James R
aefbd8c58a
Remove unused overhead WANTED code
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From v1 Battle
2024-01-26 14:30:56 -08:00
James R
a0fb79370b
Battle: each player is worth 3 points toward the point limit (previously 4)
2024-01-26 14:30:56 -08:00
James R
45a9042650
srb2::Draw: relax type on colormap/colorize color argument
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Lets you pass player_t.skincolor directly to the methods
without using static_cast<skincolornum_t>.
No, I don't want type safety on enums, this is SRB2.
2024-01-26 14:30:56 -08:00
James R
84641c896e
Battle: add POINTS power-up, get 6 points
2024-01-26 14:30:56 -08:00
James R
b52384b294
Add K_GivePointsToPlayer, gives the points and spawns the VFX in one fell swoop
2024-01-26 14:30:56 -08:00
AJ Martinez
b08dcc06c1
Player-lock paperitems refinement
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- Transparent for single-screen players who can't pick up
- Land quicker and closer after monitor destruction
- Lock for less time to compensate
2024-01-26 14:30:56 -08:00
James R
841827480b
Add K_EndBattleRound, end the round and give a player 100 points if they won
2024-01-26 14:30:56 -08:00
James R
6197458ca4
Battle: fix being able to gain points or win from "final" KO after round ends
2024-01-26 14:30:55 -08:00
James R
06514b0e8f
Battle: fix losing points from dying after round ends
2024-01-26 14:30:55 -08:00
James R
235d107f50
P_AddPlayerScore: negative values remove points
2024-01-26 14:30:55 -08:00
James R.
0c7eb20e3d
Merge branch 'splitscreen-vote-selectors' into 'master'
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Selectors for votes in splitscreen
See merge request KartKrew/Kart!1864
2024-01-26 10:15:41 +00:00
James R.
c372c8543a
Merge branch 'r-draw-column-minor-optimization' into 'master'
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R_DrawColumnTemplate: minor optimization for non-power-of-2 textures
See merge request KartKrew/Kart!1854
2024-01-26 10:07:04 +00:00
James R.
ba72900475
Merge branch 'visplane-test' into 'master'
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debugrender_visplanes and debugrender_freezebsp
See merge request KartKrew/Kart!1855
2024-01-26 10:06:52 +00:00
Oni
1d8999923c
Merge branch 'fix-postrace-rumble' into 'master'
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Fix gamepad rumble freezing when it should stop (resolves #955 )
Closes #955
See merge request KartKrew/Kart!1857
2024-01-25 14:48:25 +00:00
Oni
19ba6178e4
Merge branch 'fix-fault-hits' into 'master'
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Fix fault exit conditions triggering before hitlag ended (resolves #947 )
Closes #947
See merge request KartKrew/Kart!1856
2024-01-25 14:46:40 +00:00
Oni
6a87a5e213
Merge branch 'fix-freeze-steering-predict' into 'master'
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Don't turn-predict for frozen players (resolves #910 )
Closes #910
See merge request KartKrew/Kart!1860
2024-01-25 14:43:46 +00:00
Oni
5102ecab56
Merge branch 'fastfall-waterski-legends' into 'master'
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Allow fastfall out of water run (resolves #902 )
Closes #902
See merge request KartKrew/Kart!1858
2024-01-25 14:42:53 +00:00
Oni
c898e5550f
Merge branch 'pwr-fixes' into 'master'
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PWR.LV fixes
Closes #915
See merge request KartKrew/Kart!1849
2024-01-25 14:42:09 +00:00
Oni
2f0540f316
Merge branch 'mental-sonic' into 'master'
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"mental sonic" cheat
See merge request KartKrew/Kart!1866
2024-01-25 03:11:14 +00:00
Sal
350054704f
Merge branch 'vinny-undo' into 'master'
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Do not prevent spawning of MT_ANCIENTSHRINE online
See merge request KartKrew/Kart!1785
2024-01-24 21:00:28 +00:00
Sally Coolatta
0911edbeda
Bigger graphics for selectors
2024-01-24 14:04:23 -05:00
Sal
66ec978334
Merge branch 'ogl-ringshooter-face-sprite' into 'master'
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Don't allow model rendering on Ring Shooter face overlay
Closes #960
See merge request KartKrew/Kart!1865
2024-01-24 01:50:05 +00:00
Oni
4bda042d69
Merge branch 'fix-replay-hudmessage' into 'master'
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Fix HUD messages not being replay / party-aware
See merge request KartKrew/Kart!1859
2024-01-23 16:23:55 +00:00
AJ Martinez
4b245b7a85
Allow mentalsonic to affect things targeting players
2024-01-23 04:55:32 -07:00
AJ Martinez
0c6820b350
"mental sonic" cheat
2024-01-23 00:28:08 -07:00
Sally Coolatta
de3d9a29c8
Make PWRLV work in Battle
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Additionally, add DBG_PWRLV for devmode so the debug prints can be accessed without needing to edit the code any.
2024-01-23 00:00:26 -05:00
Sally Coolatta
84d723a33d
No 1 PWRLV point in lobby of bots/guests, either
2024-01-22 23:52:45 -05:00
SteelT
488386db68
Check for SPR2_SIGN, SPR2_SIGL and SPR2_TALK as well
2024-01-22 22:40:38 -05:00
SteelT
626d39870b
Don't allow model rendering on Ring Shooter face overlay
2024-01-22 22:19:13 -05:00
James R.
a4c6b3a077
Merge branch 'battle-fuckers-thursday' into 'master'
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Battle Fuckers Thursday Night Funkin' (but it's Monday-Sunday)
Closes #941 , #950 , #928 , #951 , #953 , and #948
See merge request KartKrew/Kart!1863
2024-01-23 00:46:16 +00:00
James R
1f4bebe6da
HUD: Battle points HUD (1P and 4P versions), displays right next to bumpers
2024-01-22 16:43:00 -08:00
James R
1cb306ac87
HUD: replace 4P bumpers/prisons sticker with srb2::Draw version
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The color is one shade off, but we'll see if it matters.
2024-01-22 16:42:31 -08:00
James R
3a8a7f3cf5
Add thin timer font
2024-01-22 16:42:30 -08:00
James R
892d2c73a8
srb2::Draw: add sticker and small_sticker methods
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- Can be aligned to place a wing on only the left or right
sides, or both
- Width is adjustable
- Custom sticker support
2024-01-22 16:42:30 -08:00
James R
6347afb63f
srb2::Draw: add cache_patch static class method
2024-01-22 16:42:30 -08:00
James R
311cf5ceea
Battle: darken map for players who die during Overtime
2024-01-22 16:42:30 -08:00
James R
6b27a656e8
Polish player corpse physics
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- Flung a little higher into the air
- Takes momentum of whatever killed the player
- Bounces off walls
- Bounces off the floor once
- After bouncing off the floor once, corpse noclips
through walls and floors
2024-01-22 16:42:30 -08:00
James R
255552d141
Battle: make battle bumper burst animation fly a little lower
2024-01-22 16:42:30 -08:00
James R
6f89dd9cc9
End camera: darken level while spinning
2024-01-22 16:42:30 -08:00
James R
d0057126e6
Battle: make level darkness more dark by default
2024-01-22 16:42:30 -08:00
James R
8f53d34325
Battle: make sure Overtime lasers are visible during round end camera
2024-01-22 16:42:30 -08:00
James R
418f2a14c4
Battle: delay Tally a little bit to let round end camera finish beforehand
2024-01-22 16:42:29 -08:00
James R
a012b90c89
Battle: use round end camera when player wins with emeralds
2024-01-22 16:42:29 -08:00
James R
b1c9de32c6
Battle: use round end camera when player wins with final KO
2024-01-22 16:42:29 -08:00
James R
3cfd50ef2b
Battle: don't let players respawn after round ends
2024-01-22 16:42:29 -08:00
James R
7d6239e06c
Add round end camera system
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- Spins and zooms around a center point
- Freezes the level while spinning
- Pans over to follow and object after spinning ends
- Timing and speed completely customizable
2024-01-22 16:42:29 -08:00
James R
446f5d23f3
Add srb2::ArchiveWrapper and srb2::UnArchiveWrapper, helper class to simplify p_saveg I/O
2024-01-22 16:42:29 -08:00
James R
8a882c55e5
Battle: have 6 emeralds and touch the 7th to win instantly
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Win instantly instead of waiting for the emerald to finish
swirling into your body.
2024-01-22 16:42:29 -08:00
James R
e06e0dcb3a
Battle: emerald win HUD polish
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- Bigger
- Aligned to the Tally boxes
- Each emerald slides in one-by-one over the duration of
the Tally
- Flash after the final emerald slides into place
2024-01-22 16:42:29 -08:00
James R
eccc0a6924
Fix battlespawn cheat
2024-01-22 16:42:28 -08:00