025-10-29 18:39:40 +01:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures Show Ping option (#889) 2025-07-29 22:39:36 +10:00
tools Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
.clang-format
.clang-tidy
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Improving math functions (#813) 2025-05-21 23:50:49 +02:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.