Commit graph

7934 commits

Author SHA1 Message Date
Sally Coolatta
4847f71707 Make slower 2020-07-31 11:21:18 -04:00
Sally Coolatta
a0befdce2d Fix drawing on others screens 2020-07-29 05:43:40 -04:00
Sally Coolatta
57822f6756 Merge master 2020-07-29 05:19:51 -04:00
Sal
0060a30bc4 Merge branch 'spindash' into 'master'
Spindash

See merge request KartKrew/Kart!303
2020-07-29 05:05:00 -04:00
Sally Coolatta
4044a153ca Splitscreen support for the prestart counter 2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70 Duel graphic for 1v1s
Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6 Fault HUD scrolls, faulting respawns you & holds you until the countdown's over 2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Sally Coolatta
e53fe8c316 Fix player 2's position num in 2P 2020-07-28 04:49:34 -04:00
Sally Coolatta
3b6b0013c8 Add local ABCD tags for splitscreen 2020-07-28 04:49:15 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee Buffer time before countdown depends on player count, no intro spin in 1v1 2020-07-27 23:31:46 -04:00
Sally Coolatta
dfe4d4a219 No tethering off of the person who got the start boost 2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563 Make it even stronger 2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc Don't Ebrake when you've just been bumped 2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896 Stronger top speed for the startup boost 2020-07-27 01:46:08 -04:00
Sally Coolatta
f3a607bf4f Proper snapping for splitscreen! 2020-07-26 21:35:13 -04:00
Sally Coolatta
043fd7aa64 Fix nametags for splitscreen fov, sort drawing by distance 2020-07-26 06:48:02 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
679f3223b6 Remove silly white space 2020-07-25 21:07:27 -04:00
Sally Coolatta
f0044e05c1 Crossing the finish line first before anyone else gives you a free rainbow boost 2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c Merge branch 'master' into spindash 2020-07-24 21:26:17 -04:00
Sal
90f44c979d Merge branch 'less-bubbles' into 'master'
Less bubbles

See merge request KartKrew/Kart!304
2020-07-24 21:25:18 -04:00
Sally Coolatta
5a59a9e8b9 Adjust item tables again 2020-07-24 20:30:18 -04:00
Sally Coolatta
1a61810f16 Make ring respawn faster 2020-07-24 20:19:14 -04:00
Sally Coolatta
c614e9ee1f Merge branch 'master' into less-bubbles 2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba Add Sneaker x2 to pad out the item table a bit better
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242 Properly rebalanced table to make up for it 2020-07-24 18:47:05 -04:00
Sally Coolatta
babe71cdee Try to avoid respawning you past the finish line 2020-07-24 18:01:36 -04:00
Sally Coolatta
8acace7a50 Fault on death 2020-07-24 17:16:12 -04:00
Sally Coolatta
660596970b Add FAULT graphic, remove momentum when faulting 2020-07-24 16:47:18 -04:00
Sally Coolatta
5c1a33f95c Increase buffer time so that high speed characters have time to get in position, change ra_timeskip to introtime 2020-07-24 03:13:17 -04:00
Sally Coolatta
fc89f2cc47 Remove start boosts, let you roam, kill you for crossing the line before the start 2020-07-24 02:59:47 -04:00
Sally Coolatta
e6cc99c8c8 Rebalanced values, so speed gets better boosts too
Also, prevent spindash timer from being stored when mid-air
2020-07-24 02:07:06 -04:00
Sally Coolatta
db230e4d3d Add spindash launch, prevent charging while flashing
Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Sally Coolatta
4a9a33130a Make it compile 2020-07-23 19:23:27 -04:00
Sally Coolatta
25e9c72bab Merge branch 'master' into spindash 2020-07-23 19:12:00 -04:00
Sal
c30e6a994c Merge branch 'recovery' into 'master'
Metabolism for light weights

See merge request KartKrew/Kart!302
2020-07-23 02:46:55 -04:00
Sally Coolatta
baa55be470 Merge branch 'master' into recovery 2020-07-22 23:50:46 -04:00
Sally Coolatta
3800603243 Bruhther moment 2020-07-22 23:49:24 -04:00
Sally Coolatta
d70e8ac919 Less bubbles 2020-07-22 22:56:45 -04:00
Sally Coolatta
863e2ce565 Merge branch 'master' into recovery 2020-07-22 22:16:39 -04:00
Sal
ecc93e059c Merge branch 'drift-clip-up-slope' into 'master'
Even more drift boost fx

See merge request KartKrew/Kart!301
2020-07-22 22:14:58 -04:00
James R
34a7c2ee88 Hammer cocks on rainbow sparks; hella bullet clips on rainbow boost + new sfx 2020-07-22 19:09:14 -07:00
James R
262c84f6cc Add player z momentum to the clip if going upward 2020-07-22 17:29:38 -07:00
Sally Coolatta
c942390745 Rename to metabolism because it's funnier & more accurate to what it does
:XD:
2020-07-22 18:33:48 -04:00
Sally Coolatta
089cffd900 Recovery stat has risen from its grave
Boost stacking potential is increased for low weight. Also changed order of operations so that flashing tics differences are more significant in Battle.
2020-07-22 18:21:50 -04:00
Sal
ec07d27170 Merge branch 'makefile-detect-version-now' into 'master'
Automatically set warning flags according to GCC version

See merge request KartKrew/Kart!296
2020-07-21 22:32:06 -04:00
Sal
ec13738233 Merge branch 'bad-merge' into 'master'
Fix bad merge of !298 (CRLF)

See merge request KartKrew/Kart!300
2020-07-21 20:08:57 -04:00
Sally Coolatta
7b42027af8 Show nametags in replays, fix in splitscreen 2020-07-21 17:09:17 -07:00