AJ Martinez
fdf1be6a50
Grow/invinc tweakpass
2024-04-29 19:31:36 -07:00
Sally Coolatta
f1f7edbe9a
Show last lap time on HUD
...
Inspired by RoyKirbs' Joypolis journey
2024-04-11 03:05:11 -04:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
551a101f7b
Hardcode SA2 Pulley (ipullup.lua)
...
Differences from Lua version:
- Does not set cusval
- Does not have individual states for pulley, hook
- Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
- Spawns a single object and vertically stretches it to
the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
thinker, also MF_NOBLOCKMAP so there is never any
collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
while moving
2024-04-03 04:37:44 -07:00
toaster
b818a7d776
Forbid character-based unlocks if you switched your skin in a context where it didn't auto-spectate you (more robust stop for #1231 )
2024-04-01 18:03:00 +01:00
Sally Coolatta
7e8a42c4a0
Faster z speed in the air
2024-03-26 21:59:49 -04:00
James R
99656765e5
Pause waypoint updates while player is touching finish line but not crossing it
...
- Right on the line, P_PointOnLineSide may disagree with
P_TraceWaypointTraversal.
- If this happens, nextwaypoint may update ahead of the
finish line before the player crosses it.
- This bloats the finish line distance and triggers lap
cheat prevention, preventing the player from gaining a
lap.
- Since this only seems like it can happen very near to
the line, simply don't update waypoints if the player is
touching the line but hasn't crossed it.
- This will cause distancetofinish to jump but only for a
very short distance (the radius of the player).
2024-03-16 06:50:16 -07:00
James R
44666f0c2e
Add SF_BADNIK flag for characters, spawn an explosion on death
...
- Plays a pop sound too!
2024-03-11 01:25:03 -07:00
James R.
f4ab9b0be7
Merge branch 'gasp' into 'master'
...
Tweak underwater VFX
Closes #1125
See merge request KartKrew/Kart!2058
2024-03-10 08:24:57 +00:00
AJ Martinez
8c46258ba9
Promote driftboost vars to UINT16
2024-03-09 04:30:05 -08:00
James R
44ff1d26cc
Underwater: player must be submerged for 15 seconds to play a "gasp" when they resurface
2024-03-09 01:10:13 -08:00
James R
1015d6964b
Add PF_TRUSTWAYPOINTS player flag, disable lap cheat prevention next time finish line distance is calculated
2024-03-06 18:19:35 -08:00
James R
ecbcc5addb
Make automatic respawn (from lap cheat prevention) more lenient
...
- When potential lap cheating is detected, start a 10
second timer (previously 1 second)
- After 3 seconds, tell the player they can respawn with
the Y button
- You don't need to hold the Y button, just tap it
- After 10 seconds, automatically respawns the player
2024-03-06 18:19:34 -08:00
AJ Martinez
b458e28a52
Transparent Ring Debt indicator for local player, if it's sticking around
2024-03-05 16:42:22 -07:00
AJ Martinez
a280ccb7de
Use old Ring Sting noise
2024-03-05 16:00:00 -07:00
AJ Martinez
647ab66c2f
WIP: low-ring conveyance fixups
2024-03-03 00:46:21 -07:00
Oni
d0a66f9a4e
Merge branch 'no-wavedash-breakpoint' into 'master'
...
Award a (weaker) boost for short-charge wavedashes
Closes #612
See merge request KartKrew/Kart!1982
2024-03-03 02:06:37 +00:00
James R.
5bc7d105cc
Merge branch 'battle-powerup-feedme' into 'master'
...
Battle: Visual and audio feedback for power-ups
See merge request KartKrew/Kart!1986
2024-03-03 01:30:54 +00:00
AJ Martinez
a1fd0f5353
Merge remote-tracking branch 'origin/master' into move-your-car
2024-03-02 01:25:47 -07:00
AJ Martinez
4fc6567dc6
Merge branch 'ring-shooter-fixes' into 'master'
...
Ring Shooter polyobject interaction + Ring Shooter cooldown
Closes #989
See merge request KartKrew/Kart!1968
2024-03-02 07:58:13 +00:00
James R
13af88b318
player_t.powerupVFXTimer tic_t -> UINT8
2024-03-01 18:03:54 -08:00
SteelT
cb21a9c8cd
Flicker player and add hitlag when collecting a powerup
2024-03-01 18:03:52 -08:00
AJ Martinez
af06d575fd
Set wavedash power everywhere wavedashboost is directly awarded, increase threshold
2024-03-01 17:18:42 -07:00
AJ Martinez
19c62d37b9
Scale wavedash boost power to initial charge, not to remaining boost
2024-03-01 16:41:35 -07:00
AJ Martinez
4f5063f71f
Fix sliptide extensions activating out of fast drifts
2024-02-29 18:34:36 -07:00
James R
4ccb9b22c8
Ring Shooter: add a 2 second cooldown after respawning before you can touch a Ring Shooter
...
This does not prevent you from using the respawn button to
summon a Ring Shooter.
- Ring Shooter only tracks the last player who touched it,
to prevent that player from reusing it
- If another player touches the Ring Shooter, it loses
track of the original user
- Near a Block Lightsnake waypoint, this would enter an
endless loop where both players are able to touch the
Ring Shooter and use it to respawn, placing them right
above the Ring Shooter (and the cycle repeats)
2024-02-29 03:28:53 -08:00
Oni
786e4a098d
Merge branch 'throwdir-restoration' into 'master'
...
Improve analog handling / input display
See merge request KartKrew/Kart!1967
2024-02-29 10:25:07 +00:00
AJ Martinez
0052d15fc8
Improve analog handling and input display
2024-02-28 20:08:25 -07:00
James R
9d4f57ddfb
Auto respawn after 35 tics if distancetofinish jumped too much
2024-02-28 18:13:01 -08:00
James R
b452232974
Add PF_ANALOGSTICK, tells if this player has bound analog stick to d-pad
2024-02-24 21:29:19 -08:00
James R
a2d22c730f
Remove PF_LITESTEER
...
It doesn't do anything
2024-02-24 21:03:49 -08:00
Oni
796e2b9517
Merge branch 'bumper-boats' into 'master'
...
Improved combo escape mechanics in Battle
See merge request KartKrew/Kart!1914
2024-02-12 18:50:20 +00:00
AJ Martinez
c0598610e9
Credit players for deathpits that result from their hits
2024-02-11 21:40:53 -07:00
AJ Martinez
e0494d5576
Merge remote-tracking branch 'origin/master' into bumper-boats
2024-02-09 22:32:25 -07:00
AJ Martinez
92bbd82c73
Add "Move Your Car" for antigrief
2024-02-05 20:09:04 -07:00
AJ Martinez
97dcc33f0d
Reset cheatchecks when respawns would decrease lap
2024-02-01 23:34:29 -07:00
AJ Martinez
9231e95101
WIP: Battle combo mitigation rework
2024-01-29 17:02:25 -07:00
AJ Martinez
0878946b7e
Merge remote-tracking branch 'origin/master' into bumper-boats
2024-01-29 16:06:58 -07:00
James R
84641c896e
Battle: add POINTS power-up, get 6 points
2024-01-26 14:30:56 -08:00
AJ Martinez
26677c612e
WIP: Improved bumper defenses
2024-01-23 22:06:17 -07:00
AJ Martinez
e867a9ee41
Ring dump transparency
2024-01-20 19:15:09 -07:00
AJ Martinez
a76507e17f
Slow down top if player's out of control
2024-01-13 20:30:20 -07:00
Oni
ee03dae01e
Merge branch 'unstuck-tripwire' into 'master'
...
Reduce hitlag, then respawn when trapped in tripwire
See merge request KartKrew/Kart!1805
2024-01-12 02:08:32 +00:00
Oni
7b08c78f1b
Merge branch 'reset-cooldowns-when-hurt' into 'master'
...
Refactor guard/whip cooldown checks
Closes #880
See merge request KartKrew/Kart!1803
2024-01-12 02:07:57 +00:00
wolfy852
53c7999a14
Hardcoding: Cloud player struct variables
2024-01-10 20:37:29 -08:00
AJ Martinez
b2c5502e09
Reduce hitlag, then respawn when trapped in tripwire
2024-01-09 23:08:52 -07:00
AJ Martinez
1a2a2df383
Refactor guard/whip cooldown checks
2024-01-09 20:26:35 -07:00
AJ Martinez
97d58b7d29
Final failsafe, for when Ring Shooter fails
2024-01-07 02:49:26 -07:00
James R
df0d342e04
Let level darkness be changed per splitscreen, use player_t variables
...
Modifies netsave.
- Add darkness_start, darkness_end to player_t
2024-01-05 15:56:24 -08:00
AJ Martinez
a2cfacfc2a
Rebalanced Invinc
2023-12-31 17:34:25 -07:00