toaster
7e17f5456c
I_Error in all situations where mapheaders were previously allocated outside of SOC.
...
Also:
- improved error prints for SOC condition definitions
- improved bounds checking to use `nummapheaders` for iterating over mapheaderinfo
There are still situations that use NUMMAPS like mapvisited, randmapbuffer, etc, which need to be addressed before merger.
2022-09-17 13:07:48 +01:00
toaster
accb88869d
Don't strip previous thumbnail/minimap information on header replace, since the lumpnum will remain the same otherwise
2022-09-17 00:43:26 +01:00
toaster
1fbd5655f5
Replay hut: Show nolvl if the user hasn't added the map, or blanklvl if they have.
2022-09-17 00:03:49 +01:00
toaster
acc92ba4c9
Catch some areas that previously checked for map lump, but stopped doing so for a bit.
2022-09-17 00:02:54 +01:00
toaster
dcd63aece9
Repair bootmap.
...
We're not even going to use this feature, but it showed up as nonsensical while reviewing, and would take more work to strip out
2022-09-16 23:40:42 +01:00
toaster
6bd29a51b1
Remove test strtok print
2022-09-16 23:13:54 +01:00
toaster
04e5cfd338
Fix cups.
...
* Required an adjustment of everywhere using G_MapNumber to return the raw header number, instead of off-by-one ala gamemap.
* Fixing gamemap is a viable improvement for a future commit, but this commit is already pretty big.
* Remove SCANTHINGS, since it used G_MapNumber and didn't work with long map names OR virtres anyways.
* Support freeing new information in CLEAR LEVELS maincfg event, since I tried to use that to test cups.
* Make Patch_Free's usability match Z_Free -- passing NULL is permitted and a no-op.
2022-09-16 22:51:02 +01:00
toaster
4f1bb14732
Extra catch to prevent SIGSEGV
2022-09-16 15:07:12 +01:00
toaster
46441092dc
Address initial review comments + associated cleanup
...
- Grab thumbnail and minimap pictures even for base game maps
- Repair modified game event for replacement map load
- PU_STATIC thumbnail and minimap, freed on new file load lump discovery
- Fix W_CheckNumForMap to not SIGSEGV if no match
- Reduce the number of pointless map lump hunts, we've already got it stored
- Prevent use-after-free for map pictures on voting screen
- Cache "BLANKLVL" patch once
- Draw minimap on the time attack menu
Unfortunately cups are still broken and I'm not sure where to start on that, or if it's just not having a sample wad to test with that includes cups
2022-09-16 15:01:49 +01:00
SteelT
ae38b7091a
Fix function prototype
2022-09-12 17:37:50 -04:00
SteelT
c64f36309a
Support reading PICTURE/MINIMAP/ENCORE/TWEAKMAP lumps from a map resource
...
This supersedes the header-based method of fetching those lumps.
2022-09-12 17:29:15 -04:00
SteelT
556aa1c4c0
Add patch support from a virtual lump
2022-09-12 12:51:31 -04:00
SteelT
e1ad0bef7c
Comment out some things for now
...
Just so I can get in-game without crashing during testing
2022-09-12 12:47:00 -04:00
SteelT
430f357f87
Fix title screen crash
2022-09-11 19:36:34 -04:00
Sally Coolatta
524eff9fde
Update new menus to use long names
2022-09-10 16:01:47 -04:00
Sally Coolatta
2fddc9f343
Merge branch 'master' into big-large-map-markers
2022-09-10 16:01:02 -04:00
Sal
d15fab9681
Merge branch 'fix-orbit-shield-rr' into 'master'
...
Fix orbinaut/jawz threshold collision
See merge request KartKrew/Kart!674
2022-09-10 19:19:19 +00:00
Sal
9548bd45a4
Merge branch 'launchy' into 'master'
...
Launch / step-down changes
See merge request KartKrew/Kart!675
2022-09-10 19:18:53 +00:00
Sally Coolatta
79f6d0643b
Launch / step-down changes
...
- Launch / wall-transfer off of no-physics slopes
- Prevent step down when trying to move upwards
- E-brake enables launching again
- Removed old comment talking about slope nerf
2022-09-10 14:46:12 -04:00
Latapostrophe
efc415e536
fix orbiting items not protecting you against your own items
...
(cherry picked from commit 705851b38a )
2022-09-10 02:45:12 -07:00
Sally Coolatta
5b42b3b41a
Backport mobj interpolators crash fix
...
From commit f009b3d8c9d2273bf2e51ef9a23fbfedc2da09df in the public repo. Porting directly into master because I'm tired of kartdebugwaypoints crashing all the time.
2022-09-09 13:49:57 -04:00
Oni
42cba129b8
Merge branch 'ogl-in-software' into 'master'
...
OpenGL instead of Direct3D11 for Software blitter
See merge request KartKrew/Kart!671
2022-09-09 08:35:32 +00:00
Sally Coolatta
c95acb120a
Merge branch 'master' into ogl-in-software
2022-09-08 14:28:29 -04:00
Sally Coolatta
f6fd8f6728
OpenGL instead of Direct3D11 for Software blitter
2022-09-08 12:51:47 -04:00
Oni
8bc24a8259
Merge branch 'new-menus' into 'master'
...
New menus
See merge request KartKrew/Kart!204
2022-09-07 23:25:38 +00:00
James R
badbcb5c8d
Fix -Wformat
2022-09-07 14:12:20 -07:00
toaster
a5043b5be8
Fixed Oni's controller-related SIGFPE
2022-09-07 22:08:12 +01:00
toaster
975ed1f136
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into new-menus
...
# Conflicts:
# src/d_main.c
2022-09-07 21:39:34 +01:00
Oni
129d1230d1
Merge branch 'correctsparkcolors' into 'master'
...
Modified Driftspark colors
See merge request KartKrew/Kart!667
2022-09-07 08:06:26 +00:00
VelocitOni
813751d9c0
Consistent color scale
...
Driftsparks now go through grey, yellow, red, and blue; instead of yellow, red, blue, purple. This is consistent with every other scale of power in the game.
2022-09-07 03:45:20 -04:00
Sally Coolatta
3149d7738f
Revert "vsync is not broken anymore thanks to both Eidolon and jart's efforts"
...
This reverts commit 59044e7389 .
2022-09-07 01:31:48 -04:00
Oni
ea3818d285
Merge branch 'hear-pain' into 'master'
...
Improved MKSC-style hit confirms
See merge request KartKrew/Kart!659
2022-09-07 04:44:03 +00:00
Oni
a6c35a2191
Merge branch 'fast-fall' into 'master'
...
Fast falling
See merge request KartKrew/Kart!660
2022-09-07 04:37:48 +00:00
toaster
be7357e8a5
Merge branch '14plus-mergeladder' into 'master'
...
1.4+ Mergeladder
See merge request KartKrew/Kart!654
2022-09-05 19:35:32 +00:00
Sally Coolatta
7a91e5b6b5
Don't allow ebrake in tumble
2022-09-05 11:56:11 -04:00
Sally Coolatta
98ec1779d9
Reimplement follower hit confirm
2022-09-05 11:30:12 -04:00
Sally Coolatta
38dc572699
Reset fast falling in P_ResetPlayer
...
Resets it for springs
2022-09-05 10:58:50 -04:00
Sally Coolatta
eb7e2287c4
Change bounce behavior
...
- Always allow bounce after fast fall
- Allow for more bounces
- Lose speed on bounces that don't reach max
2022-09-05 10:54:16 -04:00
Sally Coolatta
1eb1309032
Remove step-down change
2022-09-05 10:41:06 -04:00
toaster
1f3ac199ae
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into 14plus-mergeladder
2022-09-05 15:32:02 +01:00
toaster
59044e7389
vsync is not broken anymore thanks to both Eidolon and jart's efforts
2022-09-05 15:26:28 +01:00
James R
48cc0158c2
SDL hint render driver to direct3d11
...
Windows bug; RPT files were not being generated for
toaster on Windows 11. Eventually it was narrowed to down
to direct3d driver specifically.
# Conflicts:
# src/sdl/i_video.c
2022-09-05 15:25:12 +01:00
James R
fd3b045f80
Update libs/SDL2 to 2.0.22
...
# Conflicts:
# libs/SDL2/COPYING.txt
# libs/SDL2/WhatsNew.txt
# libs/SDL2/docs/README-android.md
# libs/SDL2/docs/README-linux.md
# libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
# libs/SDL2/i686-w64-mingw32/bin/sdl2-config
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
# libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
# libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
# libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
# libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
# libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
# libs/SDL2/test/Makefile.in
# libs/SDL2/test/Makefile.os2
# libs/SDL2/test/checkkeys.c
# libs/SDL2/test/configure.ac
# libs/SDL2/test/controllermap.c
# libs/SDL2/test/loopwave.c
# libs/SDL2/test/loopwavequeue.c
# libs/SDL2/test/testatomic.c
# libs/SDL2/test/testaudiocapture.c
# libs/SDL2/test/testaudiohotplug.c
# libs/SDL2/test/testaudioinfo.c
# libs/SDL2/test/testautomation.c
# libs/SDL2/test/testbounds.c
# libs/SDL2/test/testcustomcursor.c
# libs/SDL2/test/testdisplayinfo.c
# libs/SDL2/test/testdraw2.c
# libs/SDL2/test/testdrawchessboard.c
# libs/SDL2/test/testdropfile.c
# libs/SDL2/test/testerror.c
# libs/SDL2/test/testfile.c
# libs/SDL2/test/testfilesystem.c
# libs/SDL2/test/testgamecontroller.c
# libs/SDL2/test/testgesture.c
# libs/SDL2/test/testgl2.c
# libs/SDL2/test/testgles.c
# libs/SDL2/test/testgles2.c
# libs/SDL2/test/testhotplug.c
# libs/SDL2/test/testiconv.c
# libs/SDL2/test/testime.c
# libs/SDL2/test/testintersections.c
# libs/SDL2/test/testjoystick.c
# libs/SDL2/test/testkeys.c
# libs/SDL2/test/testloadso.c
# libs/SDL2/test/testlock.c
# libs/SDL2/test/testmessage.c
# libs/SDL2/test/testmultiaudio.c
# libs/SDL2/test/testnative.c
# libs/SDL2/test/testnative.h
# libs/SDL2/test/testnativew32.c
# libs/SDL2/test/testnativex11.c
# libs/SDL2/test/testoverlay2.c
# libs/SDL2/test/testplatform.c
# libs/SDL2/test/testpower.c
# libs/SDL2/test/testqsort.c
# libs/SDL2/test/testrelative.c
# libs/SDL2/test/testrendercopyex.c
# libs/SDL2/test/testrendertarget.c
# libs/SDL2/test/testresample.c
# libs/SDL2/test/testrumble.c
# libs/SDL2/test/testscale.c
# libs/SDL2/test/testsem.c
# libs/SDL2/test/testsensor.c
# libs/SDL2/test/testshader.c
# libs/SDL2/test/testshape.c
# libs/SDL2/test/testsprite2.c
# libs/SDL2/test/testspriteminimal.c
# libs/SDL2/test/teststreaming.c
# libs/SDL2/test/testthread.c
# libs/SDL2/test/testtimer.c
# libs/SDL2/test/testver.c
# libs/SDL2/test/testviewport.c
# libs/SDL2/test/testvulkan.c
# libs/SDL2/test/testwm2.c
# libs/SDL2/test/testyuv.c
# libs/SDL2/test/testyuv_cvt.c
# libs/SDL2/test/testyuv_cvt.h
# libs/SDL2/test/torturethread.c
# libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
# libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
# libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
# libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
# libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00
toaster
f07a65d015
Adjust x coordinate of "FREE PLAY"
...
Broken by new font, made sense to change it where that new font was most relevant
2022-09-05 14:46:46 +01:00
toaster
bca3ec7e5a
Change the default highligh to Aqua, for consistency.
2022-09-05 14:00:26 +01:00
toaster
50314d21cb
Since B can be used as a go back button as well, add it to the tooltip.
2022-09-05 13:53:52 +01:00
Sally Coolatta
bc538a066f
Fast falling
...
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00
toaster
212907122b
Repair shitsfree
2022-09-04 22:21:42 +01:00
toaster
0c4dca611d
Hide Encore on the Gameplay Options menu if not unlocked
2022-09-04 22:14:41 +01:00
toaster
9d26fa2040
Fix the vertical position of %d ADD-ON(S) LOADED if there are a limited number of add-on results
2022-09-04 22:02:27 +01:00