Commit graph

360 commits

Author SHA1 Message Date
TehRealSalt
b69d105af3 Add respawn animation
This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
674c0aec17 Merge branch 'master' into new-items 2019-10-24 10:08:37 -04:00
TehRealSalt
e7d0fde5fd Merge branch 'master' into sal-waypoints 2019-10-15 21:34:41 -04:00
TehRealSalt
37009ac9b0 A few stashed fixes that didn't make it to the branches somehow 2019-10-03 10:31:34 -04:00
TehRealSalt
bc3f0568ee Merge master 2019-09-27 23:09:54 -04:00
TehRealSalt
06d27ae36e Merge branch 'master' into fortnite 2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633 Merge master 2019-09-27 03:44:37 -04:00
TehRealSalt
bc7673f2da Update Spring Shells, add color modulo check 2019-09-23 06:29:30 -04:00
TehRealSalt
9d8cb5247a Special effects!
Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
b8a752e40a Merge master 2019-09-18 21:47:11 -04:00
TehRealSalt
5023abd279 Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized 2019-09-18 02:26:14 -04:00
TehRealSalt
cd65381abc Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.

As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
b39482d721 Lua port of the capsule visual
No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
TehRealSalt
40c8081a1b Grease part 3 2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1 Grease part 2 2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488 Back to old thrusts 2019-09-12 02:18:07 -04:00
TehRealSalt
d3f1b4f82c Greased horizontals 2019-09-12 02:01:30 -04:00
TehRealSalt
abfc1915c5 Fixed horizontal springs having gravity 2019-09-12 00:10:06 -04:00
TehRealSalt
e0a177e612 Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect 2019-09-11 23:33:33 -04:00
Sryder
6eca35aae1 SPB Now follows the track.
You better watch out, You better watch out, You better watch out!
2019-06-28 22:43:34 +01:00
Latapostrophe
a35cea9243 chaos conflict 2019-06-11 17:02:47 +02:00
Sryder
622c2eac07 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2019-06-02 18:15:30 +01:00
Sryder
43936013f7 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/d_netcmd.h
#	src/k_kart.c
#	src/p_setup.c
2019-05-25 12:09:47 +01:00
TehRealSalt
bb794ffac9 SHOOT bubbles forward 2019-05-22 19:26:43 -04:00
TehRealSalt
26065e9983 Bubble Shield updatin's
- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
02bd05ff2b Bubble Shield waves 2019-05-21 15:46:42 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
TehRealSalt
b5ba4f959d More drafting tweaks
- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
2019-05-06 20:50:52 -04:00
TehRealSalt
10b9cd9115 Add (unfinished) drafting effect 2019-05-05 01:24:05 -04:00
toaster
e676cd89ea * Add FF_SEMIBRIGHT.
* Ranges between full brightness to half-brightness (50% of fullbright effect).
    * Has both software and GL support (I think - GL needs to be doublechecked, but I think it's just GL being murky in general).
    * Used by Rings.
* Backport FF_GLOBALANIM and FF_RANDOMANIM extensions to FF_ANIMATE from 2.2.
    * Rings use the former instead of their own hacky solution to the problem.
* Also backport FF_VERTICALFLIP, because why not.
    * Inverts sprite relative to gravity. I remember wanting this for the flipped death sprite for Jawz, but then Oni drew his own frame for that, so it doesn't matter.
* Refactor vissprite struct a tad, given I did so in internal where I pulled most of these improvements from.
    * Should be no in-game affect; let me know if you notice any regressions.
2019-04-17 18:46:35 +01:00
TehRealSalt
6733a485cf wip ring sparkles 2019-04-12 23:29:32 -04:00
TehRealSalt
68ac9080f3 New ring debt indicator & SPB ring lock animations 2019-04-10 23:33:01 -04:00
TehRealSalt
f67e2b5ce1 Add a ring debt indicator for other players 2019-04-09 14:13:34 -04:00
TehRealSalt
3dd89eb7c8 Extra touches
- Re-enable ring respawn
- Make Attraction Shield chasing rings faster
- Combi-band is invisible to non-affected players
- Used rings animate faster
- Sync ring animation to a global timer
2019-04-07 14:49:51 -04:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
TehRealSalt
b0ae2f1cfa Finishing touches 2019-03-15 00:29:12 -04:00
TehRealSalt
f2bbcbefa2 Drafting 2019-03-14 19:43:58 -04:00
TehRealSalt
40093a9213 Merge branch 'master' into rings 2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
# Conflicts:
#	src/k_kart.c
#	src/p_mobj.c
2019-03-11 21:59:45 -05:00
TehRealSalt
6aa55bdbe2 Merge remote-tracking branch 'kartpublic/next' into fortnite 2019-03-11 13:49:12 -04:00
Latapostrophe
00ddf6e9f3 Fix boost / rocket sneakers for antigrav 2019-03-09 17:25:42 +01:00
TehRealSalt
4a68f98dc2 double ring hitbox, buff ring boost to 20% top speed increase 2019-03-08 20:33:44 -05:00
wolfy852
2dc5dde769 Merge remote-tracking branch 'remotes/origin/master' into waypoints
# Conflicts:
#	src/k_kart.c
2019-03-08 12:24:03 -06:00
TehRealSalt
74a757ad69 Merge remote-tracking branch 'kartpublic/next' into rings 2019-03-07 21:31:45 -05:00
TehRealSalt
129268121d Added rings. 2019-03-07 17:11:31 -05:00
Sally Cochenour
5dbdc903ba Make smoke opaque to reduce lag 2019-03-05 20:56:02 -05:00
Sally Cochenour
a2f0935bee Mine updates
- Increase gravity of super-forward throws
- Revert explosion radius change
- Nerf generic explosion stun (SPB explosion stun is identical)
2019-03-05 20:49:11 -05:00
James
4397db9b65 Reduce explosion radius, lives forever, longer startup 2019-02-19 20:19:01 -05:00
Alam Arias
380bce88a0 remove whitespaces 2019-02-05 15:42:37 -05:00