Version prep
See merge request KartKrew/Kart!148
(cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed)
2e221946 Final v1 colors
359d06f1 Modify the first shade of Byzantium
3a707c09 Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
889ead78 Fix wheel animations
2d9ae1ab Dumbass typo
e954f0b4 Missed a spot
5316e63a Merge branch 'next-colors' into 'v1'
55db2268 Merge branch 'anim-fix' into 'v1'
26159aae Merge branch 'deadzone-bullshit' into 'v1'
30c19caa Update version number
8f07ed77 Update patch.kart hash
- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
Players afterimages have been colorized & flicker, ala Sonic Advance 2. The number of afterimages you get extends with how many boosts you have stacked.
Item afterimages have also been given a basic colorization.
- Lowered from 75 units to 50 units
- Added easing to make the shift in speed feel natural
- (Also I'm now pretty sure it didn't actually work before...?!)
- Restored old offroad leniency timer
- Allow minor boosts in offroad again (drift sparks, rings, drop dash)
- Scale offroad strength with game speed (Hard gets harsher offroad, Easy gets more lenient offroad)