Eidolon
a2572f64df
Update copyright years to 2025
2025-02-13 15:56:37 -06:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf
Merge public master
2025-02-12 19:02:38 -06:00
James R
e68bb676db
Fix netsync of race checkpoints and associated map lines
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- Use srb2::MobjList to keep checkpoint objects list
intact after savegame load
- Use std::unordered_map of line tag and vector of line_t
pointers
- Use line tag for the key so multiple checkpoints may
be associated to the same set of lines
2024-10-12 02:27:30 -07:00
Oni
71588f490f
Merge branch 'queue-skin' into 'master'
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Queued skin/color changes
See merge request KartKrew/Kart!2452
2024-09-28 17:46:42 +00:00
Sal
653766010d
FRIENDCODE (aka, Teamplay)
2024-09-17 01:41:26 +00:00
Antonio Martinez
d4c0603808
Wall transfer buffs
2024-09-15 21:05:30 -07:00
Jack
f3ed9f580e
Fixed the p->player null check in destroyed-kart.cpp being a part of hasCustomHusk rather than being a part of pValid as it's supposed to be
2024-09-09 16:19:17 +01:00
Jack
2bdc014006
With the help of GitLab user Lach, I turned my approximated sprite scaling in destroyed-kart.cpp into 100% accurate sprite scaling
2024-09-09 15:41:26 +01:00
Jack
40b231ff62
Changed float percentage mathematics in destroyed-kart.cpp into approximated fixed mathematics that will not risk a desync across platforms with different float standards
2024-09-07 18:01:41 +01:00
Jack
af16e3f993
Implemented SPR2_DKRT and integrated it into the state system
2024-09-07 14:40:12 +01:00
Jack
51112a07f7
Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
...
This reverts commit 6125572b63 .
2024-09-06 01:13:55 +01:00
toaster
7729d74401
Adjust behaviour for new frame offset in assets
2024-09-03 11:25:53 +01:00
toaster
49f6b4516a
Semibright for dark part of flicker
2024-09-03 11:19:45 +01:00
toaster
daa9d59232
Visible damage to Sealed Star catcher capsule
...
Flickers between undamaged frame and (fullbright) damage % frame (which can also be undamaged frame, if undamaged).
Also set up to convey accumulated GP damage on spawn.
2024-09-03 11:19:45 +01:00
Jack
6125572b63
I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now.
2024-09-01 14:50:27 +01:00
Antonio Martinez
c6a9228b2b
Bot-aware 2.4 mechanics
2024-08-29 20:22:31 -07:00
Sally Coolatta
158d8ac5d3
Fix compile warnings
2024-08-28 17:56:11 -04:00
Sally Coolatta
d33b123e32
Implement reticule gfx, fix FOFs/walls/scale
2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374
New Ballhog design
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Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Oni
06dd8f937c
Merge branch 'adaptive-starpost' into 'master'
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Starpost visual fixes
See merge request KartKrew/Kart!2433
2024-08-28 05:10:38 +00:00
Antonio Martinez
57c4fccd03
gameplay prototyping lightning round
2024-08-27 19:42:56 -07:00
Ashnal
70ad221aa0
Sneaker Lift
2024-08-25 23:50:10 +00:00
Lach
6055ac7bc1
Pitch starpost sparkles
2024-08-25 17:23:49 +10:00
Antonio Martinez
01dcfafe5c
Negative edge Overdrive
2024-08-24 18:37:57 -07:00
Ashnal
ee74b747ac
Exp hud math for target 500 at 1.0 exp
2024-08-24 23:27:20 +00:00
Antonio Martinez
5dd7384036
Backshots: use xval2 for jawz reticle color, freeing cvmem for backshot flag
2024-08-23 23:43:23 -07:00
Antonio Martinez
e6db4e4d9b
Backshots resurrection
2024-08-23 21:02:43 -07:00
AJ Martinez
3670695df6
Merge remote-tracking branch 'origin/race-checkpoint'
2024-08-22 22:49:49 -07:00
Ashnal
9cfa67dae6
WIP Exp math
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temp changes to distribution debugger
2024-08-19 00:10:45 -04:00
Ashnal
57fb5b758c
Update pwr levels on checkpoint cross
2024-08-18 21:05:13 -04:00
Ashnal
b4827de43d
WIP basic exp
...
modifies item odds based on checkpoint and finishlin grading
2024-08-18 20:54:16 -04:00
Ashnal
cd625acab7
Remove amps from checkpoints
2024-08-18 19:05:33 -04:00
toaster
1e502da748
Merge branch 'master' of https://git.do.srb2.org/KartKrew/RingRacers
2024-08-17 20:16:27 +01:00
Antonio Martinez
f9b72269f7
Further checkpoint amp nerfs
2024-08-13 18:14:45 -07:00
Antonio Martinez
89544772b3
Amps for checkpoints (and small amp fixes)
2024-08-13 17:54:31 -07:00
Ashnal
df4e99b050
WIP Race Checkpoints
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MobjList count
WIP: Checkpoints grant lap bonus
help?
can't allocate vector
fixed tagged line iteration and collision detection
Multiplayer animations and map retart fixes
Clear between maps
2024-08-13 20:20:21 -04:00
Oni
4bf99e7f16
Merge branch 'amps' into 'master'
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Overdrive!
See merge request KartKrew/Kart!2414
2024-08-13 02:46:56 +00:00
Antonio Martinez
ed1dde5788
WIP: Separate Overdrive shield
2024-07-23 17:32:10 -07:00
Antonio Martinez
4d202fbd67
WIP: Overdrive VFX refactor
2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218
WIP: Overdrive polish 2
2024-07-22 21:51:33 -07:00
Antonio Martinez
2b61497536
WIP - Overdrive polish
2024-07-22 20:35:28 -07:00
Antonio Martinez
199a92ebb2
WIP: Overdrive
2024-07-22 02:14:11 -07:00
AJ Martinez
4cf38b3f3f
Fix dodgy math in grow laser timer calculations
2024-06-29 18:38:45 -07:00
JugadorXEI
586e4c4cd8
Fix powerup aura being unflipped
2024-05-22 21:54:45 +02:00
JugadorXEI
cea8b9566e
Fix super flicky bobbing not being flipped, as well as the object itself
2024-05-22 21:54:45 +02:00
JugadorXEI
dbac449272
Fix hyudoro being incorrectly flipped during roaming status
2024-05-22 21:54:45 +02:00
JugadorXEI
87ddd2f794
Fix servant hand not being properly flipped
2024-05-22 21:54:40 +02:00
AJ Martinez
eab2900ac6
Increase shrink contact leniency
2024-05-20 18:47:22 -07:00