Sally Coolatta
3d6da0ce43
Super random push
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Looks better to me, and makes cone have a more pronounced effect
2022-02-14 14:26:40 +01:00
Sally Coolatta
6ef8ddf3ee
Let's just convert this in a more sane fashion...
2022-02-14 14:26:40 +01:00
Sally Coolatta
7ce3d5bea0
Oops ... can't use raw angles for P_RandomRange anyway.
2022-02-14 14:26:40 +01:00
Sally Coolatta
fee1ccdc0d
Wrong var name oops
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I autopiloted
2022-02-14 14:26:40 +01:00
Sally Coolatta
e365b7f0b3
Fix it not using footstep->cone
2022-02-14 14:26:40 +01:00
Sally Coolatta
150f514c80
Remove off by one """"fix""""
2022-02-14 14:26:40 +01:00
Sally Coolatta
5429fc5dc6
Properly put in the parameters
2022-02-14 14:26:39 +01:00
Sally Coolatta
a7788f1047
Add terrain splashes
2022-02-14 14:26:39 +01:00
Sally Coolatta
895881fc00
Use mobjzmovement for footsteps
2022-02-14 14:26:39 +01:00
Sally Coolatta
97b45612df
Add footstep particles
2022-02-14 14:26:36 +01:00
Sally Coolatta
80acc8fe3f
Add scale & color parameters to terrain particles
2022-02-14 14:26:06 +01:00
Sally Coolatta
ee8f7468bb
Allow "texture" as an alias to "floor"
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Since we I'm using it for Tripwire too
2022-02-14 14:26:06 +01:00
Sally Coolatta
1e0f9faf19
Implement bumpy floor
2022-02-14 14:26:06 +01:00
Sally Coolatta
867ddb143d
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
Sally Coolatta
c355537676
Implement splash & footstep blocks, commentate more of the code
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They do nothing atm, but they can be set properly now :)
2022-02-14 14:25:38 +01:00
Sally Coolatta
6cc30005b3
Sync mobj->terrain
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This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2022-02-14 14:25:38 +01:00
Sally Coolatta
e4c04169d7
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2022-02-14 14:25:37 +01:00
Sally Coolatta
4d08194fc7
Liquid terrain functions
2022-02-14 14:25:35 +01:00
Sally Coolatta
595d568b53
You can now link terrain to textures
2022-02-14 14:24:21 +01:00
Sally Coolatta
f6c42f70a7
Friction value is used, implemented DefaultTerrain
2022-02-14 14:24:21 +01:00
Sally Coolatta
57fb65077a
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
Sally Coolatta
9d65e53d73
TERRAIN lump reading
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Does not impact gameplay but hey pretty cool
2022-02-14 14:24:19 +01:00
Sally Coolatta
12acd6977b
TERRAIN lump mockup
2022-02-14 14:23:43 +01:00
Sally Coolatta
4ff50fe438
Don't use damage hitlag effects on a person when they "win" a ring sting exchange
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Only applies to ring sting collision (no other types of damage touching), only applies to the person not getting stung. The person who is getting stung & sting trades are unaffected.
2022-02-14 14:23:43 +01:00
Sally Coolatta
97a503d2c2
Don't do hitlag combo with items with threshold
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Prevents instakill ballhog
2022-02-14 14:23:42 +01:00
James R
f0e33d9a36
Let objects receive damage while in hitlag
2022-02-14 14:23:42 +01:00
James R
5192c56d13
Check to sting player before removing one ring
2022-02-14 14:23:42 +01:00
Sally Coolatta
fc8a7a6ca5
Scale gravity with map scale instead of object scale
2022-02-14 14:23:42 +01:00
Sally Coolatta
14ee70624f
Fix lap animation interp being reversed
2022-02-14 14:23:42 +01:00
Sally Coolatta
817e6f568a
Only calculate string when we need it
2022-02-14 14:23:42 +01:00
Sally Coolatta
0e55de6dcc
Interpolate music credits
2022-02-14 14:23:39 +01:00
Sally Coolatta
d959ce02be
Purple spark electricity UNCAPPED
2022-02-14 14:22:30 +01:00
Sally Coolatta
0adea2279b
Fully fix drop shadows
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It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.
2022-02-14 14:22:30 +01:00
Sally Coolatta
6b84557b78
Make drop shadows slightly better in uncapped
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They still jitter uphill
2022-02-14 14:22:30 +01:00
Sally Coolatta
f04520f368
Apply the same fix for instashield overlay
2022-02-14 14:22:30 +01:00
Sally Coolatta
843f89cb76
Fix jawz reticule in uncapped
2022-02-14 14:22:30 +01:00
Sally Coolatta
74bac4028b
Hack to fix drift spark explosion while keeping its interpolation
2022-02-14 14:22:29 +01:00
Sally Coolatta
b9cc482c53
Rename PitchRoll stuff back
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I did a find+replace because I realized the functions I added were named too similar to other ones & to make the purpose more obvious ... but it ended up changing them too anyway! Gah!
2022-02-14 14:22:29 +01:00
Sally Coolatta
bfaefe4ee5
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
Sally Coolatta
bf2dc739da
Add functions to handle interpolation
...
Much less code duplication
2022-02-14 14:22:29 +01:00
James R
5ed55aca3d
Disable wad loading in TESTERS build
2022-02-14 14:22:29 +01:00
James R
7411484bf6
More TESTERS guard
2022-02-14 14:21:47 +01:00
Sally Coolatta
b5e16a5202
Add 4PREADY graphic
2021-12-28 22:16:37 -05:00
Sally Coolatta
d3f8e61591
In-game control shenanigans
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- Fix gamekeydown using FRACUNIT instead of JOYAXISRANGE
- Re-add spindash button functionality
- I put custom buttons back ... but they're now called "Lua" buttons A thru C because Custom was a dumb misleading name
2021-12-28 12:49:33 -05:00
Sally Coolatta
a7022af93f
Fix cup select & level select to both use the new input handling systems
2021-12-28 12:27:59 -05:00
Sally Coolatta
0179466107
Finalize char select multiplayer
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- Add menu control fallbacks.
- If it could not find a bind using your existing keys, then it looks at default controls.
- If it could not find it then, and you're P1, then it looks through gamepads, and then lastly settles for keyboard.
- Changed around the order of operations on the character select menu, to accommodate for this change.
- Added initroutine to menu_t, which is called every time without question when going to a new menu. This solves many, many minor bugs you could experience in the character select menu when changing between menus, due to things only being properly reset when selecting the character select menu option.
2021-12-28 12:02:31 -05:00
Sally Coolatta
0f218b285e
Fix menu multiplayer breaking again
2021-12-28 09:02:46 -05:00
Sally Coolatta
3890c06a4d
Fix number of players counter breaking when entering as player 1 & then exiting
2021-12-28 08:54:23 -05:00
Sally Coolatta
b1d36496b2
Properly implement joystick axes
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NOW it's fully navigable with controller
2021-12-28 08:44:20 -05:00
Sally Coolatta
92aff0b57c
Finish some unused SDL hat input support to use events rather than polling all of the time
2021-12-28 08:02:32 -05:00