toaster
73dabaeab6
Merge branch 'master' into new-menus
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# Conflicts:
# src/d_clisrv.c
# src/deh_soc.c
# src/lua_baselib.c
# src/m_cheat.c
# src/m_menu.h
# src/y_inter.c
2022-03-29 17:14:38 +01:00
toaster
982c6d9a2e
Merge branch 'boss-code-extras' into 'master'
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Extra code changes for boss
See merge request KartKrew/Kart!563
2022-03-22 13:06:15 +00:00
James R
6dd38f001a
Fix boss flash in opengl
2022-03-21 13:05:01 -07:00
Jaime Ita Passos
0abc659168
Update r_opengl.c
2022-03-18 17:46:18 +00:00
Jaime Ita Passos
5539341ebc
Allocate a buffer for non-RGBA to RGBA texture conversions.
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UpdateTexture will I_Error (from AllocTextureBuffer) if the allocation fails.
2022-03-18 17:46:09 +00:00
lachablock
c331bac825
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
2022-03-18 17:10:32 +00:00
Hannu Hanhi
955bbeed42
Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg
2022-03-18 16:20:25 +00:00
Hannu Hanhi
8f22ccccdb
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
2022-03-18 16:20:08 +00:00
toaster
37e16db41e
Fix slope plane rotation and alignment.
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A flattened-commit port of the SRB2 repository's software-slope-plane-uv-fix-attempt/merge request 1464 due to the vast, vast refactorings that would intefere with brightmaps and Encore if done one commit at a time.
2022-03-18 16:10:05 +00:00
toaster
2868639144
Add PF_ColorMapped
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Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
# Conflicts:
# src/hardware/hw_main.c
2022-03-18 12:43:36 +00:00
toaster
11875b56c7
Render midtextures on two-sided lines with a z-buffer offset
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This will fix z-fighting issues when they overlap with FOFs.
# Conflicts:
# src/hardware/hw_main.c
2022-03-18 12:32:58 +00:00
Hannu Hanhi
b836d774a7
Remove bad pointer arithmetic in polygon comparators, that was causing glitches
2022-03-18 11:59:40 +00:00
katsy
c1a4ff724e
move HWR_GetMappedPatch earlier
2022-03-18 11:56:50 +00:00
Hannu Hanhi
dcf944be9c
Fix a OpenGL backend DeleteTexture crash
2022-03-18 11:53:20 +00:00
James R
821fd41d70
Merge branch 'c99-pedantic' into 'master'
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Switch compiler mode C90 to C99; enforce stricter standard conformance
See merge request KartKrew/Kart!554
2022-03-18 02:41:57 +00:00
toaster
87fe8f2c9c
Merge branch 'gamestatereloaded' into 'master'
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Gamestate reloaded
See merge request KartKrew/Kart!551
2022-03-12 19:08:04 +00:00
toaster
2fdcd9bc2d
Merge branch 'light-setup-frame-refactor' into 'master'
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A lightweight refactor to R_SetupFrame and R_SkyboxFrame
See merge request KartKrew/Kart!532
2022-03-12 18:54:20 +00:00
James R
d7087c7405
pedantic: fix address loading function pointer casts
2022-02-20 03:22:25 -08:00
James R
bef9f502ca
pedantic: cast to (void*) for printf %p
2022-02-20 03:15:51 -08:00
James R
bea79dfa65
Replace GNU zero-length array with ISO C99 flexible array member
2022-02-20 03:10:04 -08:00
toaster
0b97d954ad
Tested with Chengi at one point, correct a few things from that.
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* Fixed a few prints happening on resync that shouldn't.
* Fixed OGL loading not using levelfadecol.
2022-02-16 23:23:14 +00:00
toaster
87d797a45a
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into new-menus
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# Conflicts:
# src/Sourcefile
# src/d_main.c
# src/m_menu.c
# src/v_video.c
# src/v_video.h
2022-02-14 13:10:36 +00:00
James R
f10aa9645b
Few more instances of fullbright colormap nullification
2022-01-20 23:39:58 -08:00
James R
26d231c43a
Only ignore colormap for fullbright
2022-01-20 05:09:39 -08:00
James R
ecc3d031df
Ignore colormap when overriding thing brightness
2022-01-20 03:57:58 -08:00
James R
ff70bd0d83
Fix opengl semibright
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Adds back 3d models semibright.
2022-01-20 03:52:32 -08:00
James R
d06355018d
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-01-17 22:46:01 -08:00
James R
8e0f02d65a
Refactor R_SetupFrame/R_SkyboxFrame to use splitscreen number directly
2022-01-17 18:53:01 -08:00
James R
0d41c36f09
Closer OpenGL underwater/heatwave effect to Software
2022-01-12 04:30:43 -08:00
James R
2c6dfd5498
Do not speed up underwater/heatwave effect in OpenGL
2022-01-12 04:30:03 -08:00
Sally Coolatta
09eefc7e9b
Make drop shadows slightly better in uncapped
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They still jitter uphill
2021-12-24 23:17:28 -05:00
Sally Coolatta
ce01b494f4
Add functions to handle interpolation
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Much less code duplication
2021-12-24 11:30:19 -05:00
SinnamonLat
7c9f3385d4
Merge branch 'master' into new-menus
2021-12-17 12:32:01 +01:00
James R
033a489b85
Fix bad merge @ 4a8340cd4
2021-12-13 01:29:20 -08:00
SinnamonLat
019d15ccd5
Merge branch 'master' into new-menus
2021-12-10 14:17:58 +01:00
James R
a90520ebdc
Do not factor roll and pitch into model rollangle
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Those transformations are applied separately so the model
tilts in 3d space.
2021-12-10 00:32:46 -08:00
James R
1ac123246d
Model stretching
2021-12-09 22:41:54 -08:00
James R
4f04c0c430
Tilt models
2021-12-09 22:41:54 -08:00
James R
95bfe07d66
Enable sprite rotation in OpenGL
2021-12-09 21:34:41 -08:00
Sally Coolatta
76874de965
Drop shadow tweaks for OGL
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- Shadow uses subtractive & additive, like software shadows
- Shadow does not change scale or opacity, like software shadows
- Fixed shadow the hedgehog seizure
2021-12-09 18:32:52 -05:00
toaster
a149fa9db9
GL now loads in netgames and doesn't memory leak
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What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
SteelT
83988a1cd8
Merge branch 'fade-strength' into 'master'
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Alpha value for fade colormaps + colormap bug
See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00
SteelT
d0caa79414
Merge branch 'snapify-hitlag' into 'master'
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Snapify Hitlag 2
See merge request KartKrew/Kart!461
2021-12-08 01:53:28 +00:00
Sally Coolatta
dbefc8fe58
Fix yellow persist fade colormap bug
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I did the equivalent change to OpenGL and it broke Zoned City, despite it being fine in Software ... not sure what's up with that, since the color math is pretty similar. Just gonna leave that alone for now...
2021-12-06 22:47:15 -05:00
Sally Coolatta
b03cfe302d
OGL fade alpha support
2021-12-06 20:58:31 -05:00
James R
a64263c96d
Merge remote-tracking branch 'origin/master' into new-menus
2021-12-03 14:56:48 -08:00
Sally Coolatta
83444ce5d5
Interpolate angle & nametags
2021-12-01 16:50:17 -05:00
Sally Coolatta
7238a1be83
Interpolate camera roll, fix skybox in opengl
2021-12-01 10:53:15 -05:00
Sally Coolatta
4a8222d397
Just set default renderdelta when paused
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Supports multiple pause types too
2021-11-30 14:28:27 -05:00
Sally Coolatta
5fea80c61b
Apply interp to models, apply sprite world offsets properly
2021-11-29 08:46:56 -05:00