Commit graph

1366 commits

Author SHA1 Message Date
Sal
fe9927fbd8 Merge branch 'targets' into 'master'
Break the Capsules

See merge request KartKrew/Kart!172
2020-03-22 20:30:20 -04:00
Sally Cochenour
013aa22c16 Minor item calculation fixes 2020-03-22 17:53:11 -04:00
James R
c74cea6d5d abs on unsigned does nothing 2020-03-22 14:47:12 -07:00
James R
cbd4693de7 Merge remote-tracking branch 'origin/master' into parties 2020-03-22 14:34:29 -07:00
Sally Cochenour
b18df427dd Break the Capsules ends when you lose bumpers 2020-03-22 16:07:25 -04:00
Sally Cochenour
601ab839f0 Set bumpers to 1 in Break the Capsules 2020-03-22 14:55:47 -04:00
Sally Cochenour
b1ec5654bc Merge branch 'master' into targets 2020-03-22 14:31:17 -04:00
Sal
6e02982e7d Merge branch 'air-spark-experiment' into 'master'
Air spark experiment

See merge request KartKrew/Kart!217
2020-03-22 14:26:33 -04:00
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
Sal
7ce109249a Merge branch 'antigrav-waypoints' into 'master'
Fix antigrav respawn, no respawn flag, and remove spinout when respawning

See merge request KartKrew/Kart!213
2020-03-22 14:23:21 -04:00
Latapostrophe
80e04a2035 Use proper respawn check, don't cancel spinout, but prevent dropdashing when respawning with spinout 2020-03-22 11:32:55 +01:00
James R
5e671b3483 Don't reset special music in P_RestoreMusic
Because that resets Grow music when you stack Grow over Invincibility, and
Invincibility ends. (Also Megamix Themes.)

Thanks Snu, for calling P_RestoreMusic every tic!
2020-03-21 22:34:27 -07:00
Sryder
2be2277f4b Fix the merge confluct I SOMEHOW missed 2020-03-22 00:44:28 +00:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
Sryder
da2f1fc972 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2020-03-21 23:27:55 +00:00
Sryder
e874af3e43 Very minor fix to WRONG WAY
More opaque waypoint markers for kartdebugwaypoints
Looks like whitespace got murdered in k_kart.c again
2020-03-21 23:24:04 +00:00
Sal
bda7dc9ddf Merge branch 'colors-yet-again' into 'master'
Another round of small color tweaks

See merge request KartKrew/Kart!208
2020-03-21 19:03:27 -04:00
Sal
9d35d0f5d8 Merge branch 'driftspark-update' into 'master'
Yellow drift sparks & new drift spark effects

See merge request KartKrew/Kart!211
2020-03-21 19:02:48 -04:00
James R
c3b967468a Revert "Remove kartdebugitem"
This reverts commit 803884c55a.
2020-03-21 15:56:40 -07:00
James R
4a973e2906 Revert "...Also remove kartdebugamount"
This reverts commit 22cb7451e9.
2020-03-21 15:56:38 -07:00
Sal
cbfce16dcc Merge branch 'done-with-spikeballs' into 'master'
Slow down backwards spikeballs (again)

See merge request KartKrew/Kart!212
2020-03-21 18:49:02 -04:00
Sally Cochenour
668f80a8ea Properly scale... 2020-03-21 18:47:44 -04:00
Sally Cochenour
46364422d9 Real dumb bug 2020-03-21 05:58:42 -04:00
Latapostrophe
366fff9942 Red rings, fuse, and spb game speed support 2020-03-20 21:58:14 +01:00
Latapostrophe
b959c01349 Fix antigrav respawn, no respawn flag, and remove spinout when respawning 2020-03-20 11:04:26 +01:00
Sally Cochenour
2ccc3894e2 Make size differences impact bump knockback more 2020-03-20 00:35:18 -04:00
Sally Cochenour
e83e162463 Thrust when you extinguish flame shield 2020-03-20 00:30:50 -04:00
Sally Cochenour
86edea91d4 Scale thrown items with grow/shrink 2020-03-20 00:27:31 -04:00
Sally Cochenour
46049dba40 Fix drift spark weirdness in mobjscale maps 2020-03-19 22:52:11 -04:00
Sally Cochenour
9a1c013cfc Add basic sound effect 2020-03-19 20:23:00 -04:00
Sally Cochenour
ac8717b981 Make flame gauge placeholder behavior proportional to player count 2020-03-19 20:17:25 -04:00
Sally Cochenour
6969c833c2 Add more momentum variation 2020-03-19 02:17:12 -04:00
Sally Cochenour
f8d5a5bdf1 Copy boost smoke effect but bigger 2020-03-19 02:12:09 -04:00
Sally Cochenour
9de1e535f2 More complete flame shield rework 2020-03-19 01:35:31 -04:00
James R
cca9b5e2f4 Merge branch 'parties-only' into parties 2020-03-18 19:42:58 -07:00
James R
26794eef46 Draw mini ping counter in splitscreen 2020-03-18 19:42:13 -07:00
Sally Cochenour
10c625b42e Start on flame shield rework 2020-03-18 02:38:02 -04:00
Sally Cochenour
dad1d7b610 Apply to flame shield as well (although it didn't need it) 2020-03-17 20:37:36 -04:00
Sally Cochenour
e5fb55df83 Fix infinite bubble bug 2020-03-17 20:36:23 -04:00
Sally Cochenour
5ef433f9c7 Remove bumper when you respawn in Battle again
(This stuff really should be its own function...)
2020-03-17 19:54:32 -04:00
Sally Cochenour
54e1444852 Reset bubble cooldown & holdready when used 2020-03-17 19:41:53 -04:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
32d1abeb2b Bubble cooldown is longer
It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down.
2020-03-17 19:22:13 -04:00
Sally Cochenour
4b2b116481 Try using GameSpeedScalar for thrown item scaling between game speeds, rather than arbritrary values
In Hard mode: Spikeballs will be thrown slightly less with this code change, while Bananas will be thrown slightly farther.

That said, the difference is so small that it's very likely not noticable, it just makes the code nicer looking & more consistent :P
2020-03-17 18:55:15 -04:00
Sally Cochenour
9e3a37cdc7 Make Ballhog thrown more like normal missiles
(For some reason, it used banana toss throwing speeds before)
2020-03-17 18:49:16 -04:00
Sally Cochenour
fccc4d2937 Slow down backwards spikeballs (again) 2020-03-16 04:24:32 -04:00
Sally Cochenour
a322f4efd4 Merge branch 'driftspark-update' into air-spark-experiment 2020-03-16 00:54:48 -04:00
Sally Cochenour
48e69f7c91 Air sparks, start on drift boosts 2020-03-16 00:53:33 -04:00
Sally Cochenour
4026344ad3 Minor yellow-spark related cleanup
Sound plays when you go to yellow sparks & back, and Red transition uses Tangerine instead of Raspberry
2020-03-15 23:21:46 -04:00
Sally Cochenour
4174d9a23e Add a function for retrieving drift spark color, to simplify a lot of code & add transition colors to everything 2020-03-15 23:02:43 -04:00