Commit graph

56 commits

Author SHA1 Message Date
Sally Coolatta
cc331d90da Add orbinaut.c + new backwards behavior 2022-09-25 09:55:49 -04:00
AJ Martinez
9ecd5b9c4b Add shockwave support to K_SpawnDriftElectricSparks 2022-09-23 22:14:10 -07:00
AJ Martinez
3501ca7976 Match gate animation to Chengi's new visuals 2022-09-23 17:44:22 -07:00
Sally Coolatta
362bef7b3a Add new gate sounds 2022-09-23 17:19:15 -04:00
Sally Coolatta
0bd280a29c Fix SPB dust
- Fix sliptide not using sliptide states
- Fix dust not dealing damage
2022-09-23 16:44:21 -04:00
Sally Coolatta
8b160a996b SPB circles in place if it goes past on accident 2022-09-23 16:00:35 -04:00
Sally Coolatta
58f56de7cc fuck you NULL targets? 2022-09-23 05:30:19 -04:00
Sally Coolatta
f89d8d15c2 Properly separate SPB & Shrink cooldowns
Also refactors some of the result -> type & amount code
2022-09-23 03:35:18 -04:00
VelocitOni
d9beb0daa6 Rebalanced GATES gains and reduced boost timers
Reduced top-speed from 100%+ to 75%+, reduced handling buff from 50%+ to 25%+, reduced boost-time on gates to half the time.
2022-09-22 00:00:32 -04:00
Sally Coolatta
9fa4654776 Turn off seek test again 2022-09-21 17:23:55 -04:00
Sally Coolatta
f02b67eae6 Add seeking sounds 2022-09-21 14:57:33 -04:00
Sally Coolatta
d7ce973aaf Only spawn gates when SPB is close to the ground 2022-09-21 12:23:42 -04:00
Sally Coolatta
f4dddf0385 Properly run ahead in fuse state 2022-09-21 11:59:59 -04:00
Sally Coolatta
a790ffee79 The little SPB tweaks
- Explosion strength scales with how long you've been outrunning it. 0 seconds is even more punishing than it was before, while surviving 60+ seconds converts the damage into minimal stumble.
- When it starts properly chasing a new target, it will be intangible for 1 second
- Hot potato takes 2 seconds instead of 7
- Too much hot potato will make it run ahead & explode (untested)
2022-09-21 11:51:16 -04:00
Sally Coolatta
eaf232302f Turn off the seek test 2022-09-21 07:12:16 -04:00
Sally Coolatta
dd94b1449e Juicebox gates forward port for SPB 2022-09-21 07:05:26 -04:00
Sally Coolatta
3c26a2f19b Increase seeking speed 2022-09-21 02:49:37 -04:00
Sally Coolatta
03effa44e5 Fix spb.c header 2022-09-21 02:13:57 -04:00
Sally Coolatta
b7f0f05f84 Merge branch 'master' into new-spb 2022-09-21 02:12:53 -04:00
James R
81eb513ef1 Fix item pop sfx not playing for eggman boxes and playing TWICE for everything else
The former is my bruh and the latter is probably not my
brew.
2022-09-20 06:10:52 -07:00
James R
7d87f2e1a2 Fix item debris animation
WHAT WERE THEY COOKING
2022-09-20 05:45:28 -07:00
James R
f6ef29cf03 Refactor item debris cloud
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
VelocitOni
992dde0e3b Merge branch 'master' into item-debris-final 2022-09-18 07:58:53 -04:00
Sally Coolatta
fe960530da Pohbee turns around when reaching the waypoint 2022-09-18 05:20:29 -04:00
Sally Coolatta
ab8126b706 Add Tyron's sound 2022-09-18 05:06:45 -04:00
Sally Coolatta
dc350a77df Remove old powerup warning option 2022-09-18 04:58:17 -04:00
Sally Coolatta
e610c41d0f Add Poh-Bee sprites 2022-09-18 04:33:03 -04:00
Sally Coolatta
5767315787 SPB in its own file + better waypoint movement 2022-09-18 01:07:46 -04:00
James R
4d67cc6324 Replace shitty item box pop with flying debris and dust clouds
Debris flies forward and outward from the player in the
direction of momentum. Debris particles bounce once then
disappear when they hit the ground for the second time.
Clouds spawn on and trail behind the player for a short
duration.
2022-09-17 06:41:44 -07:00
Sally Coolatta
8f38555a86 fixme for james :) 2022-09-16 00:06:02 -04:00
Sally Coolatta
01b1a9d3a7 Prevent poh-bees on no-respawn waypoints 2022-09-15 21:44:45 -04:00
Sally Coolatta
cb2d2cb2ba Cleanup objects properly 2022-09-15 20:03:32 -04:00
Sally Coolatta
c80f46f7c7 Reduce code duplication 2022-09-15 19:52:35 -04:00
Sally Coolatta
b1f9dd8264 Line up the laser visual better 2022-09-15 02:42:16 -04:00
Sally Coolatta
dc44196c49 Bigger laser shimmer 2022-09-15 02:27:20 -04:00
Sally Coolatta
e2e984ec14 More consistent chain length 2022-09-15 01:54:19 -04:00
Sally Coolatta
71723a803d Implement pohbee chain
Crashes when drawing the sprites after looking at it for like half a second and idk why tf
2022-09-15 01:03:08 -04:00
Sally Coolatta
cee2c25e27 Don't drop items from Shrink 2022-09-14 19:17:45 -04:00
Sally Coolatta
c65e5af718 Reduce grow add from lasers 2022-09-14 19:15:42 -04:00
Sally Coolatta
a4b63f3ffa Make shrink lasers add timer instead of resetting 2022-09-14 03:15:03 -04:00
Sally Coolatta
07f2932d3a Set owner of particle 2022-09-12 00:18:35 -04:00
Sally Coolatta
135b444b5e Fix bad shrink position 2022-09-12 00:06:04 -04:00
Sally Coolatta
b8bbdda1f3 Improvements from the netgame
- Double active time
- Increase height they spawn from
- Slow down swing speed the tiniest bit
- Add an extra 7 for first place
- Increase hitbox
- Make particles into hitbox
- Tweak item odds
2022-09-11 23:31:53 -04:00
Sally Coolatta
6aaa608299 Playable Shrink 2022-09-11 21:40:24 -04:00
Sally Coolatta
a74506690f More shrink foundation
- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it.
- Added the laser shooters. Still purely visual.
- Added despawn behavior.
2022-09-11 02:15:44 -04:00
Sally Coolatta
cf9bfcae02 Start on new Shrink
Currently just spawns an object that goes along the waypoint path
2022-09-10 21:44:40 -04:00
Eidolon
d3287c044d cmake: add objects CMakeLists.txt 2022-08-23 21:29:06 -05:00
James R
6a7b42c063 Cap hyudoro speed at 50% kart speed for first place 2022-06-10 18:24:56 -07:00
James R
a12c88c5e2 Strip items after stealing with Hyudoro 2022-05-22 19:20:27 -07:00
Sally Coolatta
800dcc6302 Revert "Some asserts in hyu code"
This reverts commit 0ce466e7ef.
2022-05-22 22:02:31 -04:00