AJ Martinez
b67aa8af4f
Charge instawhip test fixups 2
2023-10-14 05:56:42 -07:00
AJ Martinez
0b341a02aa
No charging whip with rocketsneakers
2023-10-13 23:41:14 -07:00
AJ Martinez
2320d46de1
Increase held-input whip charge delay
2023-10-13 21:33:07 -07:00
AJ Martinez
4d97c4b51f
Charge whip test fixups
2023-10-13 20:51:03 -07:00
AJ Martinez
17a9d39877
Fix final-ring whip charge delay edge case
2023-10-13 18:54:56 -07:00
AJ Martinez
c41b8e97da
Fix instawhip charge lockout conditions
2023-10-13 18:34:34 -07:00
AJ Martinez
22d09d8a4a
No eggbox whip charge
2023-10-13 18:05:40 -07:00
AJ Martinez
2a0f9da975
More instawhip tuning cleanup
2023-10-13 17:36:06 -07:00
AJ Martinez
f36e699398
Instawhip reject vfx first pass
2023-10-13 17:09:25 -07:00
AJ Martinez
85641036ea
Clean up whip/guard timing defs
2023-10-13 03:19:24 -07:00
AJ Martinez
8fced1890b
Fix up guard conditions
2023-10-13 03:16:54 -07:00
AJ Martinez
6ae427447c
No stored whip after Gachabom rebound collect
2023-10-13 03:03:23 -07:00
AJ Martinez
3e5a5baf50
Charge instawhip QoL
2023-10-13 02:48:28 -07:00
AJ Martinez
a9ec1cea68
WIP: Instawhip charge input
2023-10-13 02:23:28 -07:00
Lat
dc6bb1bfa9
solve conflicts and update to master
2023-10-07 11:15:47 +02:00
James R.
7b3010c93d
Fix many instances of splitscreen view number if there are duplicate displayplayers
...
- Avoid iterating displayplayers to find view number and
prefer R_GetViewNumber.
- Iterate over all matching displayplayers if necessary,
instead of stopping at the first match.
2023-10-03 21:28:33 -07:00
James R.
d5bac57409
Ring sting indicator: show for owner player as well
2023-10-03 21:28:33 -07:00
Lach
7cd059dfb3
Merge remote-tracking branch 'origin/master' into hardcode-chaos-chute
2023-09-29 22:41:31 +10:00
Lach
2bdc055139
Scale Chaos Chute objects
2023-09-29 20:27:13 +10:00
toaster
a68a0b0135
All other modified files: Trailing whitespace cleanup
2023-09-26 22:51:58 +01:00
toaster
bee1cb9a04
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rideroid-hardcode
...
# Conflicts:
# src/sounds.c
2023-09-26 21:39:19 +01:00
Lach
7a8bb8ec40
Hardcode Chaos Chute objects
2023-09-24 22:29:52 +10:00
Lat
df31c65ebb
Hardcode these godforsaken turbines
2023-09-23 16:32:32 +02:00
Sally Coolatta
91955b1383
Broly screen shake is done on the source object
...
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.
I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Lat
058a1c03b5
Seasaw defs, variables + new function to sanitize checks for my hardcoded mess
2023-09-23 12:48:52 +02:00
Oni
d0b16f2025
Merge branch 'bot-nerfs' into 'master'
...
Track-based bot difficulty
See merge request KartKrew/Kart!1482
2023-09-23 03:28:43 +00:00
Sal
bb8499b43d
Track-based bot difficulty
2023-09-23 03:28:43 +00:00
AJ Martinez
958aa6bccb
Stronger underwater sliptiding
2023-09-22 18:58:34 -07:00
Lat
a565d923c0
Hardcode these cursed seasaws
2023-09-22 18:14:38 +02:00
Lat
fb91a9a0f7
DLZ rocket hardcode
2023-09-21 15:42:10 +02:00
Lat
5a6ecd051a
Fix conflict in cmakelist w/ master merge
2023-09-20 17:17:33 +02:00
Lat
9b432381c6
Finalize Bungee hardcode
2023-09-20 15:03:45 +02:00
Lat
ea8e871176
LSZ bungee: first pass
2023-09-20 14:42:39 +02:00
James R.
307fd0eb71
K_FastFallBounce: use consistent bounce strength, regardless of Shrink/Grow
2023-09-18 11:42:52 -07:00
James R.
37ce3dba27
E-Brake ring: visual consistency and polish
...
- Always spawns on the ground below the player
- If falling fast enough, spawn afterimages around the
player like "falling through hoops"
- Also fix scaling to Shrink/Grow
2023-09-18 11:42:52 -07:00
James R.
ea579457bc
K_FastFallBounce: trigger bad bounces more often and reduce speed with less jerk
2023-09-18 11:34:21 -07:00
James R.
2fd5ae3cb3
Player hyudorotimer: use modulate blendmode instead of flickering
...
- Player invisibility is preserved for other players
- Flicker blendmode (and visibility, for other players) at
beginning and end of hyudorotimer
2023-09-17 21:56:20 -07:00
James R.
6878c7dd90
Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black
2023-09-17 21:56:20 -07:00
James R.
7940158d96
K_ApplyTripWire: do not apply hitlag if player has hyudorotimer
2023-09-17 21:56:18 -07:00
Oni
6ccaae4a0c
Merge branch 'fix-inside-top-bug' into 'master'
...
Fix THAT ONE Garden Top bug, which is also a bug with Rocket Sneakers
Closes #610
See merge request KartKrew/Kart!1499
2023-09-17 05:22:48 +00:00
Oni
35c388c877
Merge branch 'item-pickup-restrictions' into 'master'
...
Anti item farming
See merge request KartKrew/Kart!1492
2023-09-17 04:55:54 +00:00
James R.
a455822790
Garden Top: track inexplicable changes in mobj pointers to avoid Top entering buggy state
2023-09-14 04:03:50 -07:00
AJ Martinez
e71e194ddf
Anti item farming: edge case fixups
2023-09-12 16:18:50 -07:00
AJ Martinez
34061869c7
Anti item farming
2023-09-11 23:51:13 -07:00
Oni
0c79995370
Merge branch 'fix-splitscreen-progress-bar' into 'master'
...
Fixes for: HUD sliding, fading; Sealed Star progression bar, exit behavior
Closes #668 and #666
See merge request KartKrew/Kart!1483
2023-09-12 04:39:31 +00:00
Oni
ba45232539
Merge branch 'better-super-ring' into 'master'
...
Super Ring +10 -> +20
See merge request KartKrew/Kart!1488
2023-09-12 04:35:23 +00:00
Oni
9403b55e47
Merge branch 'real-game' into 'master'
...
Don't blow out your ears with POSITION ebrake (resolves #653 )
Closes #653
See merge request KartKrew/Kart!1489
2023-09-12 04:34:57 +00:00
James R.
e1142b569c
Hide E-Brake VFX and Servant Hand if the player is NO CONTEST
...
- Fixes E-Brake VFX being visible after a player FALLS OUT
in a Sealed Star.
2023-09-11 18:30:40 -07:00
AJ Martinez
cc6bb69143
No air failsafe during intro
2023-09-11 16:46:35 -07:00
AJ Martinez
a7a4a968cf
Don't blow out your ears with POSITION ebrake
2023-09-11 16:37:46 -07:00