Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
...
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
ea8fd7348f
Show lagless for all the host's splitscreen players
2020-02-23 23:23:50 -08:00
James R
f9b5f71171
Merge branch 'gentlemen' into parties
2020-02-23 23:22:37 -08:00
James R
8619ec4d0f
Fix first person camera angle in parties
2020-02-23 23:21:20 -08:00
James R
0c814ce42d
Sync look back
...
Also fixes look back applying to the first
player in parties instead of locally.
2020-02-23 23:21:20 -08:00
James R
7961ac9d95
Fix moving while viewing another player not resetting the viewpoint
2020-02-23 23:21:20 -08:00
James R
e593b5297a
Reset party size
2020-02-23 23:21:20 -08:00
James R
70bb244dd6
Reset camera when party changes
2020-02-23 23:21:20 -08:00
James R
7fe61a99df
More plurals
2020-02-23 23:21:20 -08:00
James R
dfe6d62d76
bruh
2020-02-23 23:21:20 -08:00
James R
fc1e4b5cc5
Just say "joined" so to not worry about plurals
2020-02-23 23:21:20 -08:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
1e89d512a7
Fix spectator join black screen
2020-02-23 23:20:20 -08:00
James R
c8524b47e7
Fix VIEWPOINT annotation showing up in parties
2020-02-23 23:20:20 -08:00
James R
a55ccbe52c
Maybe fix incorrect displayplayers after adding/removing from party
2020-02-23 23:20:20 -08:00
James R
06cee4a0b7
Fix camera angle of party players
2020-02-23 23:20:20 -08:00
James R
e235267f1d
Improve feedback on party invitations
2020-02-23 23:20:20 -08:00
James R
110871c3b6
Void the party invitation once its accepted
2020-02-23 23:20:20 -08:00
James R
02757eac82
Fix and fully implement leaving parties
2020-02-23 23:20:20 -08:00
James R
46ac563eaf
Implement big bad parties (splitscreen with network players)
...
Use the 'invite' command to invite another player to your party.
If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.
Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
James R
4f73e26661
Show server's ping on scores if not LAGLESS
2020-02-23 23:07:57 -08:00
James R
a511d9358a
Terrible code to show the ping counter for honest servers
2020-02-23 23:07:57 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
6484a5cd93
Show LAGLESS on the scores if the host is being dishonest
2020-02-23 23:07:57 -08:00
James R
56f6b058d0
Make host lag optional with "lagless", lag by default (lagless off)
2020-02-23 23:07:57 -08:00
James R
5f26312a0a
Drop frames as the host according to the lowest ping among clients
2020-02-23 23:07:57 -08:00
Latapostrophe
9d848db7c1
How can you look at yourself in the mirror?
2020-01-29 22:33:00 +01:00
James R
15ac2982c0
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
e0264d5fb1
Add this back for Windoodoo because I'm an idiot
2019-12-16 19:27:55 -08:00
James R
d29a598564
Rename signal caught message to be more obvious
2019-12-16 19:27:55 -08:00
James R
319c28db45
Fix signal handler setup error reporting
2019-12-16 19:27:55 -08:00
James R
5b960672e9
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
8c0976a6cb
Kill child when wait fails, so I_Error exits both
2019-12-16 19:27:54 -08:00
James R
18943a24db
Fix idiot mistake
2019-12-16 19:27:54 -08:00
James R
e961a901e4
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
c6a882f303
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart
fb61700f41
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
157366ba77
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
40e55921ef
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
155da626dc
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
7025a23f25
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
...
# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
James
94a00bb497
Option to hide/show viewpoint text
2019-11-16 16:28:48 -05:00
James
100a67f8f0
Prevent LF2_EXISTSHACK from ever getting removed
2019-11-16 16:14:54 -05:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
...
"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
Latapostrophe
51e454e7aa
fix conflict
2019-11-12 00:41:26 +01:00
Latapostrophe
3361b94934
dontencoreremap flag + colormaps
2019-11-12 00:40:25 +01:00
Latapostrophe
61db3f79da
Merge branch 'gl-encore' into gl-qol
2019-11-12 00:23:56 +01:00
Jaime Passos
9290893508
Recreate the CLUT when the palette changes
2019-11-12 00:23:38 +01:00