James R
6b18563549
Merge branch 'precip-height-random-crash' into 'master'
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Conditionally randomize precip height
Closes #528
See merge request KartKrew/Kart!1536
2023-10-04 00:12:10 +00:00
Eidolon
f13871ddbf
Conditionally randomize precip height
2023-10-03 19:07:25 -05:00
James R
99f816f34b
Merge branch 'window-resolution-fixes' into 'master'
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Fixes to HWR2 window, framebuffer resizing; scr_scale, scr_x, scr_y cvars for my personal use
See merge request KartKrew/Kart!1537
2023-10-03 23:43:20 +00:00
Eidolon
f364bfb565
Merge branch 'hanicef-branchless' into 'master'
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Avoid branch prediction slowdowns in R_PointOnSide
See merge request KartKrew/Kart!1540
2023-10-03 22:57:15 +00:00
Gustaf Alhäll
2f01c6fa16
Avoid branch prediction slowdowns in R_PointOnSide
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# Conflicts:
# src/r_main.c
2023-10-02 19:35:53 -05:00
Oni
bcc8fc6438
Merge branch 'freeze' into 'master'
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Mobj thinker freeze condition rework
Closes #690
See merge request KartKrew/Kart!1505
2023-10-02 05:42:19 +00:00
Oni
1387fa81a8
Merge branch 'ballz-activation' into 'master'
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Ball Switch
See merge request KartKrew/Kart!1534
2023-10-02 05:41:46 +00:00
Oni
200986f8b9
Merge branch 'sunbeam-palm-draw-further' into 'master'
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Make Sunbeam Paradise palm trees draw from infinite distance
See merge request KartKrew/Kart!1538
2023-10-02 03:38:00 +00:00
James R.
7c4bb65380
MT_SUNBEAMPALM_STEM, MT_SUNBEAMPALM_LEAF: add MF_DRAWFROMFARAWAY
2023-10-01 18:08:18 -07:00
James R.
a7382ca9d0
UpscaleBackbuffer::begin_pass: use separate renderpass to clear framebuffer if texture was recreated
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Fixes wipes potentially reading invalid data from the
framebuffer if the texture was recreated but not yet
rendered to.
2023-09-30 19:23:14 -07:00
James R.
2ec5d3e6b0
Add scr_scale, scr_x, scr_y cvars to scale and adjust viewport position
2023-09-30 16:50:41 -07:00
James R.
37dc1189bb
srb2::hwr2::BlitRectPass::set_output: set x/y as well
2023-09-30 16:38:56 -07:00
James R.
2d9d06e267
Let window be resizable
2023-09-30 16:09:10 -07:00
James R.
18efb35602
SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size
2023-09-30 16:07:53 -07:00
toaster
f522cae573
SV_GenContext: Guard #ifndef TESTERS
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Fixes compiling TESTERS builds
2023-09-26 23:16:49 +01:00
toaster
50ae488934
Merge branch 'local-music-patch' into 'master'
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ACS music functions: add optional bool to only affect player activator
See merge request KartKrew/Kart!1531
2023-09-26 22:08:14 +00:00
toaster
55bdd60519
Merge branch 'radio-shuffle' into 'master'
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Stereo Mode: Add "Shf" (Shuffle) option
See merge request KartKrew/Kart!1517
2023-09-26 22:07:59 +00:00
toaster
25b4eb4f13
Merge branch 'linedef-80-respawn' into 'master'
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Respawn things at Z position offset by linedef 80
Closes #542
See merge request KartKrew/Kart!1528
2023-09-26 22:07:46 +00:00
toaster
36f7c57ca5
Merge branch 'fix-shakes' into 'master'
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Some quake improvements
See merge request KartKrew/Kart!1523
2023-09-26 20:36:04 +00:00
toaster
15a87a8a77
P_DoQuakeOffset: Prevent two calls to FixedDiv
2023-09-26 21:34:08 +01:00
Oni
9aa99db2e6
Merge branch 'damage-polish' into 'master'
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Damage Polish
See merge request KartKrew/Kart!1524
2023-09-26 20:15:48 +00:00
Sally Coolatta
288110539a
Fix activating more than once
2023-09-26 11:40:29 -04:00
Sally Coolatta
1fd1cee2e4
Remove fullbright from ball switch pad
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Allows brightmap to come through (although I can't get the brightmap to work)
2023-09-26 09:06:07 -04:00
Sally Coolatta
643cf46b61
Ball switch
2023-09-26 08:37:10 -04:00
Sal
0ae5071bbb
Merge branch 'memory-tweaks' into 'master'
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Hanicef allocator changes, simplified memcpy and fixed alignment
See merge request KartKrew/Kart!1530
2023-09-25 21:42:23 +00:00
Sal
0301e332d8
Merge branch 'move-hom-removal' into 'master'
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Move HOM removal from R_RenderPlayerView to D_Display
See merge request KartKrew/Kart!1532
2023-09-25 21:41:32 +00:00
James R.
7ea0e2081e
Move HOM removal from R_RenderPlayerView to D_Display
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This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2023-09-25 03:07:02 -07:00
James R.
fa86512a4b
ACS music functions: add optional bool to only affect player activator
2023-09-25 02:06:16 -07:00
Oni
9d54dbf9a9
Merge branch 'clamp-sprite-column' into 'master'
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Always clamp texturecolumn in sprite draw
See merge request KartKrew/Kart!1527
2023-09-25 00:16:52 +00:00
Eidolon
2bad8126ac
Delete outdated memcpy optimization
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The libc memcpy is faster
2023-09-24 18:32:22 -05:00
Eidolon
b7715d9186
Ensure Z_Malloc provides same alignment as libc
2023-09-24 18:08:28 -05:00
James R.
bd9cadbe8d
K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type
2023-09-24 15:52:00 -07:00
James R.
c743af4d77
P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later
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P_RespawnSpecials just calls P_SpawnMapThing again, so
this works.
2023-09-24 15:36:46 -07:00
Gustaf Alhäll
2fa73d45d7
Clean up and simplify zone memory allocation
2023-09-24 17:03:55 -05:00
Eidolon
0f3ede7fed
Always clamp texturecolumn in sprite draw
2023-09-24 14:39:12 -05:00
Eidolon
1ffc7d7c82
r_things.c -> r_things.cpp
2023-09-24 14:30:41 -05:00
Sal
7dafacaf7d
Merge branch 'just-sound-code-things' into 'master'
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Consolidate sound/music volume functions; kill HW3SOUND off the face of the game code
See merge request KartKrew/Kart!1518
2023-09-24 19:00:14 +00:00
toaster
36f8a64d65
Stereo Mode: Add "shf" (Shuffle) option
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This basically came to me in a dream, who am I to look the horse in its mouth
- Press to start a shuffled sequence, losing your current position in the autosequence.
- Press again to disable, but keep your current track.
- Adjust horizontal offset of Stereo buttons slightly.
- More judiciously comment Sound Test functionality, to assist future maintainers.
2023-09-24 10:46:32 +01:00
Sal
e331c57a32
Merge branch 'waypoint-clang' into 'master'
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Fix k_waypoint.cpp compile errors on clang
See merge request KartKrew/Kart!1525
2023-09-24 07:51:47 +00:00
Lach
56f549676a
Fix k_waypoint.cpp compile errors on clang
2023-09-24 12:39:33 +10:00
Sal
ad6ba119d4
Merge branch 'more-small-acs' into 'master'
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Small ACS additions
See merge request KartKrew/Kart!1502
2023-09-23 20:02:47 +00:00
Sally Coolatta
d3ee4d631a
Add "Freeze" ACS function
2023-09-23 15:54:01 -04:00
Sally Coolatta
0211dc4f34
Reset freeze on level load
2023-09-23 15:51:33 -04:00
Sally Coolatta
6c9a253ebf
Polish ring spill
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More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
2023-09-23 14:52:04 -04:00
Sally Coolatta
c6897688d0
Delay ring burst after damage
2023-09-23 10:42:00 -04:00
Sally Coolatta
8e62117596
Damage hitlag sounds
2023-09-23 09:57:16 -04:00
Sal
c35b7d2f4f
Merge branch 'prompt-tidy' into 'master'
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Intermission button prompt: Fix slide-out for non-roundqueue contexts
See merge request KartKrew/Kart!1516
2023-09-23 11:59:49 +00:00
Sally Coolatta
91955b1383
Broly screen shake is done on the source object
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Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.
I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Sally Coolatta
ca0b5902ba
Fix use of easing functions, add distance buffer
2023-09-23 07:57:54 -04:00
Sally Coolatta
e6a19362fc
Center mobj quake on the z axis
2023-09-23 07:57:54 -04:00