James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
Sal
5852b40482
Merge branch '22shadows' into 'master'
...
2.2 shadows port
See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
...
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23
Merge branch 'exists-fix' into 'master'
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Prevent LF2_EXISTSHACK from ever getting removed
See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
...
Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
...
Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9
Merge branch 'no-charge' into 'master'
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Disable charging drift sparks in bounce pad state
See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
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3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
Latapostrophe
ee7ae2e5ca
Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master
2020-03-05 21:03:29 +01:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
James R
70d46ebb0a
Merge branch 'parties-only' into parties
2020-03-03 20:05:30 -08:00
James R
74f47f83f2
Party yourself with ALL party members when being added to a party
2020-03-03 19:22:32 -08:00
James R
dd29a44ecc
cancelinvite command to rescind a party invitation
2020-03-03 19:17:27 -08:00
James R
b3ef79953a
Merge branch 'parties-only' into parties
2020-03-03 18:52:14 -08:00
James R
9b239e8252
Set extra displayplayers to displayplayers[0] instead of splitscreen for parties
...
This fixes P2's HUD drawing in P4's area in a 3P party, when the first local
player was P2.
2020-03-03 18:49:26 -08:00
James R
ac75b30400
r_splitscreen for opengl
2020-03-03 18:48:47 -08:00
Sally Cochenour
2b6ca4a384
Increase SPB speed & turn
2020-03-03 20:56:57 -05:00
Sally Cochenour
721fb369fd
Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same
2020-03-03 18:34:17 -05:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
7fff21acd4
Instead of vertical cap, quadruple z axis distance
...
Far more natural results!
2020-03-03 16:58:09 -05:00
Sally Cochenour
ac1d40d6c5
Sight check for player waypoints
2020-03-03 16:14:19 -05:00
Sally Cochenour
f068539bad
Don't sight check through transparent FOFs
...
Maybe this should be a option somehow, like a distinction between "sight" and "ray-tracing", but I'm not sure how to go about that
2020-03-03 16:12:21 -05:00
Sally Cochenour
04b443d58c
2.2 sight checks backport
2020-03-03 15:49:10 -05:00
Sally Cochenour
1cbb4bea6b
Limited vertical range on player waypoints
2020-03-03 15:47:02 -05:00
Sally Cochenour
8a19f6f208
Wrong sign here
2020-03-03 15:41:03 -05:00
Sally Cochenour
597e6820b6
Let's try out going back to closest check again
2020-03-03 14:47:41 -05:00
Sally Cochenour
d91e8205dc
Don't update respawn point when mid-air
2020-03-03 14:22:52 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
65e9aeec62
This was in the wrong place
2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
...
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
ea8fd7348f
Show lagless for all the host's splitscreen players
2020-02-23 23:23:50 -08:00
James R
f9b5f71171
Merge branch 'gentlemen' into parties
2020-02-23 23:22:37 -08:00
James R
8619ec4d0f
Fix first person camera angle in parties
2020-02-23 23:21:20 -08:00
James R
0c814ce42d
Sync look back
...
Also fixes look back applying to the first
player in parties instead of locally.
2020-02-23 23:21:20 -08:00
James R
7961ac9d95
Fix moving while viewing another player not resetting the viewpoint
2020-02-23 23:21:20 -08:00
James R
e593b5297a
Reset party size
2020-02-23 23:21:20 -08:00
James R
70bb244dd6
Reset camera when party changes
2020-02-23 23:21:20 -08:00
James R
7fe61a99df
More plurals
2020-02-23 23:21:20 -08:00