James R
17b3cd205e
Merge branch 'snapify-hitlag' into 'master'
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Snap da sentinel like hitlag
See merge request KartKrew/Kart!458
2021-11-28 00:29:29 +00:00
Sally Coolatta
a17f11e6c5
Ignore collisions between 2 objects that are BOTH in hitlag
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Still allows it if a new object interferes to add more hitlag, but this should hooopefully prevent super big knockback stacking from 1 object?
2021-11-27 13:45:23 -05:00
James R
0d3a1b72cb
Apply grease to vertical only springs too
2021-11-27 03:05:04 -08:00
Sally Coolatta
eb9e3d3e1b
Snap da sentinel like hitlag
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- Added a hitlag cap of 18 frames (can be decreased to 12 if it's too much)
- Hitlag amount can't be reduced, only increased
- Hitlag added is the same between both objects, instead of being different between the two
- Objects in hitlag can be interacted with again with TryMove (I was too nervous of it but it's fine in Snap lol)
- Rebalanced the damage hitlag lengths to make it feel relatively the same with all of the above considered
2021-11-27 03:24:29 -05:00
SteelT
db4bb74c42
All springs give spring grease
2021-11-26 23:42:25 -05:00
Sal
be91f05393
Merge branch 'object-bumping' into 'master'
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New solid object bouncing, and updated player bouncing
See merge request KartKrew/Kart!426
2021-04-23 12:58:30 -04:00
Sally Coolatta
5ac5ca89d0
New solid object bouncing, and updated player bouncing
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- Solid objects have new bouncing physics, it's a mix of the object bumping and wall bumping. It replaces the "solid" option on K_KartBouncing.
- Goomba stomp momentum is decided in K_KartBouncing itself instead of needing to be manually passed in as a boolean, so you'll be able to goomba stomp all objects instead of just players.
- Fixed bumping not carrying all of its intended momentum, due to a bug making friction apply very strongly.
2021-04-22 20:29:59 -04:00
Sally Coolatta
48c8843feb
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
toaster
00972a83d2
remove the prefix since everything seems to function
2021-04-17 11:30:08 +01:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
James R
92e61d82d9
Don't stair jank in spectator mode
2021-04-11 20:19:38 -07:00
James R
81e43245a8
Don't stair jank if crossing from/onto a slope
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Also don't do it on ceilings unless standing on it.
2021-04-11 19:31:10 -07:00
James R
3f09cd4f2b
Stair janking VFX
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Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
James R
7badb5d925
Stair jank sound effects
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Big meaty sfx, or a shorter one when quickly stepping.
2021-04-11 02:32:26 -07:00
James R
b3293aa122
Don't stair jank on really small steps
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Also don't do it off slope launches.
2021-04-11 02:07:23 -07:00
James R
2b173f1ec0
Rumble the jart when stepping on staircases
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- Sprite tilts back and forth 5.625 degrees, two tics each
side, for 17 tics (half a second).
- Turning is ignored--as if in the air--every other tic
during those 17 tics.
2021-04-10 03:22:23 -07:00
Sryder
8344ac3489
Actually just get rid of seenplayer and NAMECHECK altogether.
2021-03-03 18:03:41 +00:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
LJ Sonic
85cd429d1d
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 498ff708bb .
2021-02-13 17:45:20 +01:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
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New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
James R
fa696de12d
Merge branch 'fix-mobj-slidemove' into 'next'
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Make sliding against objects actually work (Fixes #400 )
Closes #400
See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
Sally Coolatta
94b8f97115
Keep trick when bonking walls
2021-01-13 02:42:55 -05:00
Sally Coolatta
03149d7810
Only do touch damage when confirming a bump
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Should fix the mcdonalds rings
2021-01-06 23:16:02 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
Sal
25264d2634
Merge branch 'no-waypoint-sight-check' into 'master'
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Waypoints use trace for blocking lines, instead of a sight check
See merge request KartKrew/Kart!342
2021-01-06 20:44:07 -05:00
Sally Coolatta
56fba410ee
Waypoints use trace for blocking lines, instead of a sight check
2021-01-06 16:21:57 -05:00
Latapostrophe
fe4d9ce889
New trick panel shit (but only the gameplay part)
2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb
Merge conflicts
2021-01-06 18:33:42 +01:00
James R
c76ae9a4fd
Actually put it on line type 81
2021-01-04 18:55:33 -08:00
James R
6070d14fa5
Line special 11: block monsters for this line
2021-01-04 17:40:06 -08:00
James R
90507126e4
Move block line checks to a single function
2021-01-04 17:34:10 -08:00
GoldenTails
becb2faa01
Make sliding against objects actually work
2020-12-21 02:03:44 -06:00
James R
498ff708bb
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
887f4a0919
Merge branch 'master' into next
2020-12-12 02:38:51 -08:00
James R
19af2b9afe
Remove trailing whitespace
2020-12-12 02:37:03 -08:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
8cc312a16d
Merge branch 'saloondoor-revengeance' into 'next'
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Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
Tatsuru
0e92f1818c
Kill saloon doors without a tracer, add height check for non-blocking doors
2020-12-06 14:11:08 -03:00
SMS Alfredo
12f36719b4
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
Sally Coolatta
d0ca3b78c1
Merge branch 'master' into battle-rethink
2020-11-18 17:49:06 -05:00
Sal
b2eb64ac09
Merge branch 'roll-and-tilt' into 'master'
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Roll & pitch replace modeltilt
See merge request KartKrew/Kart!326
2020-11-17 20:03:48 -05:00
Sally Coolatta
e16c7d722f
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27
Cherry-pick 4eb69a664
2020-11-16 19:52:26 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sally Coolatta
8b5a78114e
Hitlag occurs on registered damage instead of being before damage calls
2020-11-09 21:35:08 -05:00
James R
6d665a856d
Merge branch 'step-up-goofs-2' into 'next'
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Fix disabling step up/down not working
See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
Sally Coolatta
0e28470228
Merge master
2020-11-08 02:34:24 -05:00