- Permits the use of the existing K_HandleMenuMessage MM_YESNO system, instead of the faked previous implementation
- Removes the "cl_requestmode" hack
- The only area of the game that fakes handling Menu Messages is the title screen, now, due to the lack of guarantees for menu inputs.
- *Also* permits Screenshots and video/lossless Recordings to be started/ended on this menu.
- M_StopMessage is now in charge of setting the answer to a given prompt.
- Menu Messages can now be dismissed on the title screen, instead of carried into the top-level menu transition.
Immense 25-file diff, so spun off into its own branch.
- Improved appearance
- Not just a big block of text on a blue background
- Well, OK, the main part is, but some stuff has been spun out into its own fields
- Title text
- Text and button prompt for Yes/No or OK
- Slides with pow on and off the screen
- Disabled MM_EVENTHANDLER, which has always been dog but got considerably worse after newmenus to the point nothing's using it anymore
- Required in order to reduce the reliance on FUNCPTRCAST, which prevents Eidolon from compiling some stuff because it's not valid C++
This removes a call to G_DestroyParty from CL_ClearPlayer.
The problem with calling it from there is that the
consoleplayer of a splitscreen is removed first, the local
party is cleared. Then G_LeaveParty assert fails when the
next splitscreen player is removed because the console's
party was already cleared.
- Increments a timer on human players who aren't making progress, does it even faster if they're going backwards.
- Only applies in:
- Netgames
- GTR_CIRCUIT after the timer starts
- If there's no timelimit, pointlimit, or K_Cooperative (because unproductive behaviour there will be punished by other rules)
- The rate at which this changes needs trial and error, but getting the feature functional is more important to start out with.
- If this timer reaches cv_antigrief's value in seconds , the player gets a "Grief Strike"
- This doesn't happen if:
- There's only one active player in the server, so FREE PLAY permits mappers to test what increments/decrements the counter
- Turn `debugwaypoints` on to observe this
- The cvar is set to 0
- Less than 3 grief strikes is a forced spectate
- Anything more is a kick via "automatic grief detection"
- Unless your node is the host (or an admin)
- Remove grief strike strike for finishing normally
# Conflicts:
# src/d_clisrv.h
- If a player being voted against leaves before it finishes, then properly activate their penalty.
- This is handled with a special case for MVT_KICK (let's not even attempt to SendKick(self) during Got_Kick :p), but any possible future vote types that use a victim will simply call K_MidVoteSuccess.
- Actually define behavior for KICK_MSG_VOTE_KICK.
- Default kicktime is now 20 minutes instead of 10.
- Read custom reasons before possibly overriding msg type. Prevents a rare invalid read pointer.
A general purpose system that permits cacheing of GP progression in one place, but which permits future expansion and brings Online GP a little closer to reality.
- Stores a bunch of levels, gametypes, encore state, and restricted-by-rank-ness in sequence.
- Initialised on GP cup select.
- FUTURE WORK: Open to being initialised by other methods
- Digests its way through that sequence as maps are completed.
- Stores round number instead of `grandprixinfo`.
- Map commands as sent over the wire have been adjusted.
- Sends round number and size of/position in roundqueue.
- Now figures out GP Event Type from gametype.
- Can be swung in the direction of a Special Stage with a hint flag.
- This hint flag replaces "fromlevelselect", which was functionally vestigal.