Commit graph

20627 commits

Author SHA1 Message Date
VelocitOni
c5372f4ce3 Merge branch 'master' into capsules-improvement 2022-12-14 23:19:34 -05:00
James R
c32134849f Merge branch 'clipping-rectangle' into 'master'
Clipping rectangle

See merge request KartKrew/Kart!806
2022-12-15 04:11:56 +00:00
Oni
f4ab4d753d Merge branch 'broly' into 'master'
Broly's ki on explosions

See merge request KartKrew/Kart!809
2022-12-15 03:56:39 +00:00
James R
b97c8cd176 Make explosions louder from a distance 2022-12-14 19:54:33 -08:00
James R
130953fc7e Add sfx to Broly ki 2022-12-14 19:54:33 -08:00
James R
9017ca1c20 Delay mine explosion sound until after Broly ki 2022-12-14 19:54:33 -08:00
James R
2d52e4a047 Colorize Broly ki to player color 2022-12-14 19:54:33 -08:00
James R
2ec29b2586 Adjust mine and explosion to center Broly ki 2022-12-14 19:54:33 -08:00
James R
34dec00539 Add K_SpawnBrolyKi, green circle shrinks during explosion hitlag 2022-12-14 19:54:31 -08:00
Eidolon
b9f277df66 cmake: Fix png and openmpt builds in clean envs
In environments without zlib installed, png would fail to build since
it can't find zlib.h. The zlib build's generated public include dir
needs zlib.h to work.

openmpt fails to build because it can't find Rpcrt4, which is not a
necessary link under mingw, but exists in some mingw-w64 toolchains.
It is only needed for MSVC.

(cherry picked from commit fcf69001ada08077f82d3fc8510dcd24b4433e64)
2022-12-12 13:27:09 -06:00
Eidolon
1f9b97a0a8 cmake: Use MAME YM2612 emu in GME
(cherry picked from commit fb0f0c5e6c161b4b88439cda84c8b6cae9d236cc)
2022-12-12 13:27:09 -06:00
Eidolon
0d49cc1768 Cherry-pick internal zlib MR from SRB2/next
cmake: build zlib manually in internal build

See merge request STJr/SRB2!1856

(cherry picked from commit 3597957af13878854c02305a0aec5ca744209ef2)

# Conflicts:
#	thirdparty/CMakeLists.txt
2022-12-12 13:18:17 -06:00
James R
db062fd0bb OpenGL: clipping support for HWR_DrawStretchyFixedPatch 2022-12-11 17:45:15 -08:00
James R
09c55858b7 Fix off-by-one when clipping rectangle bottom 2022-12-11 17:43:11 -08:00
Sally Coolatta
8cdfcea319 Prevent modifying cliprect, wordier vars 2022-12-11 16:47:25 -05:00
Sally Coolatta
b50fbce5ee Clear clipping rectangle before each hook call
Prevents Lua from being able to make a mess.
2022-12-11 14:14:12 -05:00
Sally Coolatta
3a8b1ea8e6 Comment out test case 2022-12-11 14:02:48 -05:00
Sally Coolatta
b95a18676f Clipping rectangle
Instead of the absolute insanity that is V_DrawCroppedPatch, which makes you specify the number of pixels to crop off the top/left and then the number of pixels to show after the crop ... you just use V_SetClipRect to create a rectangle for any future draws to be cropped down to, and V_ClearClipRect afterwards to clear it.

Currently only supported by V_DrawStretchyFixedPatch. Ideally other drawing functions should also receive clipping rectangle support too.
2022-12-11 13:53:51 -05:00
James R
32f747fd5a Merge branch 'voltage-damage' into 'master'
Add voltage damage type, for Lightning Shield

See merge request KartKrew/Kart!804
2022-12-09 04:14:31 +00:00
James R
f4a7aa487c Merge branch 'scale-smoldering-momz' into 'master'
Mobj scale explosions smoldering rising momentum

See merge request KartKrew/Kart!803
2022-12-09 04:14:15 +00:00
James R
70cf67bd15 Merge branch 'scale-speed-to-weight-buff' into 'master'
Mobj scale weight buff from moving above top speed

See merge request KartKrew/Kart!802
2022-12-09 04:13:54 +00:00
Sal
697daba74b Merge branch 'testrun-develop' into 'master'
Start on Test Run by default, only in DEVELOP builds

See merge request KartKrew/Kart!797
2022-12-06 10:22:44 +00:00
Sal
c5472a23f6 Merge branch 'spring-reset' into 'master'
Reset pitch/roll on springs + trick panels

Closes #348

See merge request KartKrew/Kart!798
2022-12-06 10:22:29 +00:00
Sal
b51769c015 Merge branch 'fix-solid-midtex' into 'master'
Fix solid midtextures

Closes #349

See merge request KartKrew/Kart!799
2022-12-06 10:22:16 +00:00
Sal
aa44e7682a Merge branch 'egg-capsules-solid-fix' into 'master'
Egg Capsule fixes

See merge request KartKrew/Kart!800
2022-12-06 10:22:00 +00:00
James R
90a4159acd Add IMON sprite definition 2022-12-05 13:45:26 -08:00
James R
cbb1f3c714 Fix NULL lump name guard for W_CheckNumForName 2022-12-05 13:06:52 -08:00
James R
3bc359e298 Mobj scale explosions smoldering rising momentum 2022-12-05 13:06:23 -08:00
James R
abdb2e3ac3 Set Lightning Shield attack to DMG_VOLTAGE 2022-12-05 13:04:47 -08:00
James R
7b2095f6a5 Scale player weight buff from speed to mobjscale 2022-12-05 13:03:46 -08:00
James R
5f42692b8f Merge branch 'S_ReducedFXSoundAtVolume-player_t-owner' into 'master'
Use player_t parameter in S_ReducedVFXSoundAtVolume

See merge request KartKrew/Kart!790
2022-12-05 21:00:36 +00:00
James R
c7ad1e659e Merge branch 'universal-typedef' into 'master'
Move all typedef into one file

See merge request KartKrew/Kart!791
2022-12-05 20:59:43 +00:00
Sally Coolatta
2140c2f616 Use P1-4 starts in Capsules Attack / Bonus Stage
Rather than randomized Battle starts.
2022-12-03 04:45:59 -05:00
Sally Coolatta
226cb7d736 Update capsule parts
- The pieces do the positioning, instead of the capsule itself. This makes it so that the parts update after the capsule has applied its momentum.
- Use proper inradius instead, so the sides line up.
- Because of the above change, the capsule as a whole is bigger. This means...
- Increased hitbox again
- Changed a few of the sprites
2022-12-03 04:25:34 -05:00
Sally Coolatta
d6bd869b92 Give Egg Capsules drop shadows 2022-12-03 03:08:44 -05:00
Sally Coolatta
e8e02058ef Bigger Egg Capsule hitbox 2022-12-02 04:21:23 -05:00
Sally Coolatta
bdbd79dd41 Fix Egg Capsule interp 2022-12-02 04:15:56 -05:00
Sally Coolatta
b62ed33655 Fix Battle mode Egg Capsules bumping
Old vanilla-ass code for platform-like objects that is conflicting super hard with bumping / horizontal momentum. If we ever have a moving platform object this code should be brought back only for that object, and not solid objects as a whole.
2022-12-02 03:56:15 -05:00
Sally Coolatta
dbedd66259 Fix solid midtextures
UDMF's ML_MIDPEG == Binary's (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_MIDPEG)). This is converted in P_ConvertBinaryLinedefFlags
2022-12-02 02:01:02 -05:00
Sally Coolatta
7794f0956e Reset pitch/roll on springs + trick panels 2022-12-02 00:27:34 -05:00
Sal
dbf11e228d Merge branch 'vsync-default-off' into 'master'
Make vsync default to off

See merge request KartKrew/Kart!794
2022-12-02 05:06:25 +00:00
Sal
4ae1309fd7 Merge branch 'cmake-fix-override-exe-name' into 'master'
cmake: let SRB2_SDL2_EXE_NAME override git branch

See merge request KartKrew/Kart!796
2022-11-30 00:55:45 +00:00
James R
3d500148cd Make Test Run the default map in DEVELOP builds
This makes testing easy by starting the game with -server
2022-11-29 16:54:31 -08:00
James R
ef442e06b7 cmake: let SRB2_SDL2_EXE_NAME override git branch
SRB2_SDL2_EXE_NAME is now "" by default. Internally
defaults to ringracers.
2022-11-28 22:02:33 -08:00
Sal
50a1dcf979 Merge branch 'cmake-overhaul' into 'master'
cmake: Rollup of srb2-side changes

See merge request KartKrew/Kart!758
2022-11-29 04:42:58 +00:00
SteelT
7b0361a6f2 Make vsync default to off 2022-11-28 23:05:54 -05:00
Sally Coolatta
81cefa2697 Gachabom initial pass
They simply use Kitchen Sink's item icon and Orbinaut's sprites.

The forward toss behavior needs fine-tuning to use more MT_BANANA style behavior.
2022-11-28 02:41:42 -05:00
Sally Coolatta
a0bcd52bf1 Break the Capsules HUD tracking 2022-11-28 01:47:00 -05:00
James R
404aa0b5fe Hide MT_OVERLAY with drawpickups 2022-11-27 21:19:04 -08:00
James R
479f9e4d57 S_ReducedVFXSoundAtVolume: use player_t* 2022-11-27 17:27:22 -08:00