Sally Coolatta
0a63476a68
No tether during podium
2023-03-03 16:10:01 -05:00
Sally Coolatta
29a10ebb0f
Normalize accel stats during podium
2023-03-03 16:10:01 -05:00
Sally Coolatta
a4dd2ff6ff
Make 1st place faster in the podium sequence
2023-03-03 16:10:00 -05:00
Sally Coolatta
8f047d7b42
Turn off engine sounds in podium
2023-03-03 16:10:00 -05:00
Sally Coolatta
3850f2d579
Podium bot handling tweaks
...
- Friction was made stronger
- They are better at turning
- Friction change is properly clamped
2023-03-03 16:09:59 -05:00
Sally Coolatta
0d12a3cb5d
No starttime for podium
2023-03-03 16:09:58 -05:00
Sally Coolatta
f78b3f7794
Fixes for CEREMONY gamestate
...
- Made titlemap + ceremony code more straight-forward by being able to set gamestate in G_DoLoadLevel directly
- Demos are only recorded on GS_LEVEL (fixes crash for ceremony + titlemaps)
- Added G_GamestateUsesLevel to encapsulate all checks for using level rendering
- Added GS_CEREMONY to wipedefs
- K_PodiumSequence just checks for GS_CEREMONY now (optimization)
The game can now properly go to the podium after GP
2023-03-03 16:09:51 -05:00
Sally Coolatta
e47f46d3bc
Give podium bots more traction
2023-03-03 16:09:50 -05:00
Sally Coolatta
4a8dd02320
Podium cutscene basics
...
- Bots follow a slightly more strict path via waypoints
- Bots decide their starting waypoint path depending on their position. (The 1st place winner will start by chasing waypoint ID 1, etc)
- The map used for podium sequence can be decided via `PodiumMap = x` in MainCfg.
TODO:
- Camera work
- Add Lose / Win animation states when stopping at final waypoint
- Adjust physics so that the bots can follow the path more strictly in this mode
- Actually go to it after GP
2023-03-03 16:09:49 -05:00
AJ Martinez
79d8e4e109
WIP: SPB Attack - temp menu draws OOB, no unlocks
2023-03-03 12:14:58 -08:00
James R
b2fb1b4ccd
Make timelimit cvar seconds based
...
Easier for activating Overtime Barrier. Previously would
have to wait a minute at minimum :sandevastated:
2023-03-02 22:07:11 -08:00
James R
5cb54f29fe
Sync player mobj health to bumper count
...
Fixes players killed twice if P_DamageMobj is called with
DMG_TIMEOVER and gametyperules GTR_BUMPERS.
Moves death condition out of K_HandleBumperChanges and
lets losing last bumper organically kill the player by
decreasing their health.
2023-03-02 22:05:30 -08:00
toaster
884f03c043
Merge branch 'fix-grow-music' into 'master'
...
Fix powerup music inconsistencies (resolves #460 )
Closes #460
See merge request KartKrew/Kart!1001
2023-03-02 14:37:21 +00:00
AJ Martinez
746171a8ad
Fix powerup music inconsistencies
2023-03-02 02:47:29 -07:00
toaster
ac086fe09a
K_PuntMine: Same MF_NOCLIP change regression fix
2023-03-01 19:03:51 +00:00
Oni
ec4c74c10e
Merge branch 'race-start-stuff' into 'master'
...
Race start stuff
See merge request KartKrew/Kart!996
2023-03-01 18:28:37 +00:00
toaster
13a987a0a2
Move starting countdown sounds to p_tick.c
...
Fixes an issue where the starting countdown wouldn't play in spectator mode or hitlag
2023-03-01 16:32:23 +00:00
James R
393cf6e7f3
Don't let the player use the item button until completely finished respawning
2023-03-01 07:43:23 -08:00
toaster
c5a6d1169c
Merge branch 'desperation-leniency' into 'master'
...
More friendly desperation spindash
See merge request KartKrew/Kart!983
2023-02-27 11:37:32 +00:00
AJ Martinez
4d8a1c1d27
Desperation spindash unique sound, no longer blows up at 2x speed
2023-02-26 19:00:27 -07:00
AJ Martinez
b0ae0b55db
Fix music restart when stacking Grow from item box
2023-02-26 18:07:00 -07:00
AJ Martinez
2cbc035411
Make Grow less irritating (allow stack, don't insta strip from shrink)
2023-02-26 17:25:28 -07:00
AJ Martinez
afb82e7990
Pause Grow/Invinc/Rocket timers in midair
2023-02-26 15:51:01 -07:00
Oni
dbc7b27051
Merge branch 'longer-eggbox' into 'master'
...
Eggmanexplode 4*TICRATE -> 6*TICRATE
See merge request KartKrew/Kart!977
2023-02-26 02:58:29 +00:00
AJ Martinez
3212a97547
Eggmanexplode 4*TICRATE -> 6*TICRATE
2023-02-25 19:26:58 -07:00
VelocitOni
ffae37e619
Normalize Gardentop tether
...
Removed Gardentop from hasinfinitetether
2023-02-25 21:13:24 -05:00
Oni
912e062efa
Merge branch 'battle-points' into 'master'
...
Battle points changes
See merge request KartKrew/Kart!962
2023-02-26 00:08:25 +00:00
Oni
97ab743506
Merge branch 'timelimit-auto' into 'master'
...
Refactor timelimit and pointlimit to use an "Auto" option
See merge request KartKrew/Kart!969
2023-02-25 23:46:28 +00:00
James R
67062bb920
Merge branch 'refactor-pointlimit' into 'master'
...
Refactor pointlimit to be delayed until next round, just like timelimit
See merge request KartKrew/Kart!966
2023-02-25 07:33:25 +00:00
James R
ea4890b4b3
Simplify bumper death code flow
2023-02-24 23:21:47 -08:00
James R
01227814b9
Refactor Battle points cap to use g_pointlimit
...
Fixes players leaving mid-game lowering the point limit
and instantly ending the match.
see 94c811b55
2023-02-24 23:21:47 -08:00
James R
e6da831e36
HUD target player with most points
...
- Replace battlewanted global with g_hiscore, keeps track
of the current highest number of points.
- Adds HUD tracking for player(s) with the hiscore.
- Should target both players in a tie.
2023-02-24 23:21:47 -08:00
James R
9147a17bf3
Battle: change rankings priority
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Highest to lowest:
1. points
2. emeralds
3. bumpers
2023-02-24 23:21:47 -08:00
James R
deac3a373f
Battle: replace Karma Bomb with death
...
- Lose 2 points when you die.
- Respawn with 3 bumpers.
2023-02-24 23:21:47 -08:00
James R
8ba2155d89
Refactor timelimit and pointlimit to use "Default" option
...
- "Default" automatically updates the time/point limit
according to the rules of the gametype.
- This fixes the bug where if you set timelimit at all,
the default 2 minute limit will never be set again for
Battle mode.
2023-02-24 23:19:07 -08:00
James R
d76a10f2fa
Merge branch 'block-tripwire-abuse' into 'master'
...
Tripwire anti-cheese
See merge request KartKrew/Kart!968
2023-02-24 08:48:54 +00:00
AJ Martinez
9b5bd70cae
Briefly lock out TRIPWIRE_BLASTER after failing a tripwire
2023-02-24 00:30:21 -07:00
AJ Martinez
2cc02f43fd
Double-speed spindash at 0 rings, remove Battle spindash buffs
2023-02-23 23:49:24 -07:00
James R
917acfd16b
Refactor pointlimit to be delayed until next round, like timelimit
2023-02-23 18:37:30 -08:00
James R
923b8414a1
Merge branch 'refactor-kitemcap' into 'master'
...
Refactor kitemcap
See merge request KartKrew/Kart!955
2023-02-22 11:23:51 +00:00
AJ Martinez
00aa69ca0a
Buff eggbox speed, allow contact transfers
2023-02-21 23:00:56 -07:00
James R
061e5b01ec
Refactor trackercap
...
- Don't clear every tic. This is what P_RemoveTracker is
for.
- Link in P_SpawnMobj. Should cover all cases.
- Remove excess objects. These were leftover from when
Shrink destroyed items. Just track Jawz, SPB and Break
the Capsules.
2023-02-21 18:27:46 -08:00
James R
be4c341316
Rename kitemcap to trackercap
2023-02-21 17:48:14 -08:00
James R
1f496e05ec
Refactor objects/orbinaut.c for Gacha Bom
...
- Add flags variable to toggle much of Orbinaut behavior.
- Don't spawn afterimages for Gacha Bom.
- Animate facing angle of Gacha Bom when thrown backward.
- Let tossed Gacha Bom drive forward after landing.
2023-02-20 20:57:17 -08:00
AJ Martinez
4d9af8d478
Fix typo causing crash on tumble interrupt
2023-02-20 19:36:08 -07:00
Oni
a096f10236
Merge branch 'normalize-magician-box-offsets' into 'master'
...
Normalize magician box offsets
See merge request KartKrew/Kart!941
2023-02-18 23:47:33 +00:00
James R
ba908edf55
Add player sprzoff to Heavy Magician Box
2023-02-18 14:49:38 -08:00
James R
8fae89cb9a
Make K_SpawnMagicianParticles offsets consistent across different mobj scales
2023-02-18 14:40:27 -08:00
James R
ecec400ca4
NULL check Garden Top when throwing backward
2023-02-18 01:21:22 -08:00
James R
8ab2962830
Nullify Garden Top friction at +200%
2023-02-17 23:55:28 -08:00