Commit graph

24346 commits

Author SHA1 Message Date
James R
6b18563549 Merge branch 'precip-height-random-crash' into 'master'
Conditionally randomize precip height

Closes #528

See merge request KartKrew/Kart!1536
2023-10-04 00:12:10 +00:00
Eidolon
f13871ddbf Conditionally randomize precip height 2023-10-03 19:07:25 -05:00
James R
99f816f34b Merge branch 'window-resolution-fixes' into 'master'
Fixes to HWR2 window, framebuffer resizing; scr_scale, scr_x, scr_y cvars for my personal use

See merge request KartKrew/Kart!1537
2023-10-03 23:43:20 +00:00
Eidolon
f364bfb565 Merge branch 'hanicef-branchless' into 'master'
Avoid branch prediction slowdowns in R_PointOnSide

See merge request KartKrew/Kart!1540
2023-10-03 22:57:15 +00:00
Gustaf Alhäll
2f01c6fa16 Avoid branch prediction slowdowns in R_PointOnSide
# Conflicts:
#	src/r_main.c
2023-10-02 19:35:53 -05:00
Oni
bcc8fc6438 Merge branch 'freeze' into 'master'
Mobj thinker freeze condition rework

Closes #690

See merge request KartKrew/Kart!1505
2023-10-02 05:42:19 +00:00
Oni
1387fa81a8 Merge branch 'ballz-activation' into 'master'
Ball Switch

See merge request KartKrew/Kart!1534
2023-10-02 05:41:46 +00:00
Oni
200986f8b9 Merge branch 'sunbeam-palm-draw-further' into 'master'
Make Sunbeam Paradise palm trees draw from infinite distance

See merge request KartKrew/Kart!1538
2023-10-02 03:38:00 +00:00
James R.
7c4bb65380 MT_SUNBEAMPALM_STEM, MT_SUNBEAMPALM_LEAF: add MF_DRAWFROMFARAWAY 2023-10-01 18:08:18 -07:00
James R.
a7382ca9d0 UpscaleBackbuffer::begin_pass: use separate renderpass to clear framebuffer if texture was recreated
Fixes wipes potentially reading invalid data from the
framebuffer if the texture was recreated but not yet
rendered to.
2023-09-30 19:23:14 -07:00
James R.
2ec5d3e6b0 Add scr_scale, scr_x, scr_y cvars to scale and adjust viewport position 2023-09-30 16:50:41 -07:00
James R.
37dc1189bb srb2::hwr2::BlitRectPass::set_output: set x/y as well 2023-09-30 16:38:56 -07:00
James R.
2d9d06e267 Let window be resizable 2023-09-30 16:09:10 -07:00
James R.
18efb35602 SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size 2023-09-30 16:07:53 -07:00
toaster
f522cae573 SV_GenContext: Guard #ifndef TESTERS
Fixes compiling TESTERS builds
2023-09-26 23:16:49 +01:00
toaster
50ae488934 Merge branch 'local-music-patch' into 'master'
ACS music functions: add optional bool to only affect player activator

See merge request KartKrew/Kart!1531
2023-09-26 22:08:14 +00:00
toaster
55bdd60519 Merge branch 'radio-shuffle' into 'master'
Stereo Mode: Add "Shf" (Shuffle) option

See merge request KartKrew/Kart!1517
2023-09-26 22:07:59 +00:00
toaster
25b4eb4f13 Merge branch 'linedef-80-respawn' into 'master'
Respawn things at Z position offset by linedef 80

Closes #542

See merge request KartKrew/Kart!1528
2023-09-26 22:07:46 +00:00
toaster
36f7c57ca5 Merge branch 'fix-shakes' into 'master'
Some quake improvements

See merge request KartKrew/Kart!1523
2023-09-26 20:36:04 +00:00
toaster
15a87a8a77 P_DoQuakeOffset: Prevent two calls to FixedDiv 2023-09-26 21:34:08 +01:00
Oni
9aa99db2e6 Merge branch 'damage-polish' into 'master'
Damage Polish

See merge request KartKrew/Kart!1524
2023-09-26 20:15:48 +00:00
Sally Coolatta
288110539a Fix activating more than once 2023-09-26 11:40:29 -04:00
Sally Coolatta
1fd1cee2e4 Remove fullbright from ball switch pad
Allows brightmap to come through (although I can't get the brightmap to work)
2023-09-26 09:06:07 -04:00
Sally Coolatta
643cf46b61 Ball switch 2023-09-26 08:37:10 -04:00
Sal
0ae5071bbb Merge branch 'memory-tweaks' into 'master'
Hanicef allocator changes, simplified memcpy and fixed alignment

See merge request KartKrew/Kart!1530
2023-09-25 21:42:23 +00:00
Sal
0301e332d8 Merge branch 'move-hom-removal' into 'master'
Move HOM removal from R_RenderPlayerView to D_Display

See merge request KartKrew/Kart!1532
2023-09-25 21:41:32 +00:00
James R.
7ea0e2081e Move HOM removal from R_RenderPlayerView to D_Display
This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2023-09-25 03:07:02 -07:00
James R.
fa86512a4b ACS music functions: add optional bool to only affect player activator 2023-09-25 02:06:16 -07:00
Oni
9d54dbf9a9 Merge branch 'clamp-sprite-column' into 'master'
Always clamp texturecolumn in sprite draw

See merge request KartKrew/Kart!1527
2023-09-25 00:16:52 +00:00
Eidolon
2bad8126ac Delete outdated memcpy optimization
The libc memcpy is faster
2023-09-24 18:32:22 -05:00
Eidolon
b7715d9186 Ensure Z_Malloc provides same alignment as libc 2023-09-24 18:08:28 -05:00
James R.
bd9cadbe8d K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type 2023-09-24 15:52:00 -07:00
James R.
c743af4d77 P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later
P_RespawnSpecials just calls P_SpawnMapThing again, so
this works.
2023-09-24 15:36:46 -07:00
Gustaf Alhäll
2fa73d45d7 Clean up and simplify zone memory allocation 2023-09-24 17:03:55 -05:00
Eidolon
0f3ede7fed Always clamp texturecolumn in sprite draw 2023-09-24 14:39:12 -05:00
Eidolon
1ffc7d7c82 r_things.c -> r_things.cpp 2023-09-24 14:30:41 -05:00
Sal
7dafacaf7d Merge branch 'just-sound-code-things' into 'master'
Consolidate sound/music volume functions; kill HW3SOUND off the face of the game code

See merge request KartKrew/Kart!1518
2023-09-24 19:00:14 +00:00
toaster
36f8a64d65 Stereo Mode: Add "shf" (Shuffle) option
This basically came to me in a dream, who am I to look the horse in its mouth

- Press to start a shuffled sequence, losing your current position in the autosequence.
    - Press again to disable, but keep your current track.
- Adjust horizontal offset of Stereo buttons slightly.
- More judiciously comment Sound Test functionality, to assist future maintainers.
2023-09-24 10:46:32 +01:00
Sal
e331c57a32 Merge branch 'waypoint-clang' into 'master'
Fix k_waypoint.cpp compile errors on clang

See merge request KartKrew/Kart!1525
2023-09-24 07:51:47 +00:00
Lach
56f549676a Fix k_waypoint.cpp compile errors on clang 2023-09-24 12:39:33 +10:00
Sal
ad6ba119d4 Merge branch 'more-small-acs' into 'master'
Small ACS additions

See merge request KartKrew/Kart!1502
2023-09-23 20:02:47 +00:00
Sally Coolatta
d3ee4d631a Add "Freeze" ACS function 2023-09-23 15:54:01 -04:00
Sally Coolatta
0211dc4f34 Reset freeze on level load 2023-09-23 15:51:33 -04:00
Sally Coolatta
6c9a253ebf Polish ring spill
More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
2023-09-23 14:52:04 -04:00
Sally Coolatta
c6897688d0 Delay ring burst after damage 2023-09-23 10:42:00 -04:00
Sally Coolatta
8e62117596 Damage hitlag sounds 2023-09-23 09:57:16 -04:00
Sal
c35b7d2f4f Merge branch 'prompt-tidy' into 'master'
Intermission button prompt: Fix slide-out for non-roundqueue contexts

See merge request KartKrew/Kart!1516
2023-09-23 11:59:49 +00:00
Sally Coolatta
91955b1383 Broly screen shake is done on the source object
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.

I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Sally Coolatta
ca0b5902ba Fix use of easing functions, add distance buffer 2023-09-23 07:57:54 -04:00
Sally Coolatta
e6a19362fc Center mobj quake on the z axis 2023-09-23 07:57:54 -04:00