Commit graph

2359 commits

Author SHA1 Message Date
AJ Martinez
c2c2c71f0a Freeze sliptide zip delay while airborne 2023-03-06 05:17:26 -07:00
AJ Martinez
2e41862802 Please fucking stage the files I tell you to stage 2023-03-06 05:03:39 -07:00
AJ Martinez
f4fbd1e654 Sliptide boost VFX first pass 2023-03-06 05:00:59 -07:00
AJ Martinez
87d8945f97 Make sliptiding actually good (no visuals)
50% increased effect of handling boosts, 75% reduced penalty for handling boost stacking, grants a boost proportional to your sliptide length when you straighten out
2023-03-05 23:57:47 -07:00
Sally Coolatta
9c264b3736 K_UpdateAllPlayerPositions
Call this whenever we need accurate player positions. In addition to before player think, is now being used for exiting as well as immediately when the player is spawned.
2023-03-05 14:59:11 -05:00
Sally Coolatta
35d0cb8eaa Move podium code to its own file 2023-03-03 16:10:05 -05:00
Sally Coolatta
a1976aa43d Fixes for podium bots loading
- Handle bot spectator on spawn purely in P_SpawnPlayer from now on
- Don't give podium players flashing tics
- Don't call P_MovePlayerToStarpost during podium. (Needs further fixing in another branch, since this also apparently affects bot spawning in all maps.)
- Update mobj_t pointers in CL_ClearPlayer if G_GamestateUsesLevel()
- Forcefully set initial podium waypoint if jointime <= 1
- Use G_SpawnPlayer consistently in P_InitPlayers for podium
2023-03-03 16:10:05 -05:00
Sally Coolatta
672d69c626 More podium physics tweaks for the new scale
- Normalize turning stats
- More friction
- Less acceleration
- Podium bots will go at a reduced speed when going towards a No Respawn waypoint, so they can calm down a bit before they get on their platform.
2023-03-03 16:10:02 -05:00
Sally Coolatta
0a63476a68 No tether during podium 2023-03-03 16:10:01 -05:00
Sally Coolatta
29a10ebb0f Normalize accel stats during podium 2023-03-03 16:10:01 -05:00
Sally Coolatta
a4dd2ff6ff Make 1st place faster in the podium sequence 2023-03-03 16:10:00 -05:00
Sally Coolatta
8f047d7b42 Turn off engine sounds in podium 2023-03-03 16:10:00 -05:00
Sally Coolatta
3850f2d579 Podium bot handling tweaks
- Friction was made stronger
- They are better at turning
- Friction change is properly clamped
2023-03-03 16:09:59 -05:00
Sally Coolatta
0d12a3cb5d No starttime for podium 2023-03-03 16:09:58 -05:00
Sally Coolatta
f78b3f7794 Fixes for CEREMONY gamestate
- Made titlemap + ceremony code more straight-forward by being able to set gamestate in G_DoLoadLevel directly
- Demos are only recorded on GS_LEVEL (fixes crash for ceremony + titlemaps)
- Added G_GamestateUsesLevel to encapsulate all checks for using level rendering
- Added GS_CEREMONY to wipedefs
- K_PodiumSequence just checks for GS_CEREMONY now (optimization)

The game can now properly go to the podium after GP
2023-03-03 16:09:51 -05:00
Sally Coolatta
e47f46d3bc Give podium bots more traction 2023-03-03 16:09:50 -05:00
Sally Coolatta
4a8dd02320 Podium cutscene basics
- Bots follow a slightly more strict path via waypoints
- Bots decide their starting waypoint path depending on their position. (The 1st place winner will start by chasing waypoint ID 1, etc)
- The map used for podium sequence can be decided via `PodiumMap = x` in MainCfg.

TODO:
- Camera work
- Add Lose / Win animation states when stopping at final waypoint
- Adjust physics so that the bots can follow the path more strictly in this mode
- Actually go to it after GP
2023-03-03 16:09:49 -05:00
AJ Martinez
79d8e4e109 WIP: SPB Attack - temp menu draws OOB, no unlocks 2023-03-03 12:14:58 -08:00
James R
b2fb1b4ccd Make timelimit cvar seconds based
Easier for activating Overtime Barrier. Previously would
have to wait a minute at minimum :sandevastated:
2023-03-02 22:07:11 -08:00
James R
5cb54f29fe Sync player mobj health to bumper count
Fixes players killed twice if P_DamageMobj is called with
DMG_TIMEOVER and gametyperules GTR_BUMPERS.

Moves death condition out of K_HandleBumperChanges and
lets losing last bumper organically kill the player by
decreasing their health.
2023-03-02 22:05:30 -08:00
toaster
884f03c043 Merge branch 'fix-grow-music' into 'master'
Fix powerup music inconsistencies (resolves #460)

Closes #460

See merge request KartKrew/Kart!1001
2023-03-02 14:37:21 +00:00
AJ Martinez
746171a8ad Fix powerup music inconsistencies 2023-03-02 02:47:29 -07:00
toaster
ac086fe09a K_PuntMine: Same MF_NOCLIP change regression fix 2023-03-01 19:03:51 +00:00
Oni
ec4c74c10e Merge branch 'race-start-stuff' into 'master'
Race start stuff

See merge request KartKrew/Kart!996
2023-03-01 18:28:37 +00:00
toaster
13a987a0a2 Move starting countdown sounds to p_tick.c
Fixes an issue where the starting countdown wouldn't play in spectator mode or hitlag
2023-03-01 16:32:23 +00:00
James R
393cf6e7f3 Don't let the player use the item button until completely finished respawning 2023-03-01 07:43:23 -08:00
toaster
c5a6d1169c Merge branch 'desperation-leniency' into 'master'
More friendly desperation spindash

See merge request KartKrew/Kart!983
2023-02-27 11:37:32 +00:00
AJ Martinez
4d8a1c1d27 Desperation spindash unique sound, no longer blows up at 2x speed 2023-02-26 19:00:27 -07:00
AJ Martinez
b0ae0b55db Fix music restart when stacking Grow from item box 2023-02-26 18:07:00 -07:00
AJ Martinez
2cbc035411 Make Grow less irritating (allow stack, don't insta strip from shrink) 2023-02-26 17:25:28 -07:00
AJ Martinez
afb82e7990 Pause Grow/Invinc/Rocket timers in midair 2023-02-26 15:51:01 -07:00
Oni
dbc7b27051 Merge branch 'longer-eggbox' into 'master'
Eggmanexplode 4*TICRATE -> 6*TICRATE

See merge request KartKrew/Kart!977
2023-02-26 02:58:29 +00:00
AJ Martinez
3212a97547 Eggmanexplode 4*TICRATE -> 6*TICRATE 2023-02-25 19:26:58 -07:00
VelocitOni
ffae37e619 Normalize Gardentop tether
Removed Gardentop from hasinfinitetether
2023-02-25 21:13:24 -05:00
Oni
912e062efa Merge branch 'battle-points' into 'master'
Battle points changes

See merge request KartKrew/Kart!962
2023-02-26 00:08:25 +00:00
Oni
97ab743506 Merge branch 'timelimit-auto' into 'master'
Refactor timelimit and pointlimit to use an "Auto" option

See merge request KartKrew/Kart!969
2023-02-25 23:46:28 +00:00
James R
67062bb920 Merge branch 'refactor-pointlimit' into 'master'
Refactor pointlimit to be delayed until next round, just like timelimit

See merge request KartKrew/Kart!966
2023-02-25 07:33:25 +00:00
James R
ea4890b4b3 Simplify bumper death code flow 2023-02-24 23:21:47 -08:00
James R
01227814b9 Refactor Battle points cap to use g_pointlimit
Fixes players leaving mid-game lowering the point limit
and instantly ending the match.

see 94c811b55
2023-02-24 23:21:47 -08:00
James R
e6da831e36 HUD target player with most points
- Replace battlewanted global with g_hiscore, keeps track
  of the current highest number of points.
- Adds HUD tracking for player(s) with the hiscore.
- Should target both players in a tie.
2023-02-24 23:21:47 -08:00
James R
9147a17bf3 Battle: change rankings priority
Highest to lowest:

1. points
2. emeralds
3. bumpers
2023-02-24 23:21:47 -08:00
James R
deac3a373f Battle: replace Karma Bomb with death
- Lose 2 points when you die.
- Respawn with 3 bumpers.
2023-02-24 23:21:47 -08:00
James R
8ba2155d89 Refactor timelimit and pointlimit to use "Default" option
- "Default" automatically updates the time/point limit
  according to the rules of the gametype.
- This fixes the bug where if you set timelimit at all,
  the default 2 minute limit will never be set again for
  Battle mode.
2023-02-24 23:19:07 -08:00
James R
d76a10f2fa Merge branch 'block-tripwire-abuse' into 'master'
Tripwire anti-cheese

See merge request KartKrew/Kart!968
2023-02-24 08:48:54 +00:00
AJ Martinez
9b5bd70cae Briefly lock out TRIPWIRE_BLASTER after failing a tripwire 2023-02-24 00:30:21 -07:00
AJ Martinez
2cc02f43fd Double-speed spindash at 0 rings, remove Battle spindash buffs 2023-02-23 23:49:24 -07:00
James R
917acfd16b Refactor pointlimit to be delayed until next round, like timelimit 2023-02-23 18:37:30 -08:00
James R
923b8414a1 Merge branch 'refactor-kitemcap' into 'master'
Refactor kitemcap

See merge request KartKrew/Kart!955
2023-02-22 11:23:51 +00:00
AJ Martinez
00aa69ca0a Buff eggbox speed, allow contact transfers 2023-02-21 23:00:56 -07:00
James R
061e5b01ec Refactor trackercap
- Don't clear every tic. This is what P_RemoveTracker is
  for.
- Link in P_SpawnMobj. Should cover all cases.
- Remove excess objects. These were leftover from when
  Shrink destroyed items. Just track Jawz, SPB and Break
  the Capsules.
2023-02-21 18:27:46 -08:00