Sal
e6a0ff727c
Merge branch 'typing-notifier' into 'master'
...
Typing Indicator
See merge request KartKrew/Kart!389
2021-02-18 18:34:00 -05:00
Sal
cd57c0fefc
Merge branch 'oop-starttime' into 'master'
...
"starttime" order of operations
See merge request KartKrew/Kart!374
2021-02-18 18:33:47 -05:00
Sal
8853a4b8e3
Merge branch 'jumping-finish-line-distance' into 'master'
...
Finish line waypoint issues
See merge request KartKrew/Kart!384
2021-02-18 18:23:08 -05:00
Sal
bf77c826cc
Merge branch 'tweakmaps' into 'master'
...
Tweakmaps!
See merge request KartKrew/Kart!391
2021-02-18 18:18:36 -05:00
Sal
db46507b81
Merge branch 'respawnstuff' into 'master'
...
Respawning, FAULTing and spectators
Closes #108
See merge request KartKrew/Kart!392
2021-02-18 18:15:27 -05:00
Sal
5d431dbb2c
Merge branch 'firstpersonhitlag' into 'master'
...
First-person view hitlag
See merge request KartKrew/Kart!393
2021-02-18 18:10:47 -05:00
Sal
5651dc2623
Merge branch 'respawn-before-finish-line' into 'jumping-finish-line-distance'
...
Respawn before finish line waypoint
See merge request KartKrew/Kart!386
2021-02-18 18:09:24 -05:00
Sal
3ea8e23337
Merge branch 'ring-burst-reverse-gravity' into 'master'
...
Fix caltrop dropping in reverse gravity as well as not disappearing under some slope conditions
See merge request KartKrew/Kart!388
2021-02-18 18:07:47 -05:00
toaster
34ebcdf696
Hitlag is now displayed in first-person view.
2021-02-18 13:23:44 +00:00
toaster
5310acc84e
* As predicted, remove FAULTing from simply becoming a spectator at the start of the race - only apply it if you attempt to rejoin!
...
* Mark FAULTing players as in pain, preventing you from using your rings in mid-air (which is especially egregrious when re-entering the race from being a spectator uses the item button).
2021-02-18 11:11:50 +00:00
toaster
2ec943a214
Several changes to respawning and race start.
...
* Becoming a spectator is now instant, and leaves no bumpable corpse behind.
* Players will now FAULT if they:
* change from a spectator into a player after the initial camera turnaround but before the end of POSITION.
* touch an instant kill FOF or get crushed during POSITION.
* become a spectator during POSITION. (I might change this later, seems overkill)
* If you respawn during POSITION, the jingle will not restart from the beginning.
* Change the FAULT animation to match spinout/currents.
* Clean up some of the spawning code to not place spectators on the ground.
2021-02-17 21:48:09 +00:00
toaster
7fb44bdb02
Tweakmaps!
...
Literally identical to Encore remapping, but *only applied when Encore mode is OFF*. Long-requested by Oni, and allows you to reuse textures and skies from other stages without having to duplicate them in different colours.
2021-02-17 10:21:58 +00:00
Sal
1858811fbc
Merge branch 'opengl-encore-screeninvert' into 'master'
...
Invert the screen for encore circle transition in OpenGL
See merge request KartKrew/Kart!390
2021-02-16 20:04:26 -05:00
James R
a3c72c0158
Speed up the cycle if typing quickly
2021-02-16 14:50:00 -08:00
James R
62ca621827
Handle typing dot y offset in lump
...
One less thing to do in the code.
2021-02-16 13:03:36 -08:00
James R
34744b03b1
Nevermind the part about making the first dot end sooner, might be a bird moment
2021-02-16 12:08:47 -08:00
James R
46e4d5c8ee
Add typing_timer and typing_duration to netsave
2021-02-16 11:03:19 -08:00
James R
8f9d9d783b
Adjust dot timing to look a bit nicer
...
* The cycle always ends on two dots.
* The second dot gets drawn slightly sooner after a wrap.
2021-02-16 10:59:36 -08:00
James R
196d310052
Sacrifice fun for readability :(
2021-02-16 10:48:24 -08:00
Sryder
0d43c3e3ad
Invert the screen for encore circle transition in OpenGL
2021-02-16 18:26:45 +00:00
James R
56dc373f76
n
2021-02-16 10:17:00 -08:00
James R
dd5223f4d7
Draw an icon above players when they are typing in chat or console
...
A little speech bubble is drawn, with dots cycling as they type.
No typing = no dots.
2021-02-16 09:24:22 -08:00
James R
3ac803be76
Merge branch 'mirrorfixes' into 'master'
...
Mirror fixes
See merge request KartKrew/Kart!385
2021-02-16 11:33:13 -05:00
James R
465bc55219
Merge branch 'caltropcalstop' into 'master'
...
Caltrop calstop (resolves #114 )
Closes #114
See merge request KartKrew/Kart!381
2021-02-16 11:31:51 -05:00
toaster
4052e01f4a
Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers.
2021-02-16 14:34:00 +00:00
James R
49bbdd537b
Move the debt spike fuse initialization from P_ZMovement to P_MobjThinker
...
slopes + upward momentum = no upward momentum haha
2021-02-16 04:43:20 -08:00
James R
81d162d19c
Add some helper functions for objects in reverse gravity
2021-02-16 04:42:27 -08:00
James R
0cf41dade0
Improve P_SpawnMobjFromMobj by factoring the scale from P_SpawnMobj in
...
This will copy the parent object's scale to the child, but scale it by the
child's original scale relative to the map scale. Also uses the child's actual
height, instead of the mobjinfo version. Might be useful if either the scale
or height was changed in P_SpawnMobj. Say, from a Lua hook.
2021-02-16 03:55:37 -08:00
James R
b77a67c085
Fix caltrop burst in reverse gravity; condense function
...
I'm not sure how the rings were working though.
2021-02-16 03:54:09 -08:00
James R
9fae8dbb41
Don't respawn on the finish line waypoint
...
This causes you to respawn at the waypoint before the finish line waypoint,
which I think looks a bit nicer.
2021-02-15 23:17:55 -08:00
James R
130e1fc4f9
Windows???
2021-02-15 23:12:30 -08:00
James R
82718216cc
Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line
...
See notably the finish line. Basically respawning exactly on a line can let you
cross it twice, if you crossed it before respawning, or NOT cross it, depending
on which direction you drive after landing. So this just respawns very slightly
before the line so you can cross (or not cross) it normally.
2021-02-15 23:01:13 -08:00
toaster
f40836dcec
Fix skies not being Encore-remapped (only affected software :regret:)
2021-02-15 21:55:40 +00:00
toaster
a597d9b463
Fixed a too-small memory allocation for Encore remaps, removing all memory-related crashes in Software.
2021-02-15 16:37:37 +00:00
toaster
8a4542a5ef
Reintroduce the mirroring aspect of Encore in OpenGL. I'm not familiar enough with the renderer to recreate the rest of the changes at current, but this is the most significant regression.
2021-02-15 12:26:22 +00:00
toaster
a210049839
Attempt to calculate postimg during chasecam hitlag - otherwise encore mode will temporarily flip back and it'll be confusing.
2021-02-15 11:43:45 +00:00
James R
4f96fead3a
Search entire map, not just waypoint's sector, for finish line
2021-02-15 01:46:29 -08:00
James R
29d9bafb9e
Snap finish line waypoints to the nearest point of the finish line
...
Finish line waypoints must be exactly on the finish line to avoid erroneous
finish line distance from crossing the waypoint before/after the line. This
is only a problem in circuit maps and on laps before the last, due to the
multiplied circuit length.
2021-02-14 23:04:17 -08:00
James R
b4eefec81d
Fix angle issue with finish line waypoint hack
...
The other hack which adds distance is also gone. It's not needed for
...reasons. All this was Sal's massive brain.
2021-02-14 22:56:36 -08:00
James R
b672ffa8ba
Check previously considered best waypoint when pathfinding to solve overlapping waypoints
...
Previously could skip the waypoint that was actually closer and assume the
further is the best.
2021-02-14 22:55:03 -08:00
Sal
e11f4ed167
Merge branch 'purplepussyfooting' into 'master'
...
Resolves #87 after literally 7 months
Closes #87
See merge request KartKrew/Kart!382
2021-02-14 21:18:28 -05:00
Sal
ea2223abe6
Merge branch 'once-in-battle' into 'master'
...
Don't disable linedef executors other than 308 outside of Race
See merge request KartKrew/Kart!380
2021-02-14 21:13:51 -05:00
Sal
8cb676b0a1
Merge branch 'bigger-signpost' into 'master'
...
Beeg Large Signpost
See merge request KartKrew/Kart!383
2021-02-14 21:13:10 -05:00
toaster
f290a6c44d
Resolves #87 after literally 7 months
2021-02-14 23:07:26 +00:00
toaster
b66965185a
Caltrop calstop ( resolves #114 ).
...
If a ring isn't lost from the counter, don't drop a caltrop.
This is done by changing the function signature of P_GivePlayerRings to return the number of rings it has successfully given (or taken away) (which can differ from the rings provided to it). This change has been done for Lua as well.
Super Ring absorbtion now uses this system too, so you only need to change one location to modify the maximum and minimum number of rings a player can have (as far as I am aware).
2021-02-14 21:48:55 +00:00
James R
d6ea8549d2
Scale end sign 1.5x
2021-02-13 21:38:22 -08:00
James R
a9a1779e19
Only disable 308 outside of Race
2021-02-13 20:10:12 -08:00
Sal
4993d2ce39
Merge branch 'tracking-fix' into 'master'
...
Replace the tracking function with Nev3r's version
See merge request KartKrew/Kart!372
2021-02-13 20:55:50 -05:00
Sally Coolatta
c5fa63c0fa
Invert the value of cv_fov
...
After a little more testing, it was reversed for specifically the cvar.
2021-02-13 10:56:40 -05:00
Sally Coolatta
192d0b6410
I_Assert for result/point != NULL
2021-02-13 10:37:25 -05:00