- k_hud.c: Add K_DrawSticker function (was previously named M_DrawSticker)
- Seperated the confirm handling into the menu ticker (fixes the confirm delay being framerate dependent)
- Updated to use the button graphics
- It's pretty barebones so far, more stuff has yet to be done
- Updated to use the current method of checking if a memu button is pressed
TODO: Port the menu drawer
TODO: Fix confirm delay handling
- Only send from the server when an update to roundqueue state is relevant
- Perform sanity checking on reciept
- Initialise when map command is sent with roundqueue size greater than the client's
- Correct gametype/encore state on reciept
- Only permit from the server, forbid admin clients from providing it on penalty of kick
A general purpose system that permits cacheing of GP progression in one place, but which permits future expansion and brings Online GP a little closer to reality.
- Stores a bunch of levels, gametypes, encore state, and restricted-by-rank-ness in sequence.
- Initialised on GP cup select.
- FUTURE WORK: Open to being initialised by other methods
- Digests its way through that sequence as maps are completed.
- Stores round number instead of `grandprixinfo`.
- Map commands as sent over the wire have been adjusted.
- Sends round number and size of/position in roundqueue.
- Now figures out GP Event Type from gametype.
- Can be swung in the direction of a Special Stage with a hint flag.
- This hint flag replaces "fromlevelselect", which was functionally vestigal.
While rebininding your controls:
- Do not take a screenshot if you press whichever button
it was bound to before
- Try not to let a held button press buffer back into the
controls menu
- Will silently merge conflict with !1093, make sure to adjust PROFILEVER handling
- (profile_t *)->rumble
- cv_rumble[MAXSPLITSCREENPLAYERS]
- cv_dummyprofilerumble
- Disables all current rumbles when toggling off
- Prevents new rumbles from being set while turned off
Without this commit, if you didn't unlock a Chao Key, it would always handle unlocks, then when you returned to the menu a second time digest any pending key rounds. (Chao Key earning was always correct.)
- Shown on the menu
- soundtest.autosequence
- Plays all songs in sequence, skipping over the soundtest entry.
- Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
- Plays non-looping songs once with no fade ever
- Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
- Use LSTitleHighString at the top of the menu for the music's title/Sound Test
- Only show Track for relevant entries
- Show cv_soundtest.value in hex for that Classic Sonic soundtest flavour
Access to soundvolume and musicvolume through the Stereo Mode menu
- Draws a knob and volume bar (with loudness warning)
- Changes which cvar is associated with it depending on selected song/lack of
- If on any regular song, use digital music volume
- If on soundtest, use sound volume
- unless on entry 0 aka N/A, where no volume is visible at all
- Buttons have been implemented.
- They push down when you press an input.
- FUTURE WORK: Back doesn't get the opportunity to do so. Delay the exit of this menu?
- Certain ones have special properties.
- PLAY locks down when playing and not paused
- PAUSE locks down when playing and paused
- TRACK is a wheel/slidery thing
- BACK should get pressed when you're exiting (see previous FUTURE WORK)
- FUTURE WORK: The detection of these currently uses magic numbers.
- The Stereo itself is now drawn.
- FUTURE WORK: The screen's contents are still the testing visuals.
Per VC discussion:
- Pressing STOP does not NULL your selected song
- ...unless you press it a second time while already stopped
- Pressing PLAY should de-activate pause if active, not restart the track
- Pressing PAUSE while paused should not de-activate pause
- Removed the Extra functionality from TRACK.
- Integrates the maps with multiple tracks into the Next/Prev sequence, if true.
- For testing, currently active - but I may add features later that would be more fitting.
- Minimum viable implementation
- New horizontal menu
- FUTURE WORK: visuals are extremely basic
- Accessible from both Extras and in-game Pause if SECRET_SOUNDTEST is unlocked
- Rather than the Shadow-the-Hedgehog style free select of SRB2's Sound Test, it's a Best Of The Hacks And Fan Music Sega CD player.
- Back
- Exit menu
- Stop
- Stops Stereo music entirely
- Pause
- Pauses Stereo music without losing place in sequence
- FUTURE WORK: This should probably just pause the actual player ala minimised viewport
- Play
- Begins Stereo music on non-NULL musicdef entry
- Track
- For NULL soundtest entry:
- Switches between sfx
- For musicdefs with multiple tracks:
- Switches between them
- Prev and Next
- Changes musicdef entry
- FUTURE WORK: This is extremely naive and doesn't respect the following
- Cup order
- Unlocks
- Overrides all game-requested music changes when in Play or Pause mode
- This makes it an actual fun in-game feature as a menuification of the `tunes` command, not just a pure novelty.
- Unfortunately, the way this system previously worked, the unlock was given to you for free if you accidentially opened two copies of the game at once.
- Instead, open the file in r+ mode, shimmy along 5 bytes, and write a `true` to be read later.
- Far more memory safe than rewriting the entire gamedata out on crash.
ALSO:
- crashflags has been split into boolean evercrashed and UINT8 musicflags.
- We don't need to track if the LAST session was a crash, at least not right now.
- Opens the floor up to other music like Loser Club happening on the Challenges menu.
- Chao Keys are now UINT16 instead of UINT8
- The maximum number of Chao Keys is now 9999, which is the largest number of 9s that can fit in a UINT16
- Used keys no longer count towards your total
Will mildly corrupt gamedatas made with previous conditions-cascading builds, but only in a way that gives you extra keys than you've earned.
- Adds headers to the list
- Adds indentation
- Doesn't show extra medals if there are none available
- Cleans up some of the undesired duplication in the drawer