AJ Martinez
3af24b8606
Merge remote-tracking branch 'origin/master' into frey
2024-03-05 15:21:43 -07:00
AJ Martinez
99e4975023
Sting clarity
2024-03-05 15:00:22 -07:00
Eidolon
6023fa4825
Only record tumble time for machine local players
2024-03-05 14:48:09 -06:00
AJ Martinez
a11602869f
Merge remote-tracking branch 'origin/master' into frey
2024-03-03 20:55:40 -07:00
James R.
69e8a26eaa
Merge branch 'fix-invinc-spindash-crack' into 'master'
...
Don't allow spindash above max power
Closes #1105
See merge request KartKrew/Kart!1998
2024-03-04 02:46:04 +00:00
James R
9f982a574e
Add LapsPerSection property to map headers, fixes finish line distance in hybrid section-circuit maps
...
- It is possible to have a circuit map separated into
sections, where there are multiple "laps" before making
a full loop
- Normally the lap count is used to multiply the finish
line distance, but it fails for these maps
- The LapsPerSection property fixes the calculation by
specifying how many laps make up a full loop
- Default = 1 lap (most maps)
2024-03-03 03:06:52 -08:00
James R
0d4f42cf80
Add debuglapcheat command, disables lap cheat prevention and prints a console message
2024-03-03 03:03:23 -08:00
AJ Martinez
ba0a40c1b1
Don't allow spindash above max power
2024-03-03 01:22:46 -07:00
Oni
d631f62da9
Merge branch 'bot-hold-instawhip' into 'master'
...
Bot behavior for charged instawhip
Closes #1035
See merge request KartKrew/Kart!1974
2024-03-03 08:07:39 +00:00
AJ Martinez
647ab66c2f
WIP: low-ring conveyance fixups
2024-03-03 00:46:21 -07:00
James R.
27764435f9
Merge branch 'big-gachabom' into 'master'
...
Scale Gachabom, Ballhog and SPB with Grow/Shrink
See merge request KartKrew/Kart!1993
2024-03-03 05:18:42 +00:00
Oni
00643195a5
Merge branch 'nerf-stacked-invinc' into 'master'
...
Reduce time gain on stacked invincibility
See merge request KartKrew/Kart!1985
2024-03-03 03:09:26 +00:00
James R
1ebac1f553
Scale SPB with Grow/Shrink
2024-03-02 18:46:56 -08:00
James R
8524401c03
Scale Gachabom and Ballhog with Grow/Shrink
2024-03-02 18:39:29 -08:00
Oni
d0a66f9a4e
Merge branch 'no-wavedash-breakpoint' into 'master'
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Award a (weaker) boost for short-charge wavedashes
Closes #612
See merge request KartKrew/Kart!1982
2024-03-03 02:06:37 +00:00
Oni
6c60d7165d
Merge branch 'dont-cheat-lap' into 'master'
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Finish line cheese Super Prevention
See merge request KartKrew/Kart!1972
2024-03-03 01:56:34 +00:00
James R.
7ce6ec3477
Merge branch 'wtf-tripwire' into 'master'
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Grant short tripwire leniency when passing tripwire
See merge request KartKrew/Kart!1984
2024-03-03 01:50:03 +00:00
James R
f3548d2ec8
K_DoInvincibility: fix S-Monitor power-up after time gain change
2024-03-02 17:44:29 -08:00
James R.
5bc7d105cc
Merge branch 'battle-powerup-feedme' into 'master'
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Battle: Visual and audio feedback for power-ups
See merge request KartKrew/Kart!1986
2024-03-03 01:30:54 +00:00
AJ Martinez
c8757b10b2
Merge branch '4th-gear' into 'master'
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Add "let's get fired up!" cheat (4th Gear)
See merge request KartKrew/Kart!1970
2024-03-02 10:38:02 +00:00
AJ Martinez
4fc6567dc6
Merge branch 'ring-shooter-fixes' into 'master'
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Ring Shooter polyobject interaction + Ring Shooter cooldown
Closes #989
See merge request KartKrew/Kart!1968
2024-03-02 07:58:13 +00:00
AJ Martinez
75adf359cb
Merge branch 'fix-sliptide-extension' into 'master'
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Fix sliptide extensions activating out of fast drifts
See merge request KartKrew/Kart!1971
2024-03-02 07:57:09 +00:00
SteelT
cb21a9c8cd
Flicker player and add hitlag when collecting a powerup
2024-03-01 18:03:52 -08:00
AJ Martinez
36c6af6eae
Reduce time gain on stacked invincibility
2024-03-01 18:27:33 -07:00
AJ Martinez
0114c82fe8
Grant short tripwire leniency when passing tripwire
2024-03-01 18:14:44 -07:00
AJ Martinez
af06d575fd
Set wavedash power everywhere wavedashboost is directly awarded, increase threshold
2024-03-01 17:18:42 -07:00
AJ Martinez
19c62d37b9
Scale wavedash boost power to initial charge, not to remaining boost
2024-03-01 16:41:35 -07:00
AJ Martinez
dcf9d37c8e
Grant a (weak) boost even for low-charge wavedash attempts
2024-03-01 16:18:07 -07:00
AJ Martinez
b5e4311704
Merge remote-tracking branch 'origin/master' into tether-refinements
2024-03-01 00:42:38 -07:00
AJ Martinez
80990c82b0
Remove debug bot tether block indicator
2024-02-29 21:56:19 -07:00
AJ Martinez
840c8d497e
Bot behavior for charged instawhip
2024-02-29 21:46:29 -07:00
James R
6642449908
Improve finish line distance big jump prevention
...
- Freeze finish line distance (instead of recalculating it
from old nextwaypoint)
- Reset auto respawn timer right before it runs out
(instead of AS SOON as finish line distance returns to
normal)
- Do not ever update respawn waypoint while auto respawn
timer is ticking
- Do not interact with finish line while auto respawn
timer is ticking
2024-02-29 18:29:49 -08:00
James R
69ed099490
Symmetrical safelap behavior
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- Do not increment lap during lightsnake
- Symmetrical with decrement behavior
- Let lap be restored to higher safelap
- Prevent headaches if lap is erroneously decremented
2024-02-29 18:26:57 -08:00
AJ Martinez
4f5063f71f
Fix sliptide extensions activating out of fast drifts
2024-02-29 18:34:36 -07:00
AJ Martinez
d4d426e64b
Add "let's get fired up!" cheat (4th Gear)
2024-02-29 17:43:07 -07:00
James R
4ccb9b22c8
Ring Shooter: add a 2 second cooldown after respawning before you can touch a Ring Shooter
...
This does not prevent you from using the respawn button to
summon a Ring Shooter.
- Ring Shooter only tracks the last player who touched it,
to prevent that player from reusing it
- If another player touches the Ring Shooter, it loses
track of the original user
- Near a Block Lightsnake waypoint, this would enter an
endless loop where both players are able to touch the
Ring Shooter and use it to respawn, placing them right
above the Ring Shooter (and the cycle repeats)
2024-02-29 03:28:53 -08:00
Oni
786e4a098d
Merge branch 'throwdir-restoration' into 'master'
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Improve analog handling / input display
See merge request KartKrew/Kart!1967
2024-02-29 10:25:07 +00:00
AJ Martinez
0052d15fc8
Improve analog handling and input display
2024-02-28 20:08:25 -07:00
James R
9d4f57ddfb
Auto respawn after 35 tics if distancetofinish jumped too much
2024-02-28 18:13:01 -08:00
James R
b4402a9486
Do not let distancetofinish change too drastically
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- When updating nextwaypoint, check if distancetofinish
jumps more than 32768 units (8192 in 1/4 scale maps)
- If it jumps this much, do not update the waypoints
- This prevents nextwaypoint from skipping ahead in a map
where waypoints from later in the course overlap
waypoints from earlier
2024-02-28 18:10:46 -08:00
James R
3179669ce7
Refactor player waypoint code
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- Condense K_GetPlayerNextWaypoint and
K_UpdateDistanceFromFinishLine into slightly smaller
functions
- Rename K_GetPlayerNextWaypoint to
K_SetPlayerNextWaypoint
- Add K_UpdatePlayerWaypoints
2024-02-28 18:06:32 -08:00
AJ Martinez
64dd306138
Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone"
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This reverts commit 9028668104 .
2024-02-28 18:33:07 -07:00
AJ Martinez
20c0c4d591
WIP: Limit bot tethering while turning
2024-02-28 18:19:49 -07:00
toaster
1c6659ed11
Tutorial Challenge: Revert K_IsPlayerLosing to default behaviour
2024-02-26 19:56:47 +00:00
Oni
9636be99e2
Merge branch 'respawn-fuck' into 'master'
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Order-of-operations bugs for finish line / respawning
Closes #954
See merge request KartKrew/Kart!1946
2024-02-25 07:19:59 +00:00
James R
a03cc5489c
Respawn: move lastsafelap check to K_UpdateDistanceFromFinishLine
...
- Order of operations; it is possible in specific
circumstances to respawn (K_DoIngameRespawn) before the
lap increments
- In this case, the lap would be reset to lastsafelap and
then incremented afterward
- This would allow someone to skip the first lap
- It was possible to do this in many maps where the finish
line intersects a respawn line, by driving into the
corner where the lines meet
2024-02-23 22:54:05 -08:00
AJ Martinez
704766f54e
Add persistent audio for nearby eggbox
2024-02-22 22:38:44 -07:00
Oni
796e2b9517
Merge branch 'bumper-boats' into 'master'
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Improved combo escape mechanics in Battle
See merge request KartKrew/Kart!1914
2024-02-12 18:50:20 +00:00
AJ Martinez
c0598610e9
Credit players for deathpits that result from their hits
2024-02-11 21:40:53 -07:00
AJ Martinez
18ee3ad73d
Battle bumpers: 3x progressivethrust decay
2024-02-10 14:38:04 -07:00