James R
8c113510e7
PLAYERFLAG_LIST: add PF_UPDATEMYRESPAWN
2023-10-18 18:00:50 -07:00
AJ Martinez
f0d0a0f07b
Reset player lap when they reset to track
2023-10-17 22:18:49 -07:00
AJ Martinez
5235408b0e
Update respawn waypoint on fastfall bounce
2023-10-17 21:31:20 -07:00
James R.
63bda6076f
Merge branch 'new-bans' into 'master'
...
New bans
See merge request KartKrew/Kart!1544
2023-10-16 23:50:51 +00:00
AJ Martinez
f9f5c74244
New bans
2023-10-16 23:50:50 +00:00
Oni
2e1983dd7f
Merge branch 'fuck-you-loops' into 'master'
...
Fix inaccuracies on loop exit + smoother entry
See merge request KartKrew/Kart!1552
2023-10-15 21:36:54 +00:00
Oni
1e6ab6107e
Merge branch 'fix-bbox-col-raster' into 'master'
...
Fix renderhitbox in Software renderer
See merge request KartKrew/Kart!1548
2023-10-15 15:10:55 +00:00
Oni
f94b693dcb
Merge branch 'koopa-beach' into 'master'
...
Bots don't spindash in weak offroad
See merge request KartKrew/Kart!1546
2023-10-15 08:20:31 +00:00
James R
27609b008f
Loops: triple exit spring grease
2023-10-14 21:28:12 -07:00
James R
905592003d
Add K_SetTireGrease, spawn spring grease VFX and set tiregrease
2023-10-14 21:28:11 -07:00
James R
0baad7b863
Loops: lag camera correctly
2023-10-14 21:28:11 -07:00
James R
c87ffeba29
Loops: try to position player so hitbox edge touches loop radius
...
Large enough momentum will still position the player
beyond the loop radius initially. This is intentional so
that there is no jerk when entering the loop. Without
a more sophisticated algorithm to revolve asymmetrically,
this is the best I can do. The player is guaranteed to
exit at the correct position, though.
2023-10-14 21:28:11 -07:00
James R
2c1cce17b2
Loops: fix momentum cut on grounded exit
2023-10-14 21:28:11 -07:00
James R
107809d876
Loops: guarantee exit at exact intended angle
2023-10-14 21:28:11 -07:00
James R
428106c014
Loops: correct origin point over duration of loop
...
- Players moving into a gate with a lot of momentum would
offset the origin point from its intended position
- Find intersection of player movement and gate
- Correct origin point between loop entry and exit by
interpolating the difference between player position on
entry and intersection point
2023-10-14 21:28:10 -07:00
James R
b9615d7225
objects/loop.c -> objects/loops.cpp
2023-10-14 19:27:31 -07:00
Oni
97ddaba295
Merge branch 'charge-instawhip' into 'master'
...
More flexible instawhip
See merge request KartKrew/Kart!1551
2023-10-15 01:40:43 +00:00
Oni
f495b9ff7d
Merge branch 'splitscreen-spectator' into 'master'
...
Complete splitscreen spectator support (parties not tested) -- Director working, freecam working, HUD working and polished
See merge request KartKrew/Kart!1541
2023-10-15 01:40:33 +00:00
AJ Martinez
763a7e03bf
Charge instawhip test fixes 3
2023-10-14 18:25:03 -07:00
AJ Martinez
17cfff1dfd
More lenient whip charge tether
2023-10-14 17:42:14 -07:00
AJ Martinez
1eab3a6838
More whip tuning
2023-10-14 16:09:21 -07:00
Gunla
cbbb820414
Merge branch 'darken-header' into 'master'
...
"DARKNESS" mapheader option for Shrink lighting
See merge request KartKrew/Kart!1549
2023-10-14 21:34:42 +00:00
AJ Martinez
b67aa8af4f
Charge instawhip test fixups 2
2023-10-14 05:56:42 -07:00
AJ Martinez
0b341a02aa
No charging whip with rocketsneakers
2023-10-13 23:41:14 -07:00
AJ Martinez
4928fec622
Reduce whip charge time
2023-10-13 22:49:06 -07:00
James R
43b67be8d5
Fix -Wsign-compare
2023-10-13 21:52:31 -07:00
AJ Martinez
2320d46de1
Increase held-input whip charge delay
2023-10-13 21:33:07 -07:00
SteelT
2ae5ca5524
Merge branch 'hanagumi-hall' into 'master'
...
Hardcode Hanagumi Hall
See merge request KartKrew/Kart!1550
2023-10-14 03:57:27 +00:00
AJ Martinez
4d97c4b51f
Charge whip test fixups
2023-10-13 20:51:03 -07:00
AJ Martinez
371314af80
Small instawhip hitbox buff
2023-10-13 20:13:42 -07:00
AJ Martinez
17a9d39877
Fix final-ring whip charge delay edge case
2023-10-13 18:54:56 -07:00
AJ Martinez
c41b8e97da
Fix instawhip charge lockout conditions
2023-10-13 18:34:34 -07:00
AJ Martinez
22d09d8a4a
No eggbox whip charge
2023-10-13 18:05:40 -07:00
AJ Martinez
2a0f9da975
More instawhip tuning cleanup
2023-10-13 17:36:06 -07:00
AJ Martinez
f36e699398
Instawhip reject vfx first pass
2023-10-13 17:09:25 -07:00
Lach
58a6a85b04
Hardcode Hanagumi Hall
2023-10-13 23:48:24 +11:00
AJ Martinez
85641036ea
Clean up whip/guard timing defs
2023-10-13 03:19:24 -07:00
AJ Martinez
8fced1890b
Fix up guard conditions
2023-10-13 03:16:54 -07:00
AJ Martinez
6ae427447c
No stored whip after Gachabom rebound collect
2023-10-13 03:03:23 -07:00
AJ Martinez
3e5a5baf50
Charge instawhip QoL
2023-10-13 02:48:28 -07:00
AJ Martinez
a9ec1cea68
WIP: Instawhip charge input
2023-10-13 02:23:28 -07:00
James R
bdf2e87cb8
renderhitbox: fix raster errors at screen edge
2023-10-13 01:33:09 -07:00
AJ Martinez
680c063e3a
"DARKNESS" mapheader option for Shrink lighting
2023-10-12 21:07:04 -07:00
James R
b5c28eeea8
draw_bbox_col: draw to software buffer
2023-10-11 18:23:23 -07:00
James R
1f3a9a4758
Splitscreen Director HUD; replace freecam HUD
2023-10-09 18:53:55 -07:00
James R
9fa2e3da5f
srb2::Draw: add button and small_button methods
2023-10-09 18:52:02 -07:00
James R
dadb150b25
Freecam: use Y button to focus player
2023-10-09 18:52:02 -07:00
James R
29feceda88
P_DemoCameraMovement: cancel out up/down movement
2023-10-09 18:52:02 -07:00
James R
fa89576f34
Move freecam state to camera_t, lets splitscreen players use freecam independently of each other
2023-10-08 14:26:21 -07:00
James R
49898abfeb
Let Director operate on separate splitscreens
2023-10-08 14:26:21 -07:00