Commit graph

713 commits

Author SHA1 Message Date
Eidolon
a2572f64df Update copyright years to 2025 2025-02-13 15:56:37 -06:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf Merge public master 2025-02-12 19:02:38 -06:00
James R
e68bb676db Fix netsync of race checkpoints and associated map lines
- Use srb2::MobjList to keep checkpoint objects list
  intact after savegame load
- Use std::unordered_map of line tag and vector of line_t
  pointers
  - Use line tag for the key so multiple checkpoints may
    be associated to the same set of lines
2024-10-12 02:27:30 -07:00
Oni
71588f490f Merge branch 'queue-skin' into 'master'
Queued skin/color changes

See merge request KartKrew/Kart!2452
2024-09-28 17:46:42 +00:00
Sal
653766010d FRIENDCODE (aka, Teamplay) 2024-09-17 01:41:26 +00:00
Antonio Martinez
d4c0603808 Wall transfer buffs 2024-09-15 21:05:30 -07:00
Jack
f3ed9f580e Fixed the p->player null check in destroyed-kart.cpp being a part of hasCustomHusk rather than being a part of pValid as it's supposed to be 2024-09-09 16:19:17 +01:00
Jack
2bdc014006 With the help of GitLab user Lach, I turned my approximated sprite scaling in destroyed-kart.cpp into 100% accurate sprite scaling 2024-09-09 15:41:26 +01:00
Jack
40b231ff62 Changed float percentage mathematics in destroyed-kart.cpp into approximated fixed mathematics that will not risk a desync across platforms with different float standards 2024-09-07 18:01:41 +01:00
Jack
af16e3f993 Implemented SPR2_DKRT and integrated it into the state system 2024-09-07 14:40:12 +01:00
Jack
51112a07f7 Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
This reverts commit 6125572b63.
2024-09-06 01:13:55 +01:00
toaster
7729d74401 Adjust behaviour for new frame offset in assets 2024-09-03 11:25:53 +01:00
toaster
49f6b4516a Semibright for dark part of flicker 2024-09-03 11:19:45 +01:00
toaster
daa9d59232 Visible damage to Sealed Star catcher capsule
Flickers between undamaged frame and (fullbright) damage % frame (which can also be undamaged frame, if undamaged).
Also set up to convey accumulated GP damage on spawn.
2024-09-03 11:19:45 +01:00
Jack
6125572b63 I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now. 2024-09-01 14:50:27 +01:00
Antonio Martinez
c6a9228b2b Bot-aware 2.4 mechanics 2024-08-29 20:22:31 -07:00
Sally Coolatta
158d8ac5d3 Fix compile warnings 2024-08-28 17:56:11 -04:00
Sally Coolatta
d33b123e32 Implement reticule gfx, fix FOFs/walls/scale 2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374 New Ballhog design
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Oni
06dd8f937c Merge branch 'adaptive-starpost' into 'master'
Starpost visual fixes

See merge request KartKrew/Kart!2433
2024-08-28 05:10:38 +00:00
Antonio Martinez
57c4fccd03 gameplay prototyping lightning round 2024-08-27 19:42:56 -07:00
Ashnal
70ad221aa0 Sneaker Lift 2024-08-25 23:50:10 +00:00
Lach
6055ac7bc1 Pitch starpost sparkles 2024-08-25 17:23:49 +10:00
Antonio Martinez
01dcfafe5c Negative edge Overdrive 2024-08-24 18:37:57 -07:00
Ashnal
ee74b747ac Exp hud math for target 500 at 1.0 exp 2024-08-24 23:27:20 +00:00
Antonio Martinez
5dd7384036 Backshots: use xval2 for jawz reticle color, freeing cvmem for backshot flag 2024-08-23 23:43:23 -07:00
Antonio Martinez
e6db4e4d9b Backshots resurrection 2024-08-23 21:02:43 -07:00
AJ Martinez
3670695df6 Merge remote-tracking branch 'origin/race-checkpoint' 2024-08-22 22:49:49 -07:00
Ashnal
9cfa67dae6 WIP Exp math
temp changes to distribution debugger
2024-08-19 00:10:45 -04:00
Ashnal
57fb5b758c Update pwr levels on checkpoint cross 2024-08-18 21:05:13 -04:00
Ashnal
b4827de43d WIP basic exp
modifies item odds based on checkpoint and finishlin grading
2024-08-18 20:54:16 -04:00
Ashnal
cd625acab7 Remove amps from checkpoints 2024-08-18 19:05:33 -04:00
toaster
1e502da748 Merge branch 'master' of https://git.do.srb2.org/KartKrew/RingRacers 2024-08-17 20:16:27 +01:00
Antonio Martinez
f9b72269f7 Further checkpoint amp nerfs 2024-08-13 18:14:45 -07:00
Antonio Martinez
89544772b3 Amps for checkpoints (and small amp fixes) 2024-08-13 17:54:31 -07:00
Ashnal
df4e99b050 WIP Race Checkpoints
MobjList count

WIP: Checkpoints grant lap bonus

help?

can't allocate vector

 fixed tagged line iteration and collision detection

Multiplayer animations and map retart fixes

Clear between maps
2024-08-13 20:20:21 -04:00
Oni
4bf99e7f16 Merge branch 'amps' into 'master'
Overdrive!

See merge request KartKrew/Kart!2414
2024-08-13 02:46:56 +00:00
Antonio Martinez
ed1dde5788 WIP: Separate Overdrive shield 2024-07-23 17:32:10 -07:00
Antonio Martinez
4d202fbd67 WIP: Overdrive VFX refactor 2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218 WIP: Overdrive polish 2 2024-07-22 21:51:33 -07:00
Antonio Martinez
2b61497536 WIP - Overdrive polish 2024-07-22 20:35:28 -07:00
Antonio Martinez
199a92ebb2 WIP: Overdrive 2024-07-22 02:14:11 -07:00
AJ Martinez
4cf38b3f3f Fix dodgy math in grow laser timer calculations 2024-06-29 18:38:45 -07:00
JugadorXEI
586e4c4cd8 Fix powerup aura being unflipped 2024-05-22 21:54:45 +02:00
JugadorXEI
cea8b9566e Fix super flicky bobbing not being flipped, as well as the object itself 2024-05-22 21:54:45 +02:00
JugadorXEI
dbac449272 Fix hyudoro being incorrectly flipped during roaming status 2024-05-22 21:54:45 +02:00
JugadorXEI
87ddd2f794 Fix servant hand not being properly flipped 2024-05-22 21:54:40 +02:00
AJ Martinez
eab2900ac6 Increase shrink contact leniency 2024-05-20 18:47:22 -07:00